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Counter-Strike Source Cvars

ID Name Value Help Text
1 _fov
0 Automates fov command to server.
2 _restart
cmd Shutdown and restart the engine.
3 addip
cmd Add an IP address to the ban list.
4 adsp_alley_min
122
5 adsp_courtyard_min
126
6 adsp_debug
0
7 adsp_door_height
112
8 adsp_duct_min
106
9 adsp_hