| ID |
Name |
Value |
Help Text |
| 1 |
_fov
|
0 |
Automates fov command to server.
|
| 2 |
_restart
|
cmd |
Shutdown and restart the engine.
|
| 3 |
addip
|
cmd |
Add an IP address to the ban list.
|
| 4 |
adsp_alley_min
|
122 |
|
| 5 |
adsp_courtyard_min
|
126 |
|
| 6 |
adsp_debug
|
0 |
|
| 7 |
adsp_door_height
|
112 |
|
| 8 |
adsp_duct_min
|
106 |
|
| 9 |
adsp_hall_min
|
110 |
|
| 10 |
adsp_low_ceiling
|
108 |
|
| 11 |
adsp_opencourtyard_min
|
126 |
|
| 12 |
adsp_openspace_min
|
130 |
|
| 13 |
adsp_openstreet_min
|
118 |
|
| 14 |
adsp_openwall_min
|
130 |
|
| 15 |
adsp_room_min
|
102 |
|
| 16 |
adsp_street_min
|
118 |
|
| 17 |
adsp_tunnel_min
|
114 |
|
| 18 |
adsp_wall_height
|
128 |
|
| 19 |
ai_auto_contact_solver
|
1 |
|
| 20 |
ai_clear_bad_links
|
cmd |
Clears bits set on nav links indicating link is unusable
|
| 21 |
ai_debug_assault
|
0 |
|
| 22 |
ai_debug_directnavprobe
|
0 |
|
| 23 |
ai_debug_doors
|
0 |
|
| 24 |
ai_debug_dyninteractions
|
0 |
Debug the NPC dynamic interaction system.
|
| 25 |
ai_debug_efficiency
|
0 |
|
| 26 |
ai_debug_enemies
|
0 |
|
| 27 |
ai_debug_expressions
|
0 |
Show random expression decisions for NPCs.
|
| 28 |
ai_debug_follow
|
0 |
|
| 29 |
ai_debug_loners
|
0 |
|
| 30 |
ai_debug_looktargets
|
0 |
|
| 31 |
ai_debug_los
|
0 |
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
|
| 32 |
ai_debug_nav
|
0 |
|
| 33 |
ai_debug_node_connect
|
cmd |
Debug the attempted connection between two nodes
|
| 34 |
ai_debug_ragdoll_magnets
|
0 |
|
| 35 |
ai_debug_shoot_positions
|
0 |
|
| 36 |
ai_debug_speech
|
0 |
|
| 37 |
ai_debug_squads
|
0 |
|
| 38 |
ai_debug_think_ticks
|
0 |
|
| 39 |
ai_debugscriptconditions
|
0 |
|
| 40 |
ai_disable
|
cmd |
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
|
| 41 |
ai_drawbattlelines
|
0 |
|
| 42 |
ai_dump_hints
|
cmd |
|
| 43 |
ai_efficiency_override
|
0 |
|
| 44 |
ai_follow_use_points
|
1 |
|
| 45 |
ai_follow_use_points_when_movi
ng |
1 |
|
| 46 |
ai_lead_time
|
0 |
|
| 47 |
ai_LOS_mode
|
0 |
|
| 48 |
ai_moveprobe_debug
|
0 |
|
| 49 |
ai_moveprobe_jump_debug
|
0 |
|
| 50 |
ai_moveprobe_usetracelist
|
0 |
|
| 51 |
ai_next_hull
|
cmd |
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
|
| 52 |
ai_no_local_paths
|
0 |
|
| 53 |
ai_no_node_cache
|
0 |
|
| 54 |
ai_no_select_box
|
0 |
|
| 55 |
ai_no_steer
|
0 |
|
| 56 |
ai_no_talk_delay
|
0 |
|
| 57 |
ai_nodes
|
cmd |
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
|
| 58 |
ai_norebuildgraph
|
0 |
|
| 59 |
ai_path_adjust_speed_on_immedi
ate_turns |
1 |
|
| 60 |
ai_path_insert_pause_at_est_en
d |
1 |
|
| 61 |
ai_path_insert_pause_at_obstru
ction |
1 |
|
| 62 |
ai_reaction_delay_alert
|
0 |
|
| 63 |
ai_reaction_delay_idle
|
0 |
|
| 64 |
ai_rebalance_thinks
|
1 |
|
| 65 |
ai_reloadresponsesystems
|
cmd |
Reload all response system scripts.
|
| 66 |
ai_report_task_timings_on_limi
t |
0 |
|
| 67 |
ai_resume
|
cmd |
If NPC is stepping through tasks (see ai_step ) will resume normal processing.
|
| 68 |
ai_sequence_debug
|
0 |
|
| 69 |
ai_set_move_height_epsilon
|
cmd |
Set how high AI bumps up ground walkers when checking steps
|
| 70 |
ai_shot_bias
|
1 |
|
| 71 |
ai_shot_bias_max
|
1 |
|
| 72 |
ai_shot_bias_min
|
-1 |
|
| 73 |
ai_shot_stats
|
0 |
|
| 74 |
ai_shot_stats_term
|
1000 |
|
| 75 |
ai_show_connect
|
cmd |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
| 76 |
ai_show_connect_fly
|
cmd |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
| 77 |
ai_show_connect_jump
|
cmd |
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
| 78 |
ai_show_graph_connect
|
cmd |
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
|
| 79 |
ai_show_grid
|
cmd |
Draw a grid on the floor where looking.
|
| 80 |
ai_show_hints
|
cmd |
Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
|
| 81 |
ai_show_hull
|
cmd |
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows |
| 82 |
ai_show_hull_attacks
|
0 |
|
| 83 |
ai_show_node
|
cmd |
Highlight the specified node
|
| 84 |
ai_show_think_tolerance
|
0 |
|
| 85 |
ai_show_visibility
|
cmd |
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
|
| 86 |
ai_simulate_task_overtime
|
0 |
|
| 87 |
ai_spread_cone_focus_time
|
0 |
|
| 88 |
ai_spread_defocused_cone_multi
plier |
3 |
|
| 89 |
ai_spread_pattern_focus_time
|
0 |
|
| 90 |
ai_step
|
cmd |
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
|
| 91 |
ai_think_limit_label
|
0 |
|
| 92 |
ai_use_clipped_paths
|
1 |
|
| 93 |
ai_use_efficiency
|
1 |
|
| 94 |
ai_use_frame_think_limits
|
1 |
|
| 95 |
ai_use_think_optimizations
|
1 |
|
| 96 |
ainet_generate_report
|
cmd |
Generate a report to the console.
|
| 97 |
ainet_generate_report_only
|
cmd |
Generate a report to the console.
|
| 98 |
air_density
|
cmd |
Changes the density of air for drag computations.
|
| 99 |
alias
|
cmd |
Alias a command.
|
| 100 |
+alt1
|
cmd |
|
| 101 |
-alt1
|
cmd |
|
| 102 |
ammo_338mag_max
|
30 |
|
| 103 |
ammo_357sig_max
|
52 |
|
| 104 |
ammo_45acp_max
|
100 |
|
| 105 |
ammo_50AE_max
|
35 |
|
| 106 |
ammo_556mm_box_max
|
200 |
|
| 107 |
ammo_556mm_max
|
90 |
|
| 108 |
ammo_57mm_max
|
100 |
|
| 109 |
ammo_762mm_max
|
90 |
|
| 110 |
ammo_9mm_max
|
120 |
|
| 111 |
ammo_buckshot_max
|
32 |
|
| 112 |
ammo_flashbang_max
|
2 |
|
| 113 |
ammo_hegrenade_max
|
1 |
|
| 114 |
ammo_smokegrenade_max
|
1 |
|
| 115 |
async_mode
|
0 |
Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
|
| 116 |
async_simulate_delay
|
0 |
Simulate a delay of up to a set msec per file operation
|
| 117 |
async_simulate_mixed_mode
|
0 |
Simulate a mix of async load styles
|
| 118 |
+attack
|
cmd |
|
| 119 |
-attack
|
cmd |
|
| 120 |
+attack2
|
cmd |
|
| 121 |
-attack2
|
cmd |
|
| 122 |
autobuy
|
cmd |
Attempt to purchase items with the order listed in cl_autobuy
|
| 123 |
autosave
|
cmd |
|
| 124 |
+back
|
cmd |
|
| 125 |
-back
|
cmd |
|
| 126 |
banid
|
cmd |
Add a user ID to the ban list.
|
| 127 |
banip
|
cmd |
Add an IP address to the ban list.
|
| 128 |
bench_end
|
cmd |
Ends gathering of info.
|
| 129 |
bench_showstatsdialog
|
cmd |
Shows a dialog displaying the most recent benchmark results.
|
| 130 |
bench_start
|
cmd |
Starts gathering of info. Arguments |
| 131 |
bench_upload
|
cmd |
Uploads most recent benchmark stats to the Valve servers.
|
| 132 |
benchframe
|
cmd |
Takes a snapshot of a particular frame in a time demo.
|
| 133 |
bgmvolume
|
1 |
CD sound playback volume.
|
| 134 |
bind
|
cmd |
Bind a key.
|
| 135 |
BindToggle
|
cmd |
|
| 136 |
blink_duration
|
0 |
How many seconds an eye blink will last.
|
| 137 |
bloodspray
|
cmd |
blood
|
| 138 |
bot_add
|
cmd |
bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
|
| 139 |
bot_add_ct
|
cmd |
bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
|
| 140 |
bot_add_t
|
cmd |
bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
|
| 141 |
bot_all_weapons
|
cmd |
Allows the bots to use all weapons
|
| 142 |
bot_allow_grenades
|
1 |
If nonzero, bots may use grenades.
|
| 143 |
bot_allow_machine_guns
|
1 |
If nonzero, bots may use the machine gun.
|
| 144 |
bot_allow_pistols
|
1 |
If nonzero, bots may use pistols.
|
| 145 |
bot_allow_rifles
|
1 |
If nonzero, bots may use rifles.
|
| 146 |
bot_allow_rogues
|
1 |
If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
|
| 147 |
bot_allow_shotguns
|
1 |
If nonzero, bots may use shotguns.
|
| 148 |
bot_allow_snipers
|
1 |
If nonzero, bots may use sniper rifles.
|
| 149 |
bot_allow_sub_machine_guns
|
1 |
If nonzero, bots may use sub-machine guns.
|
| 150 |
bot_auto_follow
|
0 |
If nonzero, bots with high co-op may automatically follow a nearby human player.
|
| 151 |
bot_auto_vacate
|
1 |
If nonzero, bots will automatically leave to make room for human players.
|
| 152 |
bot_chatter
|
0 |
Control how bots talk. Allowed values |
| 153 |
bot_crouch
|
0 |
|
| 154 |
bot_debug
|
0 |
For internal testing purposes.
|
| 155 |
bot_debug_target
|
0 |
For internal testing purposes.
|
| 156 |
bot_defer_to_human
|
0 |
If nonzero and there is a human on the team, the bots will not do the scenario tasks.
|
| 157 |
bot_difficulty
|
1 |
Defines the skill of bots joining the game. Values are |
| 158 |
bot_dont_shoot
|
0 |
If nonzero, bots will not fire weapons (for debugging).
|
| 159 |
bot_eco_limit
|
2000 |
If nonzero, bots will not buy if their money falls below this amount.
|
| 160 |
bot_freeze
|
0 |
|
| 161 |
bot_goto_mark
|
cmd |
Sends a bot to the selected nav area (useful for testing navigation meshes)
|
| 162 |
bot_join_after_player
|
1 |
If nonzero, bots wait until a player joins before entering the game.
|
| 163 |
bot_join_delay
|
0 |
Prevents bots from joining the server for this many seconds after a map change.
|
| 164 |
bot_join_team
|
0 |
Determines the team bots will join into. Allowed values |
| 165 |
bot_kick
|
cmd |
bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
|
| 166 |
bot_kill
|
cmd |
bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
|
| 167 |
bot_knives_only
|
cmd |
Restricts the bots to only using knives
|
| 168 |
bot_loadout
|
0 |
bots are given these items at round start
|
| 169 |
bot_mimic
|
0 |
|
| 170 |
bot_mimic_yaw_offset
|
180 |
|
| 171 |
bot_pistols_only
|
cmd |
Restricts the bots to only using pistols
|
| 172 |
bot_prefix
|
0 |
This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
|
| 173 |
bot_profile_db
|
0 |
The filename from which bot profiles will be read.
|
| 174 |
bot_quota
|
0 |
Determines the total number of bots in the game.
|
| 175 |
bot_quota_mode
|
0 |
Determines the type of quota. Allowed values |
| 176 |
bot_show_battlefront
|
0 |
Show areas where rushing players will initially meet.
|
| 177 |
bot_show_nav
|
0 |
For internal testing purposes.
|
| 178 |
bot_show_occupy_time
|
0 |
Show when each nav area can first be reached by each team.
|
| 179 |
bot_snipers_only
|
cmd |
Restricts the bots to only using sniper rifles
|
| 180 |
bot_stop
|
0 |
If nonzero, immediately stops all bot processing.
|
| 181 |
bot_traceview
|
0 |
For internal testing purposes.
|
| 182 |
bot_walk
|
0 |
If nonzero, bots can only walk, not run.
|
| 183 |
bot_zombie
|
0 |
If nonzero, bots will stay in idle mode and not attack.
|
| 184 |
box
|
cmd |
Draw a debug box.
|
| 185 |
+break
|
cmd |
|
| 186 |
-break
|
cmd |
|
| 187 |
breakable_disable_gib_limit
|
0 |
|
| 188 |
breakable_multiplayer
|
1 |
|
| 189 |
buddha
|
cmd |
Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
|
| 190 |
budget_averages_window
|
30 |
number of frames to look at when figuring out average frametimes
|
| 191 |
budget_background_alpha
|
128 |
how translucent the budget panel is
|
| 192 |
budget_bargraph_background_alp
ha |
128 |
how translucent the budget panel is
|
| 193 |
budget_bargraph_range_ms
|
16 |
budget bargraph range in milliseconds
|
| 194 |
budget_history_numsamplesvisib
le |
100 |
number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
|
| 195 |
budget_history_range_ms
|
66 |
budget history range in milliseconds
|
| 196 |
budget_panel_bottom_of_history
_fraction |
0 |
number between 0 and 1
|
| 197 |
budget_panel_height
|
384 |
height in pixels of the budget panel
|
| 198 |
budget_panel_width
|
512 |
width in pixels of the budget panel
|
| 199 |
budget_panel_x
|
0 |
number of pixels from the left side of the game screen to draw the budget panel
|
| 200 |
budget_panel_y
|
50 |
number of pixels from the top side of the game screen to draw the budget panel
|
| 201 |
budget_peaks_window
|
30 |
number of frames to look at when figuring out peak frametimes
|
| 202 |
budget_show_averages
|
0 |
enable/disable averages in the budget panel
|
| 203 |
budget_show_history
|
0 |
turn history graph off and on. . good to turn off on low end
|
| 204 |
budget_show_peaks
|
1 |
enable/disable peaks in the budget panel
|
| 205 |
bug
|
cmd |
Show/hide the bug reporting UI.
|
| 206 |
bug_swap
|
cmd |
Automatically swaps the current weapon for the bug bait and back again.
|
| 207 |
bugreporter_includebsp
|
1 |
Include .bsp for internal bug submissions.
|
| 208 |
buildcubemaps
|
cmd |
Rebuild cubemaps.
|
| 209 |
building_cubemaps
|
0 |
|
| 210 |
buyequip
|
cmd |
Show equipment buy menu
|
| 211 |
buymenu
|
cmd |
Show main buy menu
|
| 212 |
c_maxdistance
|
200 |
|
| 213 |
c_maxpitch
|
90 |
|
| 214 |
c_maxyaw
|
135 |
|
| 215 |
c_mindistance
|
30 |
|
| 216 |
c_minpitch
|
0 |
|
| 217 |
c_minyaw
|
-135 |
|
| 218 |
c_orthoheight
|
100 |
|
| 219 |
c_orthowidth
|
100 |
|
| 220 |
cache_print
|
cmd |
Print out contents of cache memory. Optionally use cache_set_print_section
|
| 221 |
cache_print_lru
|
cmd |
Print out contents of cache memory. Optionally use cache_set_print_section
|
| 222 |
cache_print_summary
|
cmd |
Print out a summary contents of cache memory.
|
| 223 |
cache_set_print_section
|
0 |
|
| 224 |
cam_command
|
0 |
|
| 225 |
cam_idealdist
|
64 |
|
| 226 |
cam_idealpitch
|
0 |
|
| 227 |
cam_idealyaw
|
90 |
|
| 228 |
cam_snapto
|
0 |
|
| 229 |
+camdistance
|
cmd |
|
| 230 |
-camdistance
|
cmd |
|
| 231 |
+camin
|
cmd |
|
| 232 |
-camin
|
cmd |
|
| 233 |
+cammousemove
|
cmd |
|
| 234 |
-cammousemove
|
cmd |
|
| 235 |
camortho
|
cmd |
Switch to orthographic camera.
|
| 236 |
+camout
|
cmd |
|
| 237 |
-camout
|
cmd |
|
| 238 |
+campitchdown
|
cmd |
|
| 239 |
-campitchdown
|
cmd |
|
| 240 |
+campitchup
|
cmd |
|
| 241 |
-campitchup
|
cmd |
|
| 242 |
+camyawleft
|
cmd |
|
| 243 |
-camyawleft
|
cmd |
|
| 244 |
+camyawright
|
cmd |
|
| 245 |
-camyawright
|
cmd |
|
| 246 |
cancelselect
|
cmd |
|
| 247 |
cast_hull
|
cmd |
Tests hull collision detection
|
| 248 |
cast_ray
|
cmd |
Tests collision detection
|
| 249 |
cc_captiontrace
|
1 |
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
|
| 250 |
cc_emit
|
cmd |
Emits a closed caption
|
| 251 |
cc_lang
|
0 |
Current close caption language (emtpy = use game UI language)
|
| 252 |
cc_linger_time
|
1 |
Close caption linger time.
|
| 253 |
cc_lookup_crc
|
cmd |
For tracking down missing CC token strings
|
| 254 |
cc_predisplay_time
|
0 |
Close caption delay before showing caption.
|
| 255 |
cc_sentencecaptionnorepeat
|
4 |
How often a sentence can repeat.
|
| 256 |
cc_subtitles
|
0 |
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
|
| 257 |
cd
|
cmd |
Play or stop a cd track.
|
| 258 |
centerview
|
cmd |
|
| 259 |
ch_createairboat
|
cmd |
Spawn airboat in front of the player.
|
| 260 |
ch_createjeep
|
cmd |
Spawn jeep in front of the player.
|
| 261 |
changelevel
|
cmd |
Change server to the specified map
|
| 262 |
changelevel2
|
cmd |
Transition to the specified map in single player
|
| 263 |
chooseteam
|
cmd |
Choose a new team
|
| 264 |
cl_allowdownload
|
1 |
Client downloads customization files
|
| 265 |
cl_allowupload
|
1 |
Client uploads customization files
|
| 266 |
cl_anglespeedkey
|
0 |
|
| 267 |
cl_animationinfo
|
cmd |
Hud element to examine.
|
| 268 |
cl_autobuy
|
0 |
The order in which autobuy will attempt to purchase items
|
| 269 |
cl_autohelp
|
1 |
Auto-help
|
| 270 |
cl_autowepswitch
|
0 |
Automatically switch to picked up weapons (if more powerful)
|
| 271 |
cl_backspeed
|
400 |
|
| 272 |
cl_bob
|
0 |
|
| 273 |
cl_bobcycle
|
0 |
|
| 274 |
cl_bobup
|
0 |
|
| 275 |
cl_buy_favorite
|
cmd |
Purchase a favorite weapon/equipment loadout
|
| 276 |
cl_buy_favorite_nowarn
|
0 |
Skips the error prompt when saving an invalid buy favorite
|
| 277 |
cl_buy_favorite_quiet
|
0 |
Skips the prompt when saving a buy favorite in the buy menu
|
| 278 |
cl_buy_favorite_reset
|
cmd |
Reset favorite loadouts to the default
|
| 279 |
cl_buy_favorite_set
|
cmd |
Saves the current loadout as a favorite
|
| 280 |
cl_c4dynamiclight
|
0 |
Draw dynamic light when planted c4 flashes
|
| 281 |
cl_c4progressbar
|
1 |
Draw progress bar when defusing the C4
|
| 282 |
cl_class
|
0 |
Default class when joining a game
|
| 283 |
cl_clock_correction
|
1 |
Enable/disable clock correction on the client.
|
| 284 |
cl_clock_correction_adjustment
_max_amount |
200 |
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
|
| 285 |
cl_clock_correction_adjustment
_max_offset |
90 |
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
|
| 286 |
cl_clock_correction_adjustment
_min_offset |
10 |
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|
| 287 |
cl_clock_correction_force_serv
er_tick |
999 |
Force clock correction to match the server tick + this offset (-999 disables it).
|
| 288 |
cl_clock_showdebuginfo
|
0 |
Show debugging info about the clock drift.
|
| 289 |
cl_clockdrift_max_ms
|
150 |
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|
| 290 |
cl_cmdbackup
|
0 |
For each command packet, how many additional history commands are sent ( helps in case of packet loss )
|
| 291 |
cl_cmdrate
|
100 |
Max number of command packets sent to server per second
|
| 292 |
cl_crosshairalpha
|
200 |
|
| 293 |
cl_crosshaircolor
|
3 |
|
| 294 |
cl_crosshairscale
|
1800 |
|
| 295 |
cl_crosshairusealpha
|
0 |
|
| 296 |
cl_customsounds
|
0 |
Enable customized player sound playback
|
| 297 |
cl_demoviewoverride
|
0 |
Override view during demo playback
|
| 298 |
cl_detail_avoid_force
|
0 |
force with which to avoid players ( in units, percentage of the width of the detail sprite )
|
| 299 |
cl_detail_avoid_radius
|
0 |
radius around detail sprite to avoid players
|
| 300 |
cl_detail_avoid_recover_speed
|
0 |
how fast to recover position after avoiding players
|
| 301 |
cl_detail_max_sway
|
0 |
Amplitude of the detail prop sway
|
| 302 |
cl_detaildist
|
1200 |
|
| 303 |
cl_detailfade
|
400 |
|
| 304 |
cl_downloadfilter
|
0 |
Determines which files can be downloaded from the server (all, none, nosounds)
|
| 305 |
cl_drawhud
|
1 |
Enable the rendering of the hud
|
| 306 |
cl_drawleaf
|
-1 |
|
| 307 |
cl_drawmaterial
|
0 |
Draw a particular material over the frame
|
| 308 |
cl_drawmonitors
|
1 |
|
| 309 |
cl_drawshadowtexture
|
0 |
|
| 310 |
cl_dynamiccrosshair
|
1 |
|
| 311 |
cl_ejectbrass
|
1 |
|
| 312 |
cl_ent_absbox
|
cmd |
Displays the client's absbox for the entity under the crosshair.
|
| 313 |
cl_ent_bbox
|
cmd |
Displays the client's bounding box for the entity under the crosshair.
|
| 314 |
cl_ent_rbox
|
cmd |
Displays the client's render box for the entity under the crosshair.
|
| 315 |
cl_entityreport
|
0 |
For debugging, draw entity states to console
|
| 316 |
cl_extrapolate
|
1 |
Enable/disable extrapolation if interpolation history runs out.
|
| 317 |
cl_extrapolate_amount
|
0 |
Set how many seconds the client will extrapolate entities for.
|
| 318 |
cl_flushentitypacket
|
0 |
For debugging. Force the engine to flush an entity packet.
|
| 319 |
cl_forcepreload
|
1 |
Whether we should force preloading.
|
| 320 |
cl_forwardspeed
|
400 |
|
| 321 |
cl_fullupdate
|
cmd |
Forces the server to send a full update packet
|
| 322 |
cl_idealpitchscale
|
0 |
|
| 323 |
cl_ignorepackets
|
0 |
Force client to ignore packets (for debugging).
|
| 324 |
cl_interp
|
0 |
Interpolate object positions starting this many seconds in past
|
| 325 |
cl_interp_all
|
0 |
Disable interpolation list optimizations.
|
| 326 |
cl_interp_npcs
|
0 |
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
|
| 327 |
cl_interpolate
|
1 |
Interpolate entities on the client.
|
| 328 |
cl_lagcomp_errorcheck
|
0 |
Player index of other player to check for position errors.
|
| 329 |
cl_lagcompensation
|
1 |
Perform server side lag compensation of weapon firing events.
|
| 330 |
cl_left_hand_ik
|
0 |
Attach player's left hand to rifle with IK.
|
| 331 |
cl_leveloverview
|
0 |
|
| 332 |
cl_leveloverviewmarker
|
0 |
|
| 333 |
cl_localnetworkbackdoor
|
1 |
Enable network optimizations for single player games.
|
| 334 |
cl_locationalpha
|
150 |
|
| 335 |
cl_logofile
|
0 |
Spraypoint logo decal.
|
| 336 |
cl_maxrenderable_dist
|
3000 |
Max distance from the camera at which things will be rendered
|
| 337 |
cl_min_ct
|
1 |
Controls which CT model is used when cl_minmodels is set.
|
| 338 |
cl_min_t
|
1 |
Controls which Terrorist model is used when cl_minmodels is set.
|
| 339 |
cl_minmodels
|
1 |
Uses one player model for each team.
|
| 340 |
cl_mouseenable
|
1 |
|
| 341 |
cl_mouselook
|
1 |
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
|
| 342 |
cl_observercrosshair
|
1 |
|
| 343 |
cl_overdraw_test
|
0 |
|
| 344 |
cl_panelanimation
|
cmd |
Shows panel animation variables |
| 345 |
cl_particleeffect_aabb_buffer
|
2 |
Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
|
| 346 |
cl_pclass
|
0 |
Dump entity by prediction classname.
|
| 347 |
cl_pdump
|
-1 |
Dump info about this entity to screen.
|
| 348 |
cl_phys_props_enable
|
1 |
Disable clientside physics props (must be set before loading a level).
|
| 349 |
cl_phys_props_max
|
300 |
Maximum clientside physic props
|
| 350 |
cl_phys_timescale
|
1 |
Sets the scale of time for client-side physics (ragdolls)
|
| 351 |
cl_pitchdown
|
89 |
|
| 352 |
cl_pitchspeed
|
225 |
|
| 353 |
cl_pitchup
|
89 |
|
| 354 |
cl_precacheinfo
|
cmd |
Show precache info (client).
|
| 355 |
cl_pred_optimize
|
2 |
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
|
| 356 |
cl_predict
|
1 |
Perform client side prediction.
|
| 357 |
cl_predictionlist
|
0 |
Show which entities are predicting
|
| 358 |
cl_predictweapons
|
1 |
Perform client side prediction of weapon effects.
|
| 359 |
cl_radaralpha
|
200 |
|
| 360 |
cl_radartype
|
0 |
|
| 361 |
cl_ragdoll_collide
|
0 |
|
| 362 |
cl_ragdoll_physics_enable
|
1 |
Enable/disable ragdoll physics.
|
| 363 |
cl_rebuy
|
0 |
The order in which rebuy will attempt to repurchase items
|
| 364 |
cl_removedecals
|
cmd |
Remove the decals from the entity under the crosshair.
|
| 365 |
cl_resend
|
6 |
Delay in seconds before the client will resend the 'connect' attempt
|
| 366 |
cl_righthand
|
1 |
Use right-handed view models.
|
| 367 |
cl_scalecrosshair
|
1 |
|
| 368 |
cl_SetupAllBones
|
0 |
|
| 369 |
cl_show_splashes
|
1 |
|
| 370 |
cl_showanimstate
|
-1 |
Show the (client) animation state for the specified entity (-1 for none).
|
| 371 |
cl_showanimstate_log
|
0 |
1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
|
| 372 |
cl_ShowBoneSetupEnts
|
0 |
Show which entities are having their bones setup each frame.
|
| 373 |
cl_showents
|
cmd |
Dump entity list to console.
|
| 374 |
cl_showerror
|
0 |
Show prediction errors, 2 for above plus detailed field deltas.
|
| 375 |
cl_showevents
|
0 |
Print event firing info in the console
|
| 376 |
cl_showfps
|
0 |
Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
|
| 377 |
cl_showpausedimage
|
1 |
Show the 'Paused' image when game is paused.
|
| 378 |
cl_showpluginmessages
|
1 |
Allow plugins to display messages to you
|
| 379 |
cl_showpos
|
0 |
Draw current position at top of screen
|
| 380 |
cl_ShowSunVectors
|
0 |
|
| 381 |
cl_showtextmsg
|
1 |
Enable/disable text messages printing on the screen.
|
| 382 |
cl_sidespeed
|
400 |
|
| 383 |
cl_slist
|
10 |
Number of seconds to wait for server ping responses when checking for server on your lan
|
| 384 |
cl_smooth
|
1 |
Smooth view/eye origin after prediction errors
|
| 385 |
cl_smoothtime
|
0 |
Smooth client's view after prediction error over this many seconds
|
| 386 |
cl_soundemitter_flush
|
cmd |
Flushes the sounds.txt system (client only)
|
| 387 |
cl_soundfile
|
0 |
Jingle sound file.
|
| 388 |
cl_soundscape_flush
|
cmd |
Flushes the client side soundscapes
|
| 389 |
cl_soundscape_printdebuginfo
|
cmd |
print soundscapes
|
| 390 |
cl_spec_mode
|
4 |
spectator mode
|
| 391 |
cl_sun_decay_rate
|
0 |
|
| 392 |
cl_team
|
0 |
Default team when joining a game
|
| 393 |
cl_timeout
|
30 |
After this many seconds without receiving a packet from the server, the client will disconnect itself
|
| 394 |
cl_updaterate
|
101 |
Number of packets per second of updates you are requesting from the server
|
| 395 |
cl_upspeed
|
320 |
|
| 396 |
cl_view
|
cmd |
Set the view entity index.
|
| 397 |
cl_winddir
|
0 |
Weather effects wind direction angle
|
| 398 |
cl_windspeed
|
0 |
Weather effects wind speed scalar
|
| 399 |
cl_wpn_sway_interp
|
0 |
|
| 400 |
cl_wpn_sway_scale
|
1 |
|
| 401 |
cl_yawspeed
|
210 |
|
| 402 |
clear
|
cmd |
Clear all console output.
|
| 403 |
clear_debug_overlays
|
cmd |
clears debug overlays
|
| 404 |
clientport
|
27005 |
Host game client port
|
| 405 |
closecaption
|
0 |
Enable close captioning.
|
| 406 |
cmd
|
cmd |
Forward command to server.
|
| 407 |
collision_shake_amp
|
0 |
|
| 408 |
collision_shake_freq
|
0 |
|
| 409 |
collision_shake_time
|
0 |
|
| 410 |
colorcorrectionui
|
cmd |
Show/hide the color correction tools UI.
|
| 411 |
+commandermousemove
|
cmd |
|
| 412 |
-commandermousemove
|
cmd |
|
| 413 |
commentary
|
0 |
Desired commentary mode state.
|
| 414 |
commentary_available
|
0 |
Automatically set by the game when a commentary file is available for the current map.
|
| 415 |
commentary_cvarsnotchanging
|
cmd |
|
| 416 |
commentary_finishnode
|
cmd |
|
| 417 |
commentary_firstrun
|
0 |
|
| 418 |
commentary_testfirstrun
|
cmd |
|
| 419 |
con_drawnotify
|
1 |
Disables drawing of notification area (for taking screenshots).
|
| 420 |
con_enable
|
1 |
Allows the console to be activated.
|
| 421 |
con_notifytime
|
8 |
How long to display recent console text to the upper part of the game window
|
| 422 |
con_nprint_bgalpha
|
50 |
Con_NPrint background alpha.
|
| 423 |
con_nprint_bgborder
|
5 |
Con_NPrint border size.
|
| 424 |
con_trace
|
0 |
Print console text to low level printout.
|
| 425 |
condump
|
cmd |
dump the text currently in the console to condumpXX.log
|
| 426 |
connect
|
cmd |
Connect to specified server.
|
| 427 |
contimes
|
8 |
Number of console lines to overlay for debugging.
|
| 428 |
coop
|
0 |
Cooperative play.
|
| 429 |
CreateHairball
|
cmd |
|
| 430 |
CreatePredictionError
|
cmd |
Create a prediction error
|
| 431 |
creditsdone
|
cmd |
|
| 432 |
crosshair
|
1 |
|
| 433 |
cs_make_vip
|
cmd |
Marks a player as the VIP
|
| 434 |
cs_ShowStateTransitions
|
-2 |
cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
|
| 435 |
cvarlist
|
cmd |
Show the list of convars/concommands.
|
| 436 |
deathmatch
|
1 |
Running a deathmatch server.
|
| 437 |
debug_physimpact
|
0 |
|
| 438 |
decalfrequency
|
10 |
|
| 439 |
default_fov
|
90 |
|
| 440 |
demo_debug
|
0 |
Demo debug info.
|
| 441 |
demo_fastforwardfinalspeed
|
20 |
Go this fast when starting to hold FF button.
|
| 442 |
demo_fastforwardramptime
|
5 |
How many seconds it takes to get to full FF speed.
|
| 443 |
demo_fastforwardstartspeed
|
2 |
Go this fast when starting to hold FF button.
|
| 444 |
demo_gototick
|
cmd |
Skips to a tick in demo.
|
| 445 |
demo_interpolateview
|
1 |
Do view interpolation during dem playback.
|
| 446 |
demo_pause
|
cmd |
Pauses demo playback.
|
| 447 |
demo_pauseatservertick
|
0 |
Pauses demo playback at server tick
|
| 448 |
demo_quitafterplayback
|
0 |
Quits game after demo playback.
|
| 449 |
demo_recordcommands
|
1 |
Record commands typed at console into .dem files.
|
| 450 |
demo_resume
|
cmd |
Resumes demo playback.
|
| 451 |
demo_timescale
|
cmd |
Sets demo replay speed.
|
| 452 |
demo_togglepause
|
cmd |
Toggles demo playback.
|
| 453 |
demolist
|
cmd |
Print demo sequence list.
|
| 454 |
demos
|
cmd |
Demo demo file sequence.
|
| 455 |
demoui
|
cmd |
Show/hide the demo player UI.
|
| 456 |
developer
|
0 |
Show developer messages.
|
| 457 |
devshots_nextmap
|
cmd |
Used by the devshots system to go to the next map in the devshots maplist.
|
| 458 |
devshots_screenshot
|
cmd |
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
|
| 459 |
differences
|
cmd |
Show all convars which are not at their default values.
|
| 460 |
disconnect
|
cmd |
Disconnect game from server.
|
| 461 |
disp_dynamic
|
0 |
|
| 462 |
disp_modlimit
|
80 |
|
| 463 |
disp_modlimit_down
|
20 |
|
| 464 |
disp_modlimit_up
|
80 |
|
| 465 |
disp_numiterations
|
1 |
|
| 466 |
dispcoll_drawplane
|
0 |
|
| 467 |
displaysoundlist
|
0 |
|
| 468 |
drawcross
|
cmd |
Draws a cross at the given location Arguments |
| 469 |
drawline
|
cmd |
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments |
| 470 |
drawradar
|
cmd |
Draws HUD radar
|
| 471 |
dsp_automatic
|
0 |
|
| 472 |
dsp_db_min
|
80 |
|
| 473 |
dsp_db_mixdrop
|
0 |
|
| 474 |
dsp_dist_max
|
1440 |
|
| 475 |
dsp_dist_min
|
0 |
|
| 476 |
dsp_enhance_stereo
|
0 |
|
| 477 |
dsp_facingaway
|
0 |
|
| 478 |
dsp_mix_max
|
0 |
|
| 479 |
dsp_mix_min
|
0 |
|
| 480 |
dsp_off
|
0 |
|
| 481 |
dsp_player
|
0 |
|
| 482 |
dsp_reload
|
cmd |
|
| 483 |
dsp_room
|
0 |
|
| 484 |
dsp_slow_cpu
|
0 |
|
| 485 |
dsp_spatial
|
40 |
|
| 486 |
dsp_speaker
|
50 |
|
| 487 |
dsp_vol_2ch
|
1 |
|
| 488 |
dsp_vol_4ch
|
0 |
|
| 489 |
dsp_vol_5ch
|
0 |
|
| 490 |
dsp_volume
|
1 |
|
| 491 |
dsp_water
|
14 |
|
| 492 |
dti_flush
|
cmd |
Write out the datatable instrumentation files (you must run with -dti for this to work).
|
| 493 |
dtwarning
|
0 |
Print data table warnings?
|
| 494 |
dtwatchent
|
-1 |
Watch this entities data table encoding.
|
| 495 |
dtwatchvar
|
0 |
Watch the named variable.
|
| 496 |
+duck
|
cmd |
|
| 497 |
-duck
|
cmd |
|
| 498 |
dump_globals
|
cmd |
Dump all global entities/states
|
| 499 |
dump_panels
|
cmd |
Dump Panel Tree
|
| 500 |
dump_terrain
|
cmd |
Dump physics info about virtual terrains
|
| 501 |
dump_terrain
|
cmd |
Dump physics info about virtual terrains
|
| 502 |
dumpstringtables
|
cmd |
Print string tables to console.
|
| 503 |
echo
|
cmd |
Echo text to console.
|
| 504 |
editdemo
|
cmd |
Edit a recorded demo file (.dem ).
|
| 505 |
editor_toggle
|
cmd |
Disables the simulation and returns focus to the editor
|
| 506 |
endmovie
|
cmd |
Stop recording movie frames.
|
| 507 |
endround
|
cmd |
End the current round.
|
| 508 |
english
|
1 |
If set to 1, running the english language set of assets.
|
| 509 |
ent_absbox
|
cmd |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
|
| 510 |
ent_attachments
|
cmd |
Displays the attachment points on an entity. Arguments |
| 511 |
ent_bbox
|
cmd |
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
|
| 512 |
ent_debugkeys
|
0 |
|
| 513 |
ent_dump
|
cmd |
Usage |
| 514 |
ent_fire
|
cmd |
Usage |
| 515 |
ent_info
|
cmd |
Usage |
| 516 |
ent_messages
|
cmd |
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
|
| 517 |
ent_messages_draw
|
0 |
Visualizes all entity input/output activity.
|
| 518 |
ent_name
|
cmd |
|
| 519 |
ent_pause
|
cmd |
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
|
| 520 |
ent_pivot
|
cmd |
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments |
| 521 |
ent_rbox
|
cmd |
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
|
| 522 |
ent_remove
|
cmd |
Removes the given entity(s) Arguments |
| 523 |
ent_remove_all
|
cmd |
Removes all entities of the specified type Arguments |
| 524 |
ent_setname
|
cmd |
Sets the targetname of the given entity(s) Arguments |
| 525 |
ent_show_response_criteria
|
cmd |
Print, to the console, an entity's current criteria set used to select responses. Arguments |
| 526 |
ent_step
|
cmd |
When 'ent_pause' is set this will step through one waiting input / output message at a time.
|
| 527 |
ent_text
|
cmd |
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments |
| 528 |
envmap
|
cmd |
|
| 529 |
escape
|
cmd |
Escape key pressed.
|
| 530 |
exec
|
cmd |
Execute script file.
|
| 531 |
exit
|
cmd |
Exit the engine.
|
| 532 |
fadein
|
cmd |
fadein {time r g b} |
| 533 |
fadeout
|
cmd |
fadeout {time r g b} |
| 534 |
filesystem_buffer_size
|
0 |
Size of per file buffers. 0 for none
|
| 535 |
find
|
cmd |
Find concommands with the specified string in their name/help text.
|
| 536 |
fire_absorbrate
|
3 |
|
| 537 |
fire_dmgbase
|
1 |
|
| 538 |
fire_dmginterval
|
1 |
|
| 539 |
fire_dmgscale
|
0 |
|
| 540 |
fire_extabsorb
|
5 |
|
| 541 |
fire_extscale
|
12 |
|
| 542 |
fire_growthrate
|
1 |
|
| 543 |
fire_heatscale
|
1 |
|
| 544 |
fire_incomingheatscale
|
0 |
|
| 545 |
fire_maxabsorb
|
50 |
|
| 546 |
firetarget
|
cmd |
|
| 547 |
firstperson
|
cmd |
Switch to firstperson camera.
|
| 548 |
fish_debug
|
0 |
Show debug info for fish
|
| 549 |
fish_dormant
|
0 |
Turns off interactive fish behavior. Fish become immobile and unresponsive.
|
| 550 |
flex_expression
|
0 |
|
| 551 |
flex_looktime
|
5 |
|
| 552 |
flex_maxawaytime
|
1 |
|
| 553 |
flex_maxplayertime
|
7 |
|
| 554 |
flex_minawaytime
|
0 |
|
| 555 |
flex_minplayertime
|
5 |
|
| 556 |
flex_rules
|
1 |
Allow flex animation rules to run.
|
| 557 |
flex_smooth
|
1 |
Applies smoothing/decay curve to flex animation controller changes.
|
| 558 |
flex_talk
|
0 |
|
| 559 |
flush
|
cmd |
Flush cache memory.
|
| 560 |
flush_unlocked
|
cmd |
Flush unlocked cache memory.
|
| 561 |
fog_color
|
-1 |
|
| 562 |
fog_colorskybox
|
-1 |
|
| 563 |
fog_enable
|
1 |
|
| 564 |
fog_enable_water_fog
|
1 |
|
| 565 |
fog_enableskybox
|
1 |
|
| 566 |
fog_end
|
-1 |
|
| 567 |
fog_endskybox
|
-1 |
|
| 568 |
fog_override
|
0 |
|
| 569 |
fog_start
|
-1 |
|
| 570 |
fog_startskybox
|
-1 |
|
| 571 |
force_centerview
|
cmd |
|
| 572 |
+forward
|
cmd |
|
| 573 |
-forward
|
cmd |
|
| 574 |
fov
|
cmd |
Change players FOV
|
| 575 |
fps_max
|
300 |
Frame rate limiter
|
| 576 |
free_pass_peek_debug
|
0 |
|
| 577 |
fs_printopenfiles
|
cmd |
Show all files currently opened by the engine.
|
| 578 |
fs_warning_level
|
cmd |
Set the filesystem warning level.
|
| 579 |
func_break_max_pieces
|
15 |
|
| 580 |
func_breakdmg_bullet
|
0 |
|
| 581 |
func_breakdmg_club
|
1 |
|
| 582 |
func_breakdmg_explosive
|
1 |
|
| 583 |
g_debug_angularsensor
|
0 |
|
| 584 |
g_debug_doors
|
0 |
|
| 585 |
g_debug_ragdoll_removal
|
0 |
|
| 586 |
g_debug_ragdoll_visualize
|
0 |
|
| 587 |
g_debug_trackpather
|
0 |
|
| 588 |
g_debug_transitions
|
0 |
Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
|
| 589 |
g_debug_vehiclebase
|
0 |
|
| 590 |
g_debug_vehicledriver
|
0 |
|
| 591 |
g_debug_vehicleexit
|
0 |
|
| 592 |
g_debug_vehiclesound
|
0 |
|
| 593 |
g_jeepexitspeed
|
100 |
|
| 594 |
g_Language
|
0 |
|
| 595 |
g_ragdoll_fadespeed
|
600 |
|
| 596 |
g_ragdoll_lvfadespeed
|
100 |
|
| 597 |
g_ragdoll_maxcount
|
8 |
|
| 598 |
gameui_activate
|
cmd |
|
| 599 |
gameui_allowescape
|
cmd |
|
| 600 |
gameui_hide
|
cmd |
|
| 601 |
gameui_preventescape
|
cmd |
|
| 602 |
getpos
|
cmd |
dump position and angles to the console
|
| 603 |
give
|
cmd |
Give item to player. Arguments |
| 604 |
gl_clear
|
0 |
|
| 605 |
global_set
|
cmd |
global_set <globalname> <state> |
| 606 |
god
|
cmd |
Toggle. Player becomes invulnerable.
|
| 607 |
+graph
|
cmd |
|
| 608 |
-graph
|
cmd |
|
| 609 |
-grenade1
|
cmd |
|
| 610 |
+grenade1
|
cmd |
|
| 611 |
-grenade2
|
cmd |
|
| 612 |
+grenade2
|
cmd |
|
| 613 |
groundlist
|
cmd |
Display ground entity list <index>
|
| 614 |
heartbeat
|
cmd |
|
| 615 |
help
|
cmd |
Find help about a convar/concommand.
|
| 616 |
hideconsole
|
cmd |
Hide the console.
|
| 617 |
hidehud
|
0 |
|
| 618 |
hidepanel
|
cmd |
Hides a viewport panel <name>
|
| 619 |
hideradar
|
cmd |
Hides HUD radar
|
| 620 |
hl2_episodic
|
0 |
|
| 621 |
host_framerate
|
0 |
Set to lock per-frame time elapse.
|
| 622 |
host_limitlocal
|
0 |
Apply cl_cmdrate and cl_updaterate to loopback connection
|
| 623 |
host_map
|
0 |
Current map name.
|
| 624 |
host_profile
|
0 |
|
| 625 |
host_runofftime
|
cmd |
Run off some time without rendering/updating sounds
|
| 626 |
host_showcachemiss
|
0 |
Print a debug message when the client or server cache is missed.
|
| 627 |
host_sleep
|
0 |
Force the host to sleep a certain number of milliseconds each frame.
|
| 628 |
host_speeds
|
0 |
Show general system running times.
|
| 629 |
host_timescale
|
1 |
Prescale the clock by this amount.
|
| 630 |
host_writeconfig
|
cmd |
Store current settings to config.cfg (or specified .cfg file).
|
| 631 |
hostage_debug
|
0 |
Show hostage AI debug information
|
| 632 |
hostname
|
0 |
Hostname for server.
|
| 633 |
hostport
|
27015 |
Host game server port
|
| 634 |
hud_autoreloadscript
|
0 |
Automatically reloads the animation script each time one is ran
|
| 635 |
hud_centerid
|
1 |
|
| 636 |
hud_classautokill
|
1 |
Automatically kill player after choosing a new playerclass.
|
| 637 |
hud_deathnotice_time
|
6 |
|
| 638 |
hud_drawhistory_time
|
5 |
|
| 639 |
hud_fastswitch
|
1 |
|
| 640 |
hud_jeephint_numentries
|
10 |
|
| 641 |
hud_reloadscheme
|
cmd |
Reloads hud layout and animation scripts.
|
| 642 |
hud_saytext_time
|
12 |
|
| 643 |
hud_showtargetid
|
1 |
|
| 644 |
hurtme
|
cmd |
Hurts the player. Arguments |
| 645 |
impulse
|
cmd |
|
| 646 |
incrementvar
|
cmd |
Increment specified convar value.
|
| 647 |
invnext
|
cmd |
|
| 648 |
invprev
|
cmd |
|
| 649 |
ip
|
0 |
Overrides IP for multihomed hosts
|
| 650 |
+jlook
|
cmd |
|
| 651 |
-jlook
|
cmd |
|
| 652 |
joy_advanced
|
0 |
|
| 653 |
joy_advaxisr
|
0 |
|
| 654 |
joy_advaxisu
|
0 |
|
| 655 |
joy_advaxisv
|
0 |
|
| 656 |
joy_advaxisx
|
0 |
|
| 657 |
joy_advaxisy
|
0 |
|
| 658 |
joy_advaxisz
|
0 |
|
| 659 |
joy_autosprint
|
0 |
Automatically sprint when moving with an analog joystick
|
| 660 |
joy_diagonalpov
|
0 |
POV manipulator operates on diagonal axes, too.
|
| 661 |
joy_forwardsensitivity
|
-1 |
|
| 662 |
joy_forwardthreshold
|
0 |
|
| 663 |
joy_name
|
0 |
|
| 664 |
joy_pitchsensitivity
|
1 |
|
| 665 |
joy_pitchthreshold
|
0 |
|
| 666 |
joy_sidesensitivity
|
-1 |
|
| 667 |
joy_sidethreshold
|
0 |
|
| 668 |
joy_wingmanwarrier_centerhack
|
0 |
Wingman warrior centering hack.
|
| 669 |
joy_wingmanwarrier_turnhack
|
0 |
Wingman warrior hack related to turn axes.
|
| 670 |
joy_yawsensitivity
|
-1 |
|
| 671 |
joy_yawthreshold
|
0 |
|
| 672 |
joyadvancedupdate
|
cmd |
|
| 673 |
joystick
|
0 |
|
| 674 |
jpeg
|
cmd |
Take a jpeg screenshot |
| 675 |
jpeg_quality
|
90 |
jpeg screenshot quality.
|
| 676 |
+jump
|
cmd |
|
| 677 |
-jump
|
cmd |
|
| 678 |
kdtree_test
|
cmd |
Tests spatial partition for entities queries.
|
| 679 |
key_findbinding
|
cmd |
Find key bound to specified command string.
|
| 680 |
key_listboundkeys
|
cmd |
List bound keys with bindings.
|
| 681 |
key_updatelayout
|
cmd |
Updates game keyboard layout to current windows keyboard setting.
|
| 682 |
kick
|
cmd |
Kick a player by name.
|
| 683 |
kickid
|
cmd |
Kick a player by userid or uniqueid, with a message.
|
| 684 |
kill
|
cmd |
kills the player
|
| 685 |
killserver
|
cmd |
Shutdown the server.
|
| 686 |
+klook
|
cmd |
|
| 687 |
-klook
|
cmd |
|
| 688 |
lastinv
|
cmd |
|
| 689 |
+left
|
cmd |
|
| 690 |
-left
|
cmd |
|
| 691 |
light_crosshair
|
cmd |
Show texture color at crosshair
|
| 692 |
linefile
|
cmd |
Parses map leak data from .lin file
|
| 693 |
list
|
cmd |
List cached servers.
|
| 694 |
listdemo
|
cmd |
List demo file contents.
|
| 695 |
listid
|
cmd |
Lists banned users.
|
| 696 |
listip
|
cmd |
List IP addresses on the ban list.
|
| 697 |
listmodels
|
cmd |
List loaded models.
|
| 698 |
load
|
cmd |
Load a saved game.
|
| 699 |
lod_Enable
|
1 |
|
| 700 |
lod_TransitionDist
|
800 |
|
| 701 |
log
|
cmd |
Enables logging to file, console, and udp < on | off >.
|
| 702 |
logaddress_add
|
cmd |
Set address and port for remote host <ip |
| 703 |
logaddress_del
|
cmd |
Remove address and port for remote host <ip |
| 704 |
logaddress_delall
|
cmd |
Remove all udp addresses being logged to
|
| 705 |
logaddress_list
|
cmd |
List all addresses currently being used by logaddress.
|
| 706 |
+lookdown
|
cmd |
|
| 707 |
-lookdown
|
cmd |
|
| 708 |
lookspring
|
0 |
|
| 709 |
lookstrafe
|
0 |
|
| 710 |
+lookup
|
cmd |
|
| 711 |
-lookup
|
cmd |
|
| 712 |
lservercfgfile
|
0 |
|
| 713 |
m_customaccel
|
0 |
Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula |
| 714 |
m_customaccel_exponent
|
1 |
Mouse move is raised to this power before being scaled by scale factor.
|
| 715 |
m_customaccel_max
|
0 |
Max mouse move scale factor, 0 for no limit
|
| 716 |
m_customaccel_scale
|
0 |
Custom mouse acceleration value.
|
| 717 |
m_filter
|
0 |
Mouse filtering (set this to 1 to average the mouse over 2 frames).
|
| 718 |
m_forward
|
1 |
Mouse forward factor.
|
| 719 |
m_mouseaccel1
|
0 |
Windows mouse acceleration initial threshold (2x movement).
|
| 720 |
m_mouseaccel2
|
0 |
Windows mouse acceleration secondary threshold (4x movement).
|
| 721 |
m_mousespeed
|
1 |
Windows mouse speed factor (range 1 to 20).
|
| 722 |
m_pitch
|
0 |
Mouse pitch factor.
|
| 723 |
m_side
|
0 |
Mouse side factor.
|
| 724 |
m_yaw
|
0 |
Mouse yaw factor.
|
| 725 |
map
|
cmd |
Start playing on specified map.
|
| 726 |
map_background
|
cmd |
Runs a map as the background to the main menu.
|
| 727 |
map_commentary
|
cmd |
Start playing, with commentary, on a specified map.
|
| 728 |
map_edit
|
cmd |
|
| 729 |
map_noareas
|
0 |
Disable area to area connection testing.
|
| 730 |
map_setbombradius
|
cmd |
Sets the bomb radius for the map.
|
| 731 |
map_showbombradius
|
cmd |
Shows bomb radius from the center of each bomb site and planted bomb.
|
| 732 |
map_showspawnpoints
|
cmd |
Shows player spawn points (red=invalid)
|
| 733 |
mapcyclefile
|
0 |
|
| 734 |
maps
|
cmd |
Displays list of maps.
|
| 735 |
mat_antialias
|
0 |
|
| 736 |
mat_autoexposure_max
|
2 |
|
| 737 |
mat_autoexposure_min
|
0 |
|
| 738 |
mat_bloomamount_rate
|
0 |
|
| 739 |
mat_bloomscale
|
1 |
|
| 740 |
mat_bufferprimitives
|
1 |
|
| 741 |
mat_bumpbasis
|
0 |
|
| 742 |
mat_bumpmap
|
1 |
|
| 743 |
mat_camerarendertargetoverlays
ize |
128 |
|
| 744 |
mat_clipz
|
1 |
|
| 745 |
mat_compressedtextures
|
1 |
|
| 746 |
mat_configcurrent
|
cmd |
show the current video control panel config for the material system
|
| 747 |
mat_crosshair
|
cmd |
|
| 748 |
mat_debug
|
cmd |
|
| 749 |
mat_debug_autoexposure
|
0 |
|
| 750 |
mat_debug_postprocessing_effec
ts |
0 |
|
| 751 |
mat_debug_process_halfscreen
|
0 |
|
| 752 |
mat_debugalttab
|
0 |
|
| 753 |
mat_debugdepth
|
0 |
|
| 754 |
mat_debugdepthmode
|
0 |
|
| 755 |
mat_debugdepthval
|
128 |
|
| 756 |
mat_debugdepthvalmax
|
256 |
|
| 757 |
mat_depthbias_decal
|
-262144 |
|
| 758 |
mat_depthbias_normal
|
0 |
|
| 759 |
mat_diffuse
|
1 |
|
| 760 |
mat_disable_bloom
|
0 |
|
| 761 |
mat_drawflat
|
0 |
|
| 762 |
mat_drawwater
|
1 |
|
| 763 |
mat_dxlevel
|
81 |
|
| 764 |
mat_dynamic_tonemapping
|
1 |
|
| 765 |
mat_edit
|
cmd |
|
| 766 |
mat_envmapsize
|
128 |
|
| 767 |
mat_envmaptgasize
|
32 |
|
| 768 |
mat_fastnobump
|
0 |
|
| 769 |
mat_fastspecular
|
1 |
Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
|
| 770 |
mat_fillrate
|
0 |
|
| 771 |
mat_filterlightmaps
|
1 |
|
| 772 |
mat_filtertextures
|
1 |
|
| 773 |
mat_force_bloom
|
0 |
|
| 774 |
mat_force_tonemap_scale
|
0 |
|
| 775 |
mat_forceaniso
|
1 |
|
| 776 |
mat_forcedynamic
|
0 |
|
| 777 |
mat_forcehardwaresync
|
1 |
|
| 778 |
mat_forcemanagedtextureintohar
dware |
0 |
|
| 779 |
mat_frame_sync_enable
|
1 |
|
| 780 |
mat_frame_sync_force_texture
|
0 |
Force frame syncing to lock a managed texture.
|
| 781 |
mat_framebuffercopyoverlaysize
|
128 |
|
| 782 |
mat_fullbright
|
0 |
|
| 783 |
mat_hdr_enabled
|
0 |
|
| 784 |
mat_hdr_level
|
0 |
Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
|
| 785 |
mat_hdr_manual_tonemap_rate
|
1 |
|
| 786 |
mat_hdr_tonemapscale
|
1 |
|
| 787 |
mat_hdr_tonemapscale_max
|
16 |
|
| 788 |
mat_hdroverbrightrange
|
16 |
|
| 789 |
mat_hsv
|
0 |
|
| 790 |
mat_info
|
cmd |
Shows material system info
|
| 791 |
mat_leafvis
|
0 |
Draw wireframe of current leaf
|
| 792 |
mat_levelflush
|
1 |
|
| 793 |
mat_loadtextures
|
1 |
|
| 794 |
mat_luxels
|
0 |
|
| 795 |
mat_maxframelatency
|
1 |
|
| 796 |
mat_measurefillrate
|
0 |
|
| 797 |
mat_mipmaptextures
|
1 |
|
| 798 |
mat_monitorgamma
|
2 |
monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
|
| 799 |
mat_norendering
|
0 |
|
| 800 |
mat_normalmaps
|
0 |
|
| 801 |
mat_normals
|
0 |
|
| 802 |
mat_parallaxmap
|
0 |
|
| 803 |
mat_picmip
|
0 |
|
| 804 |
mat_proxy
|
0 |
|
| 805 |
mat_reducefillrate
|
0 |
|
| 806 |
mat_reloadallmaterials
|
cmd |
|
| 807 |
mat_reloadmaterial
|
cmd |
|
| 808 |
mat_reloadtextures
|
cmd |
|
| 809 |
mat_reversedepth
|
0 |
|
| 810 |
mat_savechanges
|
cmd |
saves current video configuration to the registry
|
| 811 |
mat_setvideomode
|
cmd |
sets the width, height, windowed state of the material system
|
| 812 |
mat_shadowstate
|
1 |
|
| 813 |
mat_show_ab_hdr
|
0 |
|
| 814 |
mat_show_histogram
|
0 |
|
| 815 |
mat_show_texture_memory_usage
|
0 |
Display the texture memory usage on the HUD.
|
| 816 |
mat_showcamerarendertarget
|
0 |
|
| 817 |
mat_showenvmapmask
|
0 |
|
| 818 |
mat_showframebuffertexture
|
0 |
|
| 819 |
mat_showlightmapcomponent
|
0 |
0 |
| 820 |
mat_showlightmappage
|
-1 |
|
| 821 |
mat_showlowresimage
|
0 |
|
| 822 |
mat_showmaterials
|
cmd |
Show materials.
|
| 823 |
mat_showmaterialsverbose
|
cmd |
|
| 824 |
mat_showmiplevels
|
0 |
|
| 825 |
mat_showtextures
|
cmd |
Show textures.
|
| 826 |
mat_showwatertextures
|
0 |
|
| 827 |
mat_slopescaledepthbias_decal
|
0 |
|
| 828 |
mat_slopescaledepthbias_normal
|
0 |
|
| 829 |
mat_softwarelighting
|
0 |
|
| 830 |
mat_softwareskin
|
0 |
|
| 831 |
mat_specular
|
1 |
Enable/Disable specularity for perf testing. Will cause a material reload upon change.
|
| 832 |
mat_spewvertexandpixelshaders
|
cmd |
print all vertex and pixel shaders currently loaded to the console
|
| 833 |
mat_stub
|
0 |
|
| 834 |
mat_suppress
|
cmd |
Supress a material from drawing
|
| 835 |
mat_surfaceid
|
0 |
|
| 836 |
mat_surfacemat
|
0 |
|
| 837 |
mat_texture_limit
|
-1 |
If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
|
| 838 |
-mat_texture_list
|
cmd |
|
| 839 |
+mat_texture_list
|
cmd |
|
| 840 |
mat_texture_list
|
0 |
For debugging, show a list of used textures per frame
|
| 841 |
mat_texture_list_all
|
0 |
If this is nonzero, then the texture list panel will show all currently-loaded textures.
|
| 842 |
mat_texturelist_directories
|
0 |
|
| 843 |
mat_texturelist_files
|
1 |
|
| 844 |
mat_tonemapping_occlusion_use_
stencil |
1 |
|
| 845 |
mat_trilinear
|
1 |
|
| 846 |
mat_viewportscale
|
1 |
|
| 847 |
mat_vsync
|
0 |
Force sync to vertical retrace
|
| 848 |
mat_wateroverlaysize
|
128 |
|
| 849 |
mat_wireframe
|
0 |
|
| 850 |
mat_yuv
|
0 |
|
| 851 |
maxplayers
|
cmd |
Change the maximum number of players allowed on this server.
|
| 852 |
mem_dumpstats
|
0 |
Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
|
| 853 |
mem_force_flush
|
0 |
Force cache flush of unlocked resources on every alloc
|
| 854 |
memory
|
cmd |
Print memory stats.
|
| 855 |
menuselect
|
cmd |
|
| 856 |
minisave
|
cmd |
Saves game (for current level only!)
|
| 857 |
mod_forcedata
|
1 |
Forces all model file data into cache on model load.
|
| 858 |
mod_load_async
|
0 |
|
| 859 |
mod_test_mesh_not_available
|
0 |
|
| 860 |
mod_test_not_available
|
0 |
|
| 861 |
mod_test_verts_not_available
|
0 |
|
| 862 |
mod_trace_load
|
0 |
|
| 863 |
motdfile
|
0 |
The MOTD file to load.
|
| 864 |
+movedown
|
cmd |
|
| 865 |
-movedown
|
cmd |
|
| 866 |
+moveleft
|
cmd |
|
| 867 |
-moveleft
|
cmd |
|
| 868 |
+moveright
|
cmd |
|
| 869 |
-moveright
|
cmd |
|
| 870 |
+moveup
|
cmd |
|
| 871 |
-moveup
|
cmd |
|
| 872 |
mp3
|
cmd |
Show/hide mp3 player UI.
|
| 873 |
mp_allowNPCs
|
1 |
|
| 874 |
mp_allowspectators
|
1 |
toggles whether the server allows spectator mode or not
|
| 875 |
mp_autocrosshair
|
1 |
|
| 876 |
mp_autokick
|
1 |
Kick idle/team-killing players
|
| 877 |
mp_autoteambalance
|
1 |
|
| 878 |
mp_buytime
|
1 |
How many minutes after round start players can buy items for.
|
| 879 |
mp_c4timer
|
45 |
how long from when the C4 is armed until it blows
|
| 880 |
mp_chattime
|
10 |
amount of time players can chat after the game is over
|
| 881 |
mp_decals
|
30 |
|
| 882 |
mp_defaultteam
|
0 |
|
| 883 |
mp_disable_autokick
|
cmd |
Prevents a userid from being auto-kicked
|
| 884 |
mp_facefronttime
|
3 |
After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
|
| 885 |
mp_fadetoblack
|
0 |
fade a player's screen to black when he dies
|
| 886 |
mp_falldamage
|
0 |
|
| 887 |
mp_feetyawrate
|
720 |
How many degrees per second that we can turn our feet or upper body.
|
| 888 |
mp_flashlight
|
0 |
|
| 889 |
mp_footsteps
|
1 |
|
| 890 |
mp_forcecamera
|
0 |
Restricts spectator modes for dead players
|
| 891 |
mp_forcerespawn
|
1 |
|
| 892 |
mp_fraglimit
|
0 |
|
| 893 |
mp_freezetime
|
6 |
how many seconds to keep players frozen when the round starts
|
| 894 |
mp_friendlyfire
|
0 |
|
| 895 |
mp_hostagepenalty
|
13 |
Terrorist are kicked for killing too much hostages
|
| 896 |
mp_humanteam
|
0 |
Restricts human players to a single team {any, CT, T}
|
| 897 |
mp_ik
|
1 |
Use IK on in-place turns.
|
| 898 |
mp_limitteams
|
2 |
Max # of players 1 team can have over another (0 disables check)
|
| 899 |
mp_logdetail
|
0 |
Logs attacks. Values are |
| 900 |
mp_maxrounds
|
0 |
max number of rounds to play before server changes maps
|
| 901 |
mp_playerid
|
0 |
Controls what information player see in the status bar |
| 902 |
mp_playerid_delay
|
0 |
Number of seconds to delay showing information in the status bar
|
| 903 |
mp_playerid_hold
|
0 |
Number of seconds to keep showing old information in the status bar
|
| 904 |
mp_restartgame
|
0 |
If non-zero, game will restart in the specified number of seconds
|
| 905 |
mp_roundtime
|
5 |
How many minutes each round takes.
|
| 906 |
mp_spawnprotectiontime
|
5 |
Kick players who team-kill within this many seconds of a round restart.
|
| 907 |
mp_startmoney
|
800 |
amount of money each player gets when they reset
|
| 908 |
mp_teamlist
|
0 |
|
| 909 |
mp_teamoverride
|
1 |
|
| 910 |
mp_teamplay
|
0 |
|
| 911 |
mp_timelimit
|
0 |
game time per map in minutes
|
| 912 |
mp_tkpunish
|
0 |
Will a TK'er be punished in the next round? {0=no, 1=yes}
|
| 913 |
mp_weaponstay
|
0 |
|
| 914 |
mp_winlimit
|
0 |
max number of rounds one team can win before server changes maps
|
| 915 |
muzzleflash_light
|
0 |
|
| 916 |
name
|
0 |
Current user name
|
| 917 |
nav_analyze
|
cmd |
Re-analyze the current Navigation Mesh and save it to disk.
|
| 918 |
nav_area_bgcolor
|
0 |
RGBA color to draw as the background color for nav areas while editing.
|
| 919 |
nav_avoid
|
cmd |
Toggles the 'avoid this area when possible' flag used by the AI system.
|
| 920 |
nav_begin_area
|
cmd |
Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
|
| 921 |
nav_build_ladder
|
cmd |
Attempts to build a nav ladder on the climbable surface under the cursor.
|
| 922 |
nav_check_connectivity
|
cmd |
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
|
| 923 |
nav_check_file_consistency
|
cmd |
Scans the maps directory and reports any missing/out-of-date navigation files.
|
| 924 |
nav_check_floor
|
cmd |
Updates the blocked/unblocked status for every nav area.
|
| 925 |
nav_clear_walkable_marks
|
cmd |
Erase any previously placed walkable positions.
|
| 926 |
nav_compress_id
|
cmd |
Re-orders area and ladder ID's so they are continuous.
|
| 927 |
nav_connect
|
cmd |
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
|
| 928 |
nav_coplanar_slope_limit
|
0 |
|
| 929 |
nav_corner_adjust_adjacent
|
18 |
radius used to raise/lower corners in nearby areas when raising/lowering corners.
|
| 930 |
nav_corner_lower
|
cmd |
Lower the selected corner of the currently marked Area.
|
| 931 |
nav_corner_place_on_ground
|
cmd |
Places the selected corner of the currently marked Area on the ground.
|
| 932 |
nav_corner_raise
|
cmd |
Raise the selected corner of the currently marked Area.
|
| 933 |
nav_corner_select
|
cmd |
Select a corner of the currently marked Area. Use multiple times to access all four corners.
|
| 934 |
nav_create_place_on_ground
|
0 |
If true, nav areas will be placed flush with the ground when created by hand.
|
| 935 |
nav_crouch
|
cmd |
Toggles the 'must crouch in this area' flag used by the AI system.
|
| 936 |
nav_delete
|
cmd |
Deletes the currently highlighted Area.
|
| 937 |
nav_disconnect
|
cmd |
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
|
| 938 |
nav_dont_hide
|
cmd |
Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
|
| 939 |
nav_edit
|
0 |
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
|
| 940 |
nav_end_area
|
cmd |
Defines the second corner of a new Area or Ladder and creates it.
|
| 941 |
nav_generate
|
cmd |
Generate a Navigation Mesh for the current map and save it to disk.
|
| 942 |
nav_generate_incremental
|
cmd |
Generate a Navigation Mesh for the current map and save it to disk.
|
| 943 |
nav_jump
|
cmd |
Toggles the 'traverse this area by jumping' flag used by the AI system.
|
| 944 |
nav_ladder_flip
|
cmd |
Flips the selected ladder's direction.
|
| 945 |
nav_load
|
cmd |
Loads the Navigation Mesh for the current map.
|
| 946 |
nav_make_sniper_spots
|
cmd |
Chops the marked area into disconnected sub-areas suitable for sniper spots.
|
| 947 |
nav_mark
|
cmd |
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
|
| 948 |
nav_mark_unnamed
|
cmd |
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
|
| 949 |
nav_mark_walkable
|
cmd |
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
|
| 950 |
nav_merge
|
cmd |
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
|
| 951 |
nav_no_hostages
|
cmd |
Toggles the 'hostages cannot use this area' flag used by the AI system.
|
| 952 |
nav_no_jump
|
cmd |
Toggles the 'dont jump in this area' flag used by the AI system.
|
| 953 |
nav_place_floodfill
|
cmd |
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
|
| 954 |
nav_place_list
|
cmd |
Lists all place names used in the map.
|
| 955 |
nav_place_pick
|
cmd |
Sets the current Place to the Place of the Area under the cursor.
|
| 956 |
nav_place_replace
|
cmd |
Replaces all instances of the first place with the second place.
|
| 957 |
nav_precise
|
cmd |
Toggles the 'dont avoid obstacles' flag used by the AI system.
|
| 958 |
nav_quicksave
|
0 |
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
|
| 959 |
nav_remove_unused_jump_areas
|
cmd |
Removes jump areas with at most 1 connection to a ladder or non-jump area.
|
| 960 |
nav_restart_after_analysis
|
1 |
When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
|
| 961 |
nav_run
|
cmd |
Toggles the 'traverse this area by running' flag used by the AI system.
|
| 962 |
nav_save
|
cmd |
Saves the current Navigation Mesh to disk.
|
| 963 |
nav_set_place_mode
|
cmd |
Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
|
| 964 |
nav_show_approach_points
|
0 |
Show Approach Points in the Navigation Mesh.
|
| 965 |
nav_show_area_info
|
0 |
Duration in seconds to show nav area ID and attributes while editing
|
| 966 |
nav_show_danger
|
0 |
Show current 'danger' levels.
|
| 967 |
nav_show_ladder_bounds
|
cmd |
Draws the bounding boxes of all func_ladders in the map.
|
| 968 |
nav_show_nodes
|
0 |
|
| 969 |
nav_show_player_counts
|
0 |
Show current player counts in each area.
|
| 970 |
nav_slope_limit
|
0 |
The ground unit normal's Z component must be greater than this for nav areas to be generated.
|
| 971 |
nav_snap_to_grid
|
0 |
Snap to the nav generation grid when creating new nav areas
|
| 972 |
nav_splice
|
cmd |
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
|
| 973 |
nav_split
|
cmd |
To split an Area into two, align the split line using your cursor and invoke the split command.
|
| 974 |
nav_split_place_on_ground
|
0 |
If true, nav areas will be placed flush with the ground when split.
|
| 975 |
nav_stand
|
cmd |
Toggles the 'stand while hiding' flag used by the AI system.
|
| 976 |
nav_stop
|
cmd |
Toggles the 'must stop when entering this area' flag used by the AI system.
|
| 977 |
nav_strip
|
cmd |
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
|
| 978 |
nav_toggle_place_mode
|
cmd |
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
|
| 979 |
nav_toggle_place_painting
|
cmd |
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
|
| 980 |
nav_transient
|
cmd |
Toggles the 'area is transient and may become blocked' flag used by the AI system.
|
| 981 |
nav_unmark
|
cmd |
Clears the marked Area or Ladder.
|
| 982 |
nav_update_blocked
|
cmd |
Updates the blocked/unblocked status for every nav area.
|
| 983 |
nav_use_place
|
cmd |
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
|
| 984 |
nav_walk
|
cmd |
Toggles the 'traverse this area by walking' flag used by the AI system.
|
| 985 |
nav_warp_to_mark
|
cmd |
Warps the player to the marked area.
|
| 986 |
net_blockmsg
|
0 |
Discards incoming message |
| 987 |
net_channels
|
cmd |
Shows net channel info
|
| 988 |
net_chokeloop
|
0 |
Apply bandwidth choke to loopback packets
|
| 989 |
net_drawslider
|
0 |
Draw completion slider during signon
|
| 990 |
net_droppackets
|
0 |
Drops next n packets on client
|
| 991 |
net_fakelag
|
0 |
Lag all incoming network data (including loopback) by this many milliseconds.
|
| 992 |
net_fakeloss
|
0 |
Simulate packet loss as a percentage (negative means drop 1/n packets)
|
| 993 |
net_graph
|
3 |
Draw the network usage graph
|
| 994 |
net_graphheight
|
64 |
|
| 995 |
net_graphpos
|
1 |
|
| 996 |
net_graphsolid
|
1 |
|
| 997 |
net_maxfilesize
|
16 |
Maximum allowed file size for uploading in MB
|
| 998 |
net_maxfragments
|
1280 |
Max fragment bytes per packet
|
| 999 |
net_scale
|
5 |
|
| 1000 |
net_showdrop
|
0 |
Show dropped packets in console
|
| 1001 |
net_showevents
|
0 |
Dump game events to console (1=client only, 2=all).
|
| 1002 |
net_showfragments
|
0 |
Show netchannel fragments
|
| 1003 |
net_showmsg
|
0 |
Show incoming message |
| 1004 |
net_showpeaks
|
0 |
Show messages for large packets only |
| 1005 |
net_showsplits
|
0 |
Show info about packet splits
|
| 1006 |
net_showtcp
|
0 |
Dump TCP stream summary to console
|
| 1007 |
net_showudp
|
0 |
Dump UPD packets summary to console
|
| 1008 |
net_start
|
cmd |
Inits multiplayer network sockets
|
| 1009 |
next
|
0 |
Set to 1 to advance to next frame ( when singlestep == 1 )
|
| 1010 |
nextdemo
|
cmd |
Play next demo in sequence.
|
| 1011 |
nextlevel
|
0 |
If set, will trigger a changelevel to the specified map at the end of the round
|
| 1012 |
noclip
|
cmd |
Toggle. Player becomes non-solid and flies.
|
| 1013 |
notarget
|
cmd |
Toggle. Player becomes hidden to NPCs.
|
| 1014 |
npc_ammo_deplete
|
cmd |
Subtracts half of the target's ammo
|
| 1015 |
npc_bipass
|
cmd |
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
|
| 1016 |
npc_combat
|
cmd |
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments |
| 1017 |
npc_conditions
|
cmd |
Displays all the current AI conditions that an NPC has in the overlay text. Arguments |
| 1018 |
npc_create
|
cmd |
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
|
| 1019 |
npc_create_aimed
|
cmd |
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
|
| 1020 |
npc_create_equipment
|
0 |
|
| 1021 |
npc_destroy
|
cmd |
Removes the given NPC(s) from the universe Arguments |
| 1022 |
npc_destroy_unselected
|
cmd |
Removes all NPCs from the universe that aren't currently selected
|
| 1023 |
npc_enemies
|
cmd |
Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
|
| 1024 |
npc_focus
|
cmd |
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments |
| 1025 |
npc_freeze
|
cmd |
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
|
| 1026 |
npc_gameendally_deathmessage
|
1 |
|
| 1027 |
npc_go
|
cmd |
Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments |
| 1028 |
npc_go_do_run
|
1 |
Set whether should run on NPC go
|
| 1029 |
npc_go_random
|
cmd |
Sends all selected NPC(s) to a random node. Arguments |
| 1030 |
npc_heal
|
cmd |
Heals the target back to full health
|
| 1031 |
npc_height_adjust
|
1 |
Enable test mode for ik height adjustment
|
| 1032 |
npc_kill
|
cmd |
Kills the given NPC(s) Arguments |
| 1033 |
npc_nearest
|
cmd |
Draw's a while box around the NPC(s) nearest node Arguments |
| 1034 |
npc_relationships
|
cmd |
Displays the relationships between this NPC and all others. Arguments |
| 1035 |
npc_reset
|
cmd |
Reloads schedules for all NPC's from their script files Arguments |
| 1036 |
npc_route
|
cmd |
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
|
| 1037 |
npc_select
|
cmd |
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
|
| 1038 |
npc_sentences
|
0 |
|
| 1039 |
npc_speakall
|
cmd |
Force the npc to try and speak all thier responses
|
| 1040 |
npc_squads
|
cmd |
Obsolete. Replaced by npc_combat
|
| 1041 |
npc_steering
|
cmd |
Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments |
| 1042 |
npc_steering_all
|
cmd |
Displays the steering obstructions of all NPCs (used to perform local avoidance)
|
| 1043 |
npc_task_text
|
cmd |
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
|
| 1044 |
npc_tasks
|
cmd |
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
|
| 1045 |
npc_teleport
|
cmd |
Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments |
| 1046 |
npc_thinknow
|
cmd |
Trigger NPC to think
|
| 1047 |
npc_viewcone
|
cmd |
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments |
| 1048 |
npc_vphysics
|
0 |
|
| 1049 |
old_radiusdamage
|
0 |
|
| 1050 |
overview_alpha
|
1 |
Overview map translucency.
|
| 1051 |
overview_health
|
1 |
Show player's health in map overview.
|
| 1052 |
overview_locked
|
1 |
Locks map angle, doesn't follow view angle.
|
| 1053 |
overview_mode
|
cmd |
Sets overview map mode off,small,large |
| 1054 |
overview_names
|
1 |
Show player's names in map overview.
|
| 1055 |
overview_tracks
|
1 |
Show player's tracks in map overview.
|
| 1056 |
overview_zoom
|
cmd |
Sets overview map zoom |
| 1057 |
particle_simulateoverflow
|
0 |
Used for stress-testing particle systems. Randomly denies creation of particles.
|
| 1058 |
password
|
0 |
Current server access password
|
| 1059 |
path
|
cmd |
Show the engine filesystem path.
|
| 1060 |
pause
|
cmd |
Toggle the server pause state.
|
| 1061 |
perfui
|
cmd |
Show/hide the level performance tools UI.
|
| 1062 |
perfvisualbenchmark
|
cmd |
|
| 1063 |
perfvisualbenchmark_abort
|
cmd |
|
| 1064 |
phonemedelay
|
0 |
Phoneme delay to account for sound system latency.
|
| 1065 |
phonemefilter
|
0 |
Time duration of box filter to pass over phonemes.
|
| 1066 |
phonemesnap
|
1 |
Don't force visemes to always consider two phonemes, regardless of duration.
|
| 1067 |
phys_impactforcescale
|
1 |
|
| 1068 |
phys_penetration_error_time
|
10 |
Controls the duration of vphysics penetration error boxes.
|
| 1069 |
phys_pushscale
|
1 |
|
| 1070 |
phys_speeds
|
0 |
|
| 1071 |
phys_stressbodyweights
|
5 |
|
| 1072 |
phys_swap
|
cmd |
Automatically swaps the current weapon for the physcannon and back again.
|
| 1073 |
phys_timescale
|
1 |
Scale time for physics
|
| 1074 |
phys_upimpactforcescale
|
0 |
|
| 1075 |
physics_budget
|
cmd |
Times the cost of each active object
|
| 1076 |
physics_debug_entity
|
cmd |
Dumps debug info for an entity
|
| 1077 |
physics_highlight_active
|
cmd |
Turns on the absbox for all active physics objects
|
| 1078 |
physics_report_active
|
cmd |
Lists all active physics objects
|
| 1079 |
physics_select
|
cmd |
Dumps debug info for an entity
|
| 1080 |
physicsshadowupdate_render
|
0 |
|
| 1081 |
picker
|
cmd |
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
|
| 1082 |
ping
|
cmd |
Display ping to server.
|
| 1083 |
pixelvis_debug
|
cmd |
Dump debug info
|
| 1084 |
play
|
cmd |
Play a sound.
|
| 1085 |
playdemo
|
cmd |
Play a recorded demo file (.dem ).
|
| 1086 |
player_old_armor
|
0 |
|
| 1087 |
playflush
|
cmd |
Play a sound, reloading from disk in case of changes.
|
| 1088 |
playgamesound
|
cmd |
Play a sound from the game sounds txt file
|
| 1089 |
playsoundscape
|
cmd |
Forces a soundscape to play
|
| 1090 |
playvol
|
cmd |
Play a sound at a specified volume.
|
| 1091 |
plugin_load
|
cmd |
plugin_load <filename> |
| 1092 |
plugin_pause
|
cmd |
plugin_pause <index> |
| 1093 |
plugin_pause_all
|
cmd |
pauses all loaded plugins
|
| 1094 |
plugin_print
|
cmd |
Prints details about loaded plugins
|
| 1095 |
plugin_unload
|
cmd |
plugin_unload <index> |
| 1096 |
plugin_unpause
|
cmd |
plugin_unpause <index> |
| 1097 |
plugin_unpause_all
|
cmd |
unpauses all disabled plugins
|
| 1098 |
progress_enable
|
cmd |
|
| 1099 |
prop_crosshair
|
cmd |
Shows name for prop looking at
|
| 1100 |
prop_debug
|
cmd |
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
|
| 1101 |
props_break_max_pieces
|
-1 |
|
| 1102 |
props_break_max_pieces_perfram
e |
-1 |
Maximum prop breakable piece count per frame (-1 = model default)
|
| 1103 |
pwatchent
|
-1 |
Entity to watch for prediction system changes.
|
| 1104 |
pwatchvar
|
0 |
Entity variable to watch in prediction system for changes.
|
| 1105 |
quit
|
cmd |
Exit the engine.
|
| 1106 |
quti
|
cmd |
Exit the engine.
|
| 1107 |
r_3dnow
|
cmd |
|
| 1108 |
r_3dsky
|
1 |
Enable the rendering of 3d sky boxes
|
| 1109 |
r_AirboatViewDampenDamp
|
1 |
|
| 1110 |
r_AirboatViewDampenFreq
|
7 |
|
| 1111 |
r_AirboatViewZHeight
|
0 |
|
| 1112 |
r_ambientlightingonly
|
0 |
Set this to 1 to light models with only ambient lighting (and no static lighting).
|
| 1113 |
r_aspectratio
|
0 |
|
| 1114 |
r_avglight
|
1 |
|
| 1115 |
r_avglightmap
|
0 |
|
| 1116 |
r_cheapwaterend
|
cmd |
|
| 1117 |
r_cheapwaterstart
|
cmd |
|
| 1118 |
r_cleardecals
|
cmd |
Usage r_cleardecals <permanent>.
|
| 1119 |
r_ClipAreaPortals
|
1 |
|
| 1120 |
r_colorstaticprops
|
0 |
|
| 1121 |
r_debugcheapwater
|
0 |
|
| 1122 |
r_debugrandomstaticlighting
|
0 |
Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
|
| 1123 |
r_decal_cullsize
|
1 |
Decals under this size in pixels are culled
|
| 1124 |
r_decals
|
2048 |
|
| 1125 |
r_decalstaticprops
|
1 |
Decal static props test
|
| 1126 |
r_DispBuildable
|
0 |
|
| 1127 |
r_DispDrawAxes
|
0 |
|
| 1128 |
r_DispWalkable
|
0 |
|
| 1129 |
r_DoCovertTransitions
|
1 |
|
| 1130 |
r_dopixelvisibility
|
1 |
|
| 1131 |
r_drawbatchdecals
|
1 |
Render decals batched.
|
| 1132 |
r_DrawBeams
|
1 |
|
| 1133 |
r_drawbrushmodels
|
1 |
Render brush models.
|
| 1134 |
r_drawclipbrushes
|
0 |
Draw clip brushes
|
| 1135 |
r_drawdecals
|
1 |
Render decals.
|
| 1136 |
r_drawdetailprops
|
1 |
|
| 1137 |
r_DrawDisp
|
1 |
Toggles rendering of displacment maps
|
| 1138 |
r_drawentities
|
1 |
|
| 1139 |
r_drawflecks
|
1 |
|
| 1140 |
r_drawfullskybox
|
1 |
|
| 1141 |
r_drawleaf
|
-1 |
Draw the specified leaf.
|
| 1142 |
r_drawlightcache
|
0 |
0 |
| 1143 |
r_drawlightinfo
|
0 |
|
| 1144 |
r_drawlights
|
0 |
|
| 1145 |
r_drawmodeldecals
|
1 |
|
| 1146 |
r_DrawModelLightOrigin
|
0 |
|
| 1147 |
r_drawmodelstatsoverlay
|
0 |
|
| 1148 |
r_drawmodelstatsoverlaydistanc
e |
500 |
|
| 1149 |
r_drawmodelstatsoverlaymax
|
1 |
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
|
| 1150 |
r_drawmodelstatsoverlaymin
|
0 |
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
|
| 1151 |
r_drawopaquerenderables
|
1 |
|
| 1152 |
r_drawopaqueworld
|
1 |
|
| 1153 |
r_drawothermodels
|
1 |
|
| 1154 |
r_drawparticles
|
1 |
Enable/disable particle rendering
|
| 1155 |
r_drawpixelvisibility
|
0 |
Show the occlusion proxies
|
| 1156 |
r_DrawPortals
|
0 |
|
| 1157 |
r_DrawRain
|
1 |
Enable/disable rain rendering.
|
| 1158 |
r_drawrenderboxes
|
0 |
|
| 1159 |
r_drawropes
|
1 |
|
| 1160 |
r_drawskybox
|
1 |
|
| 1161 |
r_DrawSpecificStaticProp
|
-1 |
|
| 1162 |
r_drawsprites
|
1 |
|
| 1163 |
r_drawstaticprops
|
1 |
|
| 1164 |
r_drawtranslucentrenderables
|
1 |
|
| 1165 |
r_drawtranslucentworld
|
1 |
|
| 1166 |
r_drawvgui
|
1 |
Enable the rendering of vgui panels
|
| 1167 |
r_drawviewmodel
|
1 |
|
| 1168 |
r_drawworld
|
1 |
Render the world.
|
| 1169 |
r_dscale_basefov
|
90 |
|
| 1170 |
r_dscale_fardist
|
2000 |
|
| 1171 |
r_dscale_farscale
|
4 |
|
| 1172 |
r_dscale_neardist
|
100 |
|
| 1173 |
r_dscale_nearscale
|
1 |
|
| 1174 |
r_dynamic
|
1 |
|
| 1175 |
r_eyeglintlodpixels
|
20 |
The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
|
| 1176 |
r_eyegloss
|
0 |
|
| 1177 |
r_eyemove
|
0 |
|
| 1178 |
r_eyes
|
1 |
|
| 1179 |
r_eyeshift_x
|
0 |
|
| 1180 |
r_eyeshift_y
|
0 |
|
| 1181 |
r_eyeshift_z
|
0 |
|
| 1182 |
r_eyesize
|
0 |
|
| 1183 |
r_eyewaterepsilon
|
7 |
|
| 1184 |
r_farz
|
-1 |
Override the far clipping plane. -1 means to use the value in env_fog_controller.
|
| 1185 |
r_fastzreject
|
0 |
Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
|
| 1186 |
r_flashlightconstant
|
0 |
|
| 1187 |
r_flashlightdrawfrustum
|
0 |
|
| 1188 |
r_flashlightdrawfrustumbbox
|
0 |
|
| 1189 |
r_flashlightdrawsweptbbox
|
0 |
|
| 1190 |
r_flashlightfar
|
750 |
|
| 1191 |
r_flashlightfov
|
45 |
|
| 1192 |
r_flashlightlinear
|
100 |
|
| 1193 |
r_flashlightlockposition
|
0 |
|
| 1194 |
r_flashlightmodels
|
1 |
|
| 1195 |
r_flashlightnear
|
1 |
|
| 1196 |
r_flashlightnodraw
|
0 |
|
| 1197 |
r_flashlightoffsetx
|
10 |
|
| 1198 |
r_flashlightoffsety
|
-20 |
|
| 1199 |
r_flashlightoffsetz
|
24 |
|
| 1200 |
r_flashlightquadratic
|
0 |
|
| 1201 |
r_flashlightvisualizetrace
|
0 |
|
| 1202 |
r_flex
|
1 |
|
| 1203 |
r_flushlod
|
cmd |
Flush and reload LODs.
|
| 1204 |
r_ForceRestore
|
0 |
|
| 1205 |
r_ForceWaterLeaf
|
1 |
Enable for optimization to water - considers view in leaf under water for purposes of culling
|
| 1206 |
r_frustumcullworld
|
1 |
|
| 1207 |
r_JeepFOV
|
90 |
|
| 1208 |
r_JeepViewBlendTo
|
1 |
|
| 1209 |
r_JeepViewBlendToScale
|
0 |
|
| 1210 |
r_JeepViewBlendToTime
|
1 |
|
| 1211 |
r_JeepViewDampenDamp
|
1 |
|
| 1212 |
r_JeepViewDampenFreq
|
7 |
|
| 1213 |
r_JeepViewZHeight
|
10 |
|
| 1214 |
r_lightaverage
|
1 |
Activates/deactivate light averaging
|
| 1215 |
r_lightcache_numambientsamples
|
162 |
number of random directions to fire rays when computing ambient lighting
|
| 1216 |
r_lightcachecenter
|
1 |
|
| 1217 |
r_lightinterp
|
5 |
Controls the speed of light interpolation, 0 turns off interpolation
|
| 1218 |
r_lightmap
|
-1 |
|
| 1219 |
r_lightstyle
|
-1 |
|
| 1220 |
r_lockpvs
|
0 |
Lock the PVS so you can fly around and inspect what is being drawn.
|
| 1221 |
r_lod
|
-1 |
|
| 1222 |
r_lod_noupdate
|
0 |
|
| 1223 |
r_mapextents
|
16384 |
Set the max dimension for the map. This determines the far clipping plane
|
| 1224 |
r_maxdlights
|
32 |
|
| 1225 |
r_maxmodeldecal
|
50 |
|
| 1226 |
r_maxnewsamples
|
6 |
|
| 1227 |
r_maxsampledist
|
128 |
|
| 1228 |
r_minnewsamples
|
3 |
|
| 1229 |
r_mmx
|
cmd |
|
| 1230 |
r_modellodscale
|
1 |
1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
|
| 1231 |
r_modelwireframedecal
|
0 |
|
| 1232 |
r_newflashlight
|
1 |
|
| 1233 |
r_newproplighting
|
0 |
|
| 1234 |
r_nohw
|
0 |
|
| 1235 |
r_norefresh
|
0 |
|
| 1236 |
r_nosw
|
0 |
|
| 1237 |
r_novis
|
0 |
Turn off the PVS.
|
| 1238 |
r_occludeemaxarea
|
0 |
Prevents occlusion testing for entities that take up more than X42447600f the screen. 0 means use whatever the level said to use.
|
| 1239 |
r_occluderminarea
|
0 |
Prevents this occluder from being used if it takes up less than X42447600f the screen. 0 means use whatever the level said to use.
|
| 1240 |
r_occludermincount
|
0 |
At least this many occluders will be used, no matter how big they are.
|
| 1241 |
r_occlusion
|
1 |
Activate/deactivate the occlusion system.
|
| 1242 |
r_occlusionspew
|
0 |
Activate/deactivates spew about what the occlusion system is doing.
|
| 1243 |
r_overlayfadeenable
|
0 |
|
| 1244 |
r_overlayfademax
|
1350 |
|
| 1245 |
r_overlayfademin
|
1100 |
|
| 1246 |
r_overlaywireframe
|
0 |
|
| 1247 |
r_PhysPropStaticLighting
|
1 |
|
| 1248 |
r_pixelvis_partial
|
1 |
|
| 1249 |
r_portalscloseall
|
0 |
|
| 1250 |
r_portalsopenall
|
0 |
|
| 1251 |
r_PortalTestEnts
|
1 |
Clip entities against portal frustums.
|
| 1252 |
r_printdecalinfo
|
cmd |
|
| 1253 |
r_propsmaxdist
|
1200 |
Maximum visible distance
|
| 1254 |
r_radiosity
|
4 |
0 |
| 1255 |
r_rainalpha
|
0 |
|
| 1256 |
r_rainalphapow
|
0 |
|
| 1257 |
r_raindensity
|
0 |
|
| 1258 |
r_RainHack
|
0 |
|
| 1259 |
r_rainlength
|
0 |
|
| 1260 |
r_RainProfile
|
0 |
Enable/disable rain profiling.
|
| 1261 |
r_RainRadius
|
1500 |
|
| 1262 |
r_RainSideVel
|
130 |
How much sideways velocity rain gets.
|
| 1263 |
r_RainSimulate
|
1 |
Enable/disable rain simulation.
|
| 1264 |
r_rainspeed
|
600 |
|
| 1265 |
r_RainSplashPercentage
|
20 |
|
| 1266 |
r_rainwidth
|
0 |
|
| 1267 |
r_renderoverlayfragment
|
1 |
|
| 1268 |
r_rootlod
|
0 |
Root LOD
|
| 1269 |
r_ropebatch
|
1 |
|
| 1270 |
r_ropetranslucent
|
1 |
|
| 1271 |
r_screenfademaxsize
|
0 |
|
| 1272 |
r_screenfademinsize
|
0 |
|
| 1273 |
r_screenoverlay
|
cmd |
|
| 1274 |
r_sequence_debug
|
0 |
|
| 1275 |
r_shadowangles
|
cmd |
Set shadow angles
|
| 1276 |
r_shadowblobbycutoff
|
cmd |
some shadow stuff
|
| 1277 |
r_shadowcolor
|
cmd |
Set shadow color
|
| 1278 |
r_shadowdir
|
cmd |
Set shadow direction
|
| 1279 |
r_shadowdist
|
cmd |
Set shadow distance
|
| 1280 |
r_shadowids
|
0 |
|
| 1281 |
r_shadowmaxrendered
|
32 |
|
| 1282 |
r_shadowrendertotexture
|
1 |
|
| 1283 |
r_shadows
|
1 |
|
| 1284 |
r_shadowwireframe
|
0 |
|
| 1285 |
r_showenvcubemap
|
0 |
|
| 1286 |
r_ShowViewerArea
|
0 |
|
| 1287 |
r_skin
|
0 |
|
| 1288 |
r_skybox
|
1 |
Enable the rendering of sky boxes
|
| 1289 |
r_snapportal
|
-1 |
|
| 1290 |
r_spray_lifetime
|
2 |
Number of rounds player sprays are visible
|
| 1291 |
r_sse
|
cmd |
|
| 1292 |
r_sse2
|
cmd |
|
| 1293 |
r_staticpropinfo
|
0 |
|
| 1294 |
r_teeth
|
1 |
|
| 1295 |
r_TransitionSensitivity
|
6 |
Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
|
| 1296 |
r_updaterefracttexture
|
1 |
|
| 1297 |
r_vehicleBrakeRate
|
1 |
|
| 1298 |
r_vehicleDrawDebug
|
0 |
|
| 1299 |
r_VehicleViewClamp
|
1 |
|
| 1300 |
r_VehicleViewDampen
|
1 |
|
| 1301 |
r_visocclusion
|
0 |
Activate/deactivate wireframe rendering of what the occlusion system is doing.
|
| 1302 |
r_visualizelighttraces
|
0 |
|
| 1303 |
r_visualizelighttracesshowfull
trace |
0 |
|
| 1304 |
r_visualizeproplightcaching
|
0 |
|
| 1305 |
r_visualizetraces
|
0 |
|
| 1306 |
r_WaterDrawReflection
|
1 |
Enable water reflection
|
| 1307 |
r_WaterDrawRefraction
|
1 |
Enable water refraction
|
| 1308 |
r_waterforceexpensive
|
0 |
|
| 1309 |
r_waterforcereflectentities
|
0 |
|
| 1310 |
r_worldlightmin
|
0 |
|
| 1311 |
r_worldlights
|
2 |
number of world lights to use per vertex
|
| 1312 |
radio1
|
cmd |
Opens a radio menu
|
| 1313 |
radio2
|
cmd |
Opens a radio menu
|
| 1314 |
radio3
|
cmd |
Opens a radio menu
|
| 1315 |
rate
|
25000 |
Max bytes/sec the host can receive data
|
| 1316 |
rcon
|
cmd |
Issue an rcon command.
|
| 1317 |
rcon_address
|
195 |
Address of remote server if sending unconnected rcon commands (format x.x.x.x |
| 1318 |
rcon_password
|
0 |
remote console password.
|
| 1319 |
rebuy
|
cmd |
Attempt to repurchase items with the order listed in cl_rebuy
|
| 1320 |
recompute_speed
|
cmd |
Recomputes clock speed (for debugging purposes).
|
| 1321 |
record
|
cmd |
Record a demo.
|
| 1322 |
+reload
|
cmd |
|
| 1323 |
-reload
|
cmd |
|
| 1324 |
reload
|
cmd |
Reload the most recent saved game (add setpos to jump to current view position on reload).
|
| 1325 |
removeid
|
cmd |
Remove a user ID from the ban list.
|
| 1326 |
removeip
|
cmd |
Remove an IP address from the ban list.
|
| 1327 |
report_entities
|
cmd |
Lists all entities
|
| 1328 |
report_simthinklist
|
cmd |
Lists all simulating/thinking entities
|
| 1329 |
report_soundpatch
|
cmd |
reports sound patch count
|
| 1330 |
report_soundpatch
|
cmd |
reports sound patch count
|
| 1331 |
report_touchlinks
|
cmd |
Lists all touchlinks
|
| 1332 |
restart
|
cmd |
Restart the game on the same level (add setpos to jump to current view position on restart).
|
| 1333 |
retry
|
cmd |
Retry connection to last server.
|
| 1334 |
revert
|
cmd |
Revert convars to their default values.
|
| 1335 |
+right
|
cmd |
|
| 1336 |
-right
|
cmd |
|
| 1337 |
room_type
|
0 |
|
| 1338 |
rope_averagelight
|
1 |
Makes ropes use average of cubemap lighting instead of max intensity.
|
| 1339 |
rope_collide
|
1 |
Collide rope with the world
|
| 1340 |
rope_drawlines
|
0 |
|
| 1341 |
rope_shake
|
0 |
|
| 1342 |
rope_smooth
|
1 |
Do an antialiasing effect on ropes
|
| 1343 |
rope_smooth_enlarge
|
1 |
How much to enlarge ropes in screen space for antialiasing effect
|
| 1344 |
rope_smooth_maxalpha
|
0 |
Alpha for rope antialiasing effect
|
| 1345 |
rope_smooth_maxalphawidth
|
1 |
|
| 1346 |
rope_smooth_minalpha
|
0 |
Alpha for rope antialiasing effect
|
| 1347 |
rope_smooth_minwidth
|
0 |
When using smoothing, this is the min screenspace width it lets a rope shrink to
|
| 1348 |
rope_subdiv
|
2 |
Rope subdivision amount
|
| 1349 |
rope_wind_dist
|
1000 |
Don't use CPU applying small wind gusts to ropes when they're past this distance.
|
| 1350 |
save
|
cmd |
Saves current game.
|
| 1351 |
say
|
cmd |
Display player message
|
| 1352 |
say_team
|
cmd |
Display player message to team
|
| 1353 |
scene_allowoverrides
|
1 |
When playing back a choreographed scene, allow per-model expression overrides.
|
| 1354 |
scene_flatturn
|
1 |
|
| 1355 |
scene_flush
|
cmd |
Flush all .vcds from the cache and reload from disk.
|
| 1356 |
scene_forcecombined
|
0 |
When playing back, force use of combined .wav files even in english.
|
| 1357 |
scene_maxcaptionradius
|
1200 |
Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
|
| 1358 |
scene_print
|
0 |
When playing back a scene, print timing and event info to console.
|
| 1359 |
scene_showfaceto
|
0 |
When playing back, show the directions of faceto events.
|
| 1360 |
scene_showlook
|
0 |
When playing back, show the directions of look events.
|
| 1361 |
scene_showmoveto
|
0 |
When moving, show the end location.
|
| 1362 |
+score
|
cmd |
|
| 1363 |
-score
|
cmd |
|
| 1364 |
scr_centertime
|
2 |
|
| 1365 |
screenshot
|
cmd |
Take a screenshot.
|
| 1366 |
sensitivity
|
2 |
Mouse sensitivity.
|
| 1367 |
servercfgfile
|
0 |
|
| 1368 |
setang
|
cmd |
Snap player eyes to specified pitch yaw <roll |
| 1369 |
setinfo
|
cmd |
Addes a new user info value
|
| 1370 |
setmaster
|
cmd |
|
| 1371 |
setmodel
|
cmd |
Changes's player's model
|
| 1372 |
setpause
|
cmd |
Set the pause state of the server.
|
| 1373 |
setpos
|
cmd |
Move player to specified origin (must have sv_cheats).
|
| 1374 |
shake
|
cmd |
Shake the screen.
|
| 1375 |
shake_show
|
0 |
Displays a list of the active screen shakes.
|
| 1376 |
shake_stop
|
cmd |
Stops all active screen shakes.
|
| 1377 |
-showbudget
|
cmd |
|
| 1378 |
+showbudget
|
cmd |
|
| 1379 |
-showbudget_texture
|
cmd |
|
| 1380 |
+showbudget_texture
|
cmd |
|
| 1381 |
showbudget_texture
|
0 |
Enable the texture budget panel.
|
| 1382 |
-showbudget_texture_global
|
cmd |
|
| 1383 |
+showbudget_texture_global
|
cmd |
|
| 1384 |
showconsole
|
cmd |
Show the console.
|
| 1385 |
showhitlocation
|
0 |
|
| 1386 |
showinfo
|
cmd |
Shows a info panel |
| 1387 |
showpanel
|
cmd |
Shows a viewport panel <name>
|
| 1388 |
showparticlecounts
|
0 |
Display number of particles drawn per frame
|
| 1389 |
+showscores
|
cmd |
|
| 1390 |
-showscores
|
cmd |
|
| 1391 |
showtriggers
|
0 |
Shows trigger brushes
|
| 1392 |
showtriggers_toggle
|
cmd |
Toggle show triggers
|
| 1393 |
-showvprof
|
cmd |
|
| 1394 |
+showvprof
|
cmd |
|
| 1395 |
singlestep
|
0 |
Run engine in single step mode ( set next to 1 to advance a frame )
|
| 1396 |
sk_ally_regen_time
|
0 |
Time taken for an ally to regenerate a point of health.
|
| 1397 |
sk_npc_arm
|
1 |
|
| 1398 |
sk_npc_chest
|
1 |
|
| 1399 |
sk_npc_head
|
2 |
|
| 1400 |
sk_npc_leg
|
1 |
|
| 1401 |
sk_npc_stomach
|
1 |
|
| 1402 |
sk_player_arm
|
1 |
|
| 1403 |
sk_player_chest
|
1 |
|
| 1404 |
sk_player_head
|
2 |
|
| 1405 |
sk_player_leg
|
1 |
|
| 1406 |
sk_player_stomach
|
1 |
|
| 1407 |
skill
|
1 |
Game skill level (1-3).
|
| 1408 |
slist
|
cmd |
List servers on your LAN.
|
| 1409 |
slot0
|
cmd |
|
| 1410 |
slot1
|
cmd |
|
| 1411 |
slot10
|
cmd |
|
| 1412 |
slot2
|
cmd |
|
| 1413 |
slot3
|
cmd |
|
| 1414 |
slot4
|
cmd |
|
| 1415 |
slot5
|
cmd |
|
| 1416 |
slot6
|
cmd |
|
| 1417 |
slot7
|
cmd |
|
| 1418 |
slot8
|
cmd |
|
| 1419 |
slot9
|
cmd |
|
| 1420 |
smoothstairs
|
1 |
Smooth player eye z coordinate when traversing stairs.
|
| 1421 |
snapto
|
cmd |
|
| 1422 |
snd_async_fullyasync
|
0 |
All playback is fully async (sound doesn't play until data arrives).
|
| 1423 |
snd_async_spew_blocking
|
0 |
Spew message to console any time async sound loading blocks on file i/o.
|
| 1424 |
snd_digital_surround
|
0 |
|
| 1425 |
snd_disable_mixer_duck
|
0 |
|
| 1426 |
snd_duckerattacktime
|
0 |
|
| 1427 |
snd_duckerreleasetime
|
2 |
|
| 1428 |
snd_duckerthreshold
|
0 |
|
| 1429 |
snd_ducktovolume
|
0 |
|
| 1430 |
snd_flushasync
|
cmd |
Flush all unlocked async .wav data
|
| 1431 |
snd_foliage_db_loss
|
4 |
|
| 1432 |
snd_gain
|
1 |
|
| 1433 |
snd_gain_max
|
1 |
|
| 1434 |
snd_gain_min
|
0 |
|
| 1435 |
snd_memasync
|
cmd |
Show async memory stats
|
| 1436 |
snd_mixahead
|
0 |
|
| 1437 |
snd_musicvolume
|
1 |
Music volume
|
| 1438 |
snd_noextraupdate
|
0 |
|
| 1439 |
snd_obscured_gain_dB
|
-2 |
|
| 1440 |
snd_pitchquality
|
1 |
|
| 1441 |
snd_profile
|
0 |
|
| 1442 |
snd_rebuildaudiocache
|
cmd |
Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
|
| 1443 |
snd_refdb
|
60 |
|
| 1444 |
snd_refdist
|
36 |
|
| 1445 |
snd_restart
|
cmd |
Restart sound system.
|
| 1446 |
snd_show
|
0 |
Show sounds info
|
| 1447 |
snd_showclassname
|
0 |
|
| 1448 |
snd_showmixer
|
0 |
|
| 1449 |
snd_showstart
|
0 |
|
| 1450 |
snd_soundmixer
|
0 |
|
| 1451 |
snd_surround_speakers
|
2 |
|
| 1452 |
snd_visualize
|
0 |
Show sounds location in world
|
| 1453 |
snd_vox_captiontrace
|
0 |
Shows sentence name for sentences which are set not to show captions.
|
| 1454 |
snd_vox_globaltimeout
|
300 |
|
| 1455 |
snd_vox_sectimetout
|
300 |
|
| 1456 |
snd_vox_seqtimetout
|
300 |
|
| 1457 |
snd_writemanifest
|
cmd |
If running a game, outputs the precache manifest for the current level
|
| 1458 |
sndplaydelay
|
cmd |
|
| 1459 |
soundfade
|
cmd |
Fade client volume.
|
| 1460 |
soundinfo
|
cmd |
Describe the current sound device.
|
| 1461 |
soundlist
|
cmd |
List all known sounds.
|
| 1462 |
soundpatch_captionlength
|
2 |
How long looping soundpatch captions should display for.
|
| 1463 |
soundscape_debug
|
0 |
When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
|
| 1464 |
soundscape_fadetime
|
3 |
Time to crossfade sound effects between soundscapes
|
| 1465 |
soundscape_flush
|
cmd |
Flushes the server & client side soundscapes
|
| 1466 |
speak
|
cmd |
Play a constructed sentence.
|
| 1467 |
spec_help
|
cmd |
Show spectator help screen
|
| 1468 |
spec_menu
|
cmd |
Activates spectator menu
|
| 1469 |
spec_mode
|
cmd |
Set spectator mode
|
| 1470 |
spec_next
|
cmd |
Spectate next player
|
| 1471 |
spec_player
|
cmd |
Spectate player by name
|
| 1472 |
spec_pos
|
cmd |
dump position and angles to the console
|
| 1473 |
spec_prev
|
cmd |
Spectate previous player
|
| 1474 |
spec_scoreboard
|
0 |
|
| 1475 |
spec_track
|
0 |
Tracks an entity in spec mode
|
| 1476 |
+speed
|
cmd |
|
| 1477 |
-speed
|
cmd |
|
| 1478 |
spike
|
cmd |
generates a fake spike
|
| 1479 |
startdemos
|
cmd |
Play demos in demo sequence.
|
| 1480 |
startmovie
|
cmd |
Start recording movie frames.
|
| 1481 |
startupmenu
|
cmd |
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
|
| 1482 |
stats
|
cmd |
Prints server performance variables
|
| 1483 |
status
|
cmd |
Display map and connection status.
|
| 1484 |
step_spline
|
0 |
|
| 1485 |
stop
|
cmd |
Finish recording demo.
|
| 1486 |
stopdemo
|
cmd |
Stop playing back a demo.
|
| 1487 |
stopsound
|
cmd |
|
| 1488 |
stopsoundscape
|
cmd |
Stops all soundscape processing and fades current looping sounds
|
| 1489 |
+strafe
|
cmd |
|
| 1490 |
-strafe
|
cmd |
|
| 1491 |
stuffcmds
|
cmd |
Parses and stuffs command line + commands to command buffer.
|
| 1492 |
suitvolume
|
0 |
|
| 1493 |
surfaceprop
|
cmd |
Reports the surface properties at the cursor
|
| 1494 |
sv_accelerate
|
10 |
|
| 1495 |
sv_airaccelerate
|
10 |
|
| 1496 |
sv_allowdownload
|
1 |
Allow clients to download files
|
| 1497 |
sv_allowupload
|
1 |
Allow clients to upload customizations files
|
| 1498 |
sv_alltalk
|
0 |
Players can hear all other players, no team restrictions
|
| 1499 |
sv_alternateticks
|
0 |
|
| 1500 |
sv_autosave
|
1 |
Set to 1 to save game on level transition. Does not affect autosave triggers.
|
| 1501 |
sv_backspeed
|
0 |
How much to slow down backwards motion
|
| 1502 |
sv_bounce
|
0 |
Bounce multiplier for when physically simulated objects collide with other objects.
|
| 1503 |
sv_cacheencodedents
|
1 |
If set to 1, does an optimization to prevent extra SendTable_Encode calls.
|
| 1504 |
sv_cheats
|
0 |
Allow cheats on server
|
| 1505 |
sv_consistency
|
1 |
Whether the server enforces file consistency for critical files
|
| 1506 |
sv_contact
|
0 |
Contact email for server sysop
|
| 1507 |
sv_debug_player_use
|
0 |
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
|
| 1508 |
sv_debugmanualmode
|
0 |
Make sure entities correctly report whether or not their network data has changed.
|
| 1509 |
sv_debugresponses
|
0 |
Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
|
| 1510 |
sv_deltaprint
|
0 |
Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
|
| 1511 |
sv_deltatime
|
0 |
Enable profiling of CalcDelta calls
|
| 1512 |
sv_downloadurl
|
0 |
Location from which clients can download missing files
|
| 1513 |
sv_dumpresponses
|
0 |
Dump all response_rules.txt and rules (requires restart)
|
| 1514 |
sv_enableoldqueries
|
0 |
Enable support for old style (HL1) server queries
|
| 1515 |
sv_filterban
|
1 |
Set packet filtering by IP mode
|
| 1516 |
sv_findsoundname
|
cmd |
Find sound names which reference the specified wave files.
|
| 1517 |
sv_footsteps
|
1 |
Play footstep sound for players
|
| 1518 |
sv_forcepreload
|
0 |
Force server side preloading.
|
| 1519 |
sv_friction
|
4 |
World friction.
|
| 1520 |
sv_gravity
|
800 |
World gravity.
|
| 1521 |
sv_instancebaselines
|
1 |
Enable instanced baselines. Saves network overhead.
|
| 1522 |
sv_lagflushbonecache
|
1 |
Flushes entity bone cache on lag compensation
|
| 1523 |
sv_lan
|
0 |
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
|
| 1524 |
sv_log_onefile
|
0 |
Log server information to only one file.
|
| 1525 |
sv_logbans
|
0 |
Log server bans in the server logs.
|
| 1526 |
sv_logblocks
|
0 |
If true when log when a query is blocked (can cause very large log files)
|
| 1527 |
sv_logdownloadlist
|
1 |
|
| 1528 |
sv_logecho
|
1 |
Echo log information to the console.
|
| 1529 |
sv_logfile
|
1 |
Log server information in the log file.
|
| 1530 |
sv_logsdir
|
0 |
Folder in the game directory where server logs will be stored.
|
| 1531 |
sv_massreport
|
0 |
|
| 1532 |
sv_max_queries_sec
|
3 |
Maximum queries per second to respond to from a single IP address.
|
| 1533 |
sv_max_queries_sec_global
|
60 |
Maximum queries per second to respond to from anywhere.
|
| 1534 |
sv_max_queries_window
|
30 |
Window over which to average queries per second averages.
|
| 1535 |
sv_max_usercmd_future_ticks
|
8 |
Prevents clients from running usercmds too far in the future. Prevents speed hacks.
|
| 1536 |
sv_maxrate
|
0 |
Max bandwidth rate allowed on server, 0 == unlimited
|
| 1537 |
sv_maxreplay
|
0 |
Maximum replay time in seconds
|
| 1538 |
sv_maxspeed
|
320 |
|
| 1539 |
sv_maxunlag
|
1 |
Maximum lag compensation in seconds
|
| 1540 |
sv_maxupdaterate
|
60 |
Maximum updates per second that the server will allow
|
| 1541 |
sv_maxvelocity
|
3500 |
Maximum speed any ballistically moving object is allowed to attain per axis.
|
| 1542 |
sv_minrate
|
0 |
Min bandwidth rate allowed on server, 0 == unlimited
|
| 1543 |
sv_minupdaterate
|
10 |
Minimum updates per second that the server will allow
|
| 1544 |
sv_netvisdist
|
10000 |
Test networking visibility distance
|
| 1545 |
sv_noclipaccelerate
|
5 |
|
| 1546 |
sv_noclipduringpause
|
0 |
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
|
| 1547 |
sv_noclipspeed
|
5 |
|
| 1548 |
sv_npc_talker_maxdist
|
1024 |
NPCs over this distance from the player won't attempt to speak.
|
| 1549 |
sv_password
|
0 |
Server password for entry into multiplayer games
|
| 1550 |
sv_pausable
|
0 |
Is the server pausable.
|
| 1551 |
sv_precacheinfo
|
cmd |
Show precache info.
|
| 1552 |
sv_pushaway_clientside
|
0 |
Clientside physics push away (0=off, 1=only localplayer, 1=all players)
|
| 1553 |
sv_pushaway_clientside_size
|
15 |
Minimum size of pushback objects
|
| 1554 |
sv_pushaway_force
|
30000 |
How hard physics objects are pushed away from the players on the server.
|
| 1555 |
sv_pushaway_hostage_force
|
20000 |
How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
|
| 1556 |
sv_pushaway_max_force
|
1000 |
Maximum amount of force applied to physics objects by players.
|
| 1557 |
sv_pushaway_max_hostage_force
|
1000 |
Maximum of how hard the hostage is pushed away from physics objects.
|
| 1558 |
sv_pushaway_max_player_force
|
10000 |
Maximum of how hard the player is pushed away from physics objects.
|
| 1559 |
sv_pushaway_min_player_speed
|
75 |
If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
|
| 1560 |
sv_pushaway_player_force
|
200000 |
How hard the player is pushed away from physics objects (falls off with inverse square of distance).
|
| 1561 |
sv_rcon_banpenalty
|
0 |
Number of minutes to ban users who fail rcon authentication
|
| 1562 |
sv_rcon_maxfailures
|
10 |
Max number of times a user can fail rcon authentication before being banned
|
| 1563 |
sv_rcon_minfailures
|
5 |
Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
|
| 1564 |
sv_rcon_minfailuretime
|
30 |
Number of seconds to track failed rcon authentications
|
| 1565 |
sv_region
|
-1 |
The region of the world to report this server in.
|
| 1566 |
sv_rollangle
|
0 |
Max view roll angle
|
| 1567 |
sv_rollspeed
|
200 |
|
| 1568 |
sv_runcmds
|
1 |
|
| 1569 |
sv_secure
|
0 |
Server is using Valve Anti-Cheat
|
| 1570 |
sv_sendtables
|
0 |
Force full sendtable sending path.
|
| 1571 |
sv_showhitboxes
|
-1 |
Send server-side hitboxes for specified entity to client (NOTE |
| 1572 |
sv_showimpacts
|
0 |
Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
|
| 1573 |
sv_showladders
|
0 |
Show bbox and dismount points for all ladders (must be set before level load.)
|
| 1574 |
sv_skyname
|
0 |
Current name of the skybox texture
|
| 1575 |
sv_soundemitter_filecheck
|
cmd |
Report missing wave files for sounds and game_sounds files.
|
| 1576 |
sv_soundemitter_flush
|
cmd |
Flushes the sounds.txt system (server only)
|
| 1577 |
sv_soundemitter_trace
|
0 |
Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
|
| 1578 |
sv_soundscape_printdebuginfo
|
cmd |
print soundscapes
|
| 1579 |
sv_specaccelerate
|
5 |
|
| 1580 |
sv_specnoclip
|
1 |
|
| 1581 |
sv_specspeed
|
3 |
|
| 1582 |
sv_stats
|
1 |
Collect CPU usage stats
|
| 1583 |
sv_stepsize
|
18 |
|
| 1584 |
sv_stopspeed
|
100 |
Minimum stopping speed when on ground.
|
| 1585 |
sv_stressbots
|
0 |
If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
|
| 1586 |
sv_strict_notarget
|
0 |
If set, notarget will cause entities to never think they are in the pvs
|
| 1587 |
sv_suppress_viewpunch
|
0 |
|
| 1588 |
sv_teststepsimulation
|
1 |
|
| 1589 |
sv_thinktimecheck
|
0 |
Check for thinktimes all on same timestamp.
|
| 1590 |
sv_timeout
|
65 |
After this many seconds without a message from a client, the client is dropped
|
| 1591 |
sv_turbophysics
|
0 |
Turns on turbo physics
|
| 1592 |
sv_unlag
|
1 |
Enables player lag compensation
|
| 1593 |
sv_unlag_debug
|
0 |
|
| 1594 |
sv_unlag_fixstuck
|
0 |
Disallow backtracking a player for lag compensation if it will cause them to become stuck
|
| 1595 |
sv_unlockedchapters
|
1 |
Highest unlocked game chapter.
|
| 1596 |
sv_visiblemaxplayers
|
-1 |
Overrides the max players reported to prospective clients
|
| 1597 |
sv_voicecodec
|
0 |
Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
|
| 1598 |
sv_voiceenable
|
1 |
|
| 1599 |
sv_wateraccelerate
|
10 |
|
| 1600 |
sv_waterdist
|
12 |
Vertical view fixup when eyes are near water plane.
|
| 1601 |
sv_waterfriction
|
1 |
|
| 1602 |
template_debug
|
0 |
|
| 1603 |
Test_CreateEntity
|
cmd |
|
| 1604 |
test_dispatcheffect
|
cmd |
Test a clientside dispatch effect. Usage |
| 1605 |
Test_EHandle
|
cmd |
|
| 1606 |
test_entity_blocker
|
cmd |
Test command that drops an entity blocker out in front of the player.
|
| 1607 |
Test_InitRandomEntitySpawner
|
cmd |
|
| 1608 |
Test_Loop
|
cmd |
Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
|
| 1609 |
Test_LoopCount
|
cmd |
Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
|
| 1610 |
Test_LoopForNumSeconds
|
cmd |
Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
|
| 1611 |
test_nav_opt
|
1 |
|
| 1612 |
Test_ProxyToggle_EnableProxy
|
cmd |
|
| 1613 |
Test_ProxyToggle_EnsureValue
|
cmd |
|
| 1614 |
Test_ProxyToggle_SetValue
|
cmd |
|
| 1615 |
Test_RandomChance
|
cmd |
Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
|
| 1616 |
Test_RandomizeInPVS
|
cmd |
|
| 1617 |
Test_RandomPlayerPosition
|
cmd |
|
| 1618 |
Test_RemoveAllRandomEntities
|
cmd |
|
| 1619 |
Test_RunFrame
|
cmd |
|
| 1620 |
Test_SendKey
|
cmd |
|
| 1621 |
Test_SpawnRandomEntities
|
cmd |
|
| 1622 |
Test_StartLoop
|
cmd |
Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
|
| 1623 |
Test_StartScript
|
cmd |
Start a test script running..
|
| 1624 |
Test_Wait
|
cmd |
|
| 1625 |
Test_WaitForCheckPoint
|
cmd |
|
| 1626 |
testhudanim
|
cmd |
Test a hud element animation. Arguments |
| 1627 |
testscript_debug
|
0 |
Debug test scripts.
|
| 1628 |
texture_budget_background_alph
a |
128 |
how translucent the budget panel is
|
| 1629 |
texture_budget_panel_bottom_of
_history_fraction |
0 |
number between 0 and 1
|
| 1630 |
texture_budget_panel_global
|
0 |
Show global times in the texture budget panel.
|
| 1631 |
texture_budget_panel_height
|
284 |
height in pixels of the budget panel
|
| 1632 |
texture_budget_panel_width
|
512 |
width in pixels of the budget panel
|
| 1633 |
texture_budget_panel_x
|
0 |
number of pixels from the left side of the game screen to draw the budget panel
|
| 1634 |
texture_budget_panel_y
|
450 |
number of pixels from the top side of the game screen to draw the budget panel
|
| 1635 |
think_limit
|
10 |
Maximum think time in milliseconds, warning is printed if this is exceeded.
|
| 1636 |
thirdperson
|
cmd |
Switch to thirdperson camera.
|
| 1637 |
timedemo
|
cmd |
Play a demo and report performance info.
|
| 1638 |
timedemoquit
|
cmd |
Play a demo, report performance info, and then exit
|
| 1639 |
timeleft
|
cmd |
prints the time remaining in the match
|
| 1640 |
timerefresh
|
cmd |
Profile the renderer.
|
| 1641 |
toggleconsole
|
cmd |
Show/hide the console.
|
| 1642 |
togglescores
|
cmd |
Toggles score panel
|
| 1643 |
trace_report
|
0 |
|
| 1644 |
tracer_extra
|
1 |
|
| 1645 |
tv_autorecord
|
0 |
Automatically records all games as SourceTV demos.
|
| 1646 |
tv_chattimelimit
|
3 |
Limits spectators to chat only every n seconds
|
| 1647 |
tv_clients
|
cmd |
Shows list of connected SourceTV clients.
|
| 1648 |
tv_debug
|
0 |
SourceTV debug info.
|
| 1649 |
tv_delay
|
10 |
SrcTV broadcast delay in seconds
|
| 1650 |
tv_delaymapchange
|
0 |
Delays map change until broadcast is complete
|
| 1651 |
tv_dispatchmode
|
1 |
Dispatch clients to relay proxies |
| 1652 |
tv_enable
|
0 |
Activates SourceTV on server.
|
| 1653 |
tv_maxclients
|
128 |
Maximum client number on SourceTVserver.
|
| 1654 |
tv_maxrate
|
5000 |
Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
|
| 1655 |
tv_name
|
0 |
SourceTV host name
|
| 1656 |
tv_nochat
|
0 |
Don't receive chat messages from other SourceTV spectators
|
| 1657 |
tv_overrideroot
|
0 |
Overrides the SourceTV master root address.
|
| 1658 |
tv_password
|
0 |
SourceTV password for all clients
|
| 1659 |
tv_port
|
27020 |
Host SourceTV port
|
| 1660 |
tv_record
|
cmd |
Starts SourceTV demo recording.
|
| 1661 |
tv_relay
|
cmd |
Connect to SourceTV server and relay broadcast.
|
| 1662 |
tv_relaypassword
|
0 |
SourceTV password for relay proxies
|
| 1663 |
tv_retry
|
cmd |
Reconnects the SourceTV relay proxy.
|
| 1664 |
tv_snapshotrate
|
16 |
Ticks broadcasted per second
|
| 1665 |
tv_status
|
cmd |
Show SourceTV server status.
|
| 1666 |
tv_stop
|
cmd |
Stops the SourceTV broadcast.
|
| 1667 |
tv_stoprecord
|
cmd |
Stops SourceTV demo recording.
|
| 1668 |
unbind
|
cmd |
Unbind a key.
|
| 1669 |
unbindall
|
cmd |
Unbind all keys.
|
| 1670 |
unpause
|
cmd |
Unpause the game.
|
| 1671 |
+use
|
cmd |
|
| 1672 |
-use
|
cmd |
|
| 1673 |
use
|
cmd |
Use a particular weapon Arguments |
| 1674 |
user
|
cmd |
Show user data.
|
| 1675 |
users
|
cmd |
Show user info for players on server.
|
| 1676 |
v_centermove
|
0 |
|
| 1677 |
v_centerspeed
|
500 |
|
| 1678 |
vcollide_wireframe
|
0 |
|
| 1679 |
vcollide_wireframe_axes
|
0 |
|
| 1680 |
vcr_verbose
|
0 |
Write extra information into .vcr file.
|
| 1681 |
version
|
cmd |
Print version info string.
|
| 1682 |
vgui_drawfocus
|
0 |
Report which panel is under the mouse.
|
| 1683 |
-vgui_drawtree
|
cmd |
|
| 1684 |
+vgui_drawtree
|
cmd |
|
| 1685 |
vgui_drawtree
|
0 |
Draws the vgui panel hiearchy to the specified depth level.
|
| 1686 |
vgui_drawtree_bounds
|
0 |
Show panel bounds.
|
| 1687 |
vgui_drawtree_clear
|
cmd |
|
| 1688 |
vgui_drawtree_freeze
|
0 |
Set to 1 to stop updating the vgui_drawtree view.
|
| 1689 |
vgui_drawtree_hidden
|
0 |
Draw the hidden panels.
|
| 1690 |
vgui_drawtree_panelalpha
|
0 |
Show the panel alpha values in the vgui_drawtree view.
|
| 1691 |
vgui_drawtree_panelptr
|
0 |
Show the panel pointer values in the vgui_drawtree view.
|
| 1692 |
vgui_drawtree_popupsonly
|
0 |
Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
|
| 1693 |
vgui_drawtree_render_order
|
0 |
List the vgui_drawtree panels in render order.
|
| 1694 |
vgui_drawtree_visible
|
1 |
Draw the visible panels.
|
| 1695 |
vgui_togglepanel
|
cmd |
show/hide vgui panel by name.
|
| 1696 |
viewanim_addkeyframe
|
cmd |
|
| 1697 |
viewanim_create
|
cmd |
|
| 1698 |
viewanim_load
|
cmd |
load animation from file
|
| 1699 |
viewanim_reset
|
cmd |
reset view angles!
|
| 1700 |
viewanim_save
|
cmd |
Save current animation to file
|
| 1701 |
viewanim_test
|
cmd |
test view animation
|
| 1702 |
viewmodel_fov
|
54 |
|
| 1703 |
violence_ablood
|
1 |
Draw alien blood
|
| 1704 |
violence_agibs
|
1 |
Show alien gib entities
|
| 1705 |
violence_hblood
|
1 |
Draw human blood
|
| 1706 |
violence_hgibs
|
1 |
Show human gib entities
|
| 1707 |
voice_avggain
|
0 |
|
| 1708 |
voice_clientdebug
|
0 |
|
| 1709 |
voice_dsound
|
0 |
|
| 1710 |
voice_enable
|
1 |
|
| 1711 |
voice_fadeouttime
|
0 |
|
| 1712 |
voice_forcemicrecord
|
1 |
|
| 1713 |
voice_inputfromfile
|
0 |
Get voice input from 'voice_input.wav' rather than from the microphone.
|
| 1714 |
voice_loopback
|
0 |
|
| 1715 |
voice_maxgain
|
10 |
|
| 1716 |
voice_modenable
|
1 |
Enable/disable voice in this mod.
|
| 1717 |
voice_overdrive
|
2 |
|
| 1718 |
voice_overdrivefadetime
|
0 |
|
| 1719 |
voice_profile
|
0 |
|
| 1720 |
voice_recordtofile
|
0 |
Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
|
| 1721 |
voice_scale
|
1 |
|
| 1722 |
voice_serverdebug
|
0 |
|
| 1723 |
voice_showchannels
|
0 |
|
| 1724 |
voice_showincoming
|
0 |
|
| 1725 |
voice_steal
|
2 |
|
| 1726 |
-voicerecord
|
cmd |
|
| 1727 |
+voicerecord
|
cmd |
|
| 1728 |
volume
|
1 |
Sound volume
|
| 1729 |
vox_reload
|
cmd |
Reload sentences.txt file
|
| 1730 |
voxeltree_box
|
cmd |
View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
|
| 1731 |
voxeltree_playerview
|
cmd |
View entities in the voxel-tree at the player position.
|
| 1732 |
voxeltree_sphere
|
cmd |
View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
|
| 1733 |
voxeltree_view
|
cmd |
View entities in the voxel-tree.
|
| 1734 |
vprof
|
cmd |
Toggle VProf profiler
|
| 1735 |
vprof_adddebuggroup1
|
cmd |
add a new budget group dynamically for debugging
|
| 1736 |
vprof_cachemiss
|
cmd |
Toggle VProf cache miss checking
|
| 1737 |
vprof_cachemiss_off
|
cmd |
Turn off VProf cache miss checking
|
| 1738 |
vprof_cachemiss_on
|
cmd |
Turn on VProf cache miss checking
|
| 1739 |
vprof_child
|
cmd |
|
| 1740 |
vprof_collapse_all
|
cmd |
Collapse the whole vprof tree
|
| 1741 |
vprof_counters
|
0 |
|
| 1742 |
vprof_dump_groupnames
|
cmd |
Write the names of all of the vprof groups to the console.
|
| 1743 |
vprof_dump_spikes
|
0 |
Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
|
| 1744 |
vprof_expand_all
|
cmd |
Expand the whole vprof tree
|
| 1745 |
vprof_expand_group
|
cmd |
Expand a budget group in the vprof tree by name
|
| 1746 |
vprof_generate_report
|
cmd |
Generate a report to the console.
|
| 1747 |
vprof_generate_report_AI
|
cmd |
Generate a report to the console.
|
| 1748 |
vprof_generate_report_AI_only
|
cmd |
Generate a report to the console.
|
| 1749 |
vprof_generate_report_hierarch
y |
cmd |
Generate a report to the console.
|
| 1750 |
vprof_generate_report_map_load
|
cmd |
Generate a report to the console.
|
| 1751 |
vprof_graph
|
0 |
Draw the vprof graph.
|
| 1752 |
vprof_graphheight
|
256 |
|
| 1753 |
vprof_graphwidth
|
512 |
|
| 1754 |
vprof_nextsibling
|
cmd |
|
| 1755 |
vprof_off
|
cmd |
Turn off VProf profiler
|
| 1756 |
vprof_on
|
cmd |
Turn on VProf profiler
|
| 1757 |
vprof_parent
|
cmd |
|
| 1758 |
vprof_playback_average
|
cmd |
Average the next N frames.
|
| 1759 |
vprof_playback_start
|
cmd |
Start playing back a recorded .vprof file.
|
| 1760 |
vprof_playback_step
|
cmd |
While playing back a .vprof file, step to the next tick.
|
| 1761 |
vprof_playback_stepback
|
cmd |
While playing back a .vprof file, step to the previous tick.
|
| 1762 |
vprof_playback_stop
|
cmd |
|
| 1763 |
vprof_prevsibling
|
cmd |
|
| 1764 |
vprof_record_start
|
cmd |
Start recording vprof data for playback later.
|
| 1765 |
vprof_record_stop
|
cmd |
|
| 1766 |
vprof_remote_start
|
cmd |
Request a VProf data stream from the remote server (requires authentication)
|
| 1767 |
vprof_remote_stop
|
cmd |
Stop an existing remote VProf data request
|
| 1768 |
vprof_reset
|
cmd |
Reset the stats in VProf profiler
|
| 1769 |
vprof_reset_peaks
|
cmd |
Reset just the peak time in VProf profiler
|
| 1770 |
vprof_scope
|
0 |
Set a specific scope to start showing vprof tree
|
| 1771 |
vprof_unaccounted_limit
|
0 |
number of milliseconds that a node must exceed to turn red in the vprof panel
|
| 1772 |
vprof_verbose
|
0 |
Set to one to show average and peak times
|
| 1773 |
vprof_vtune_group
|
cmd |
enable vtune for a particular vprof group ('disable' to disable)
|
| 1774 |
vprof_warningmsec
|
10 |
Above this many milliseconds render the label red to indicate slow code.
|
| 1775 |
vtune
|
cmd |
Controls VTune's sampling.
|
| 1776 |
wait
|
cmd |
Stop command parsing until next frame.
|
| 1777 |
+walk
|
cmd |
|
| 1778 |
-walk
|
cmd |
|
| 1779 |
wc_air_edit_further
|
cmd |
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
|
| 1780 |
wc_air_edit_nearer
|
cmd |
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
|
| 1781 |
wc_air_node_edit
|
cmd |
When in WC edit mode, toggles laying down or air nodes instead of ground nodes
|
| 1782 |
wc_create
|
cmd |
When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
|
| 1783 |
wc_destroy
|
cmd |
When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
|
| 1784 |
wc_destroy_undo
|
cmd |
When in WC edit mode restores the last deleted node
|
| 1785 |
wc_link_edit
|
cmd |
|
| 1786 |
wc_update_entity
|
cmd |
Updates the entity's position/angles when in edit mode
|
| 1787 |
weapon_showproficiency
|
0 |
|
| 1788 |
writeid
|
cmd |
Writes a list of permanently-banned user IDs to banned_user.cfg.
|
| 1789 |
writeip
|
cmd |
Save the ban list to banned_ip.cfg.
|
| 1790 |
+zoom
|
cmd |
|
| 1791 |
-zoom
|
cmd |
|
| 1792 |
zoom_sensitivity_ratio
|
1 |
Additional mouse sensitivity scale factor applied when FOV is zoomed in. |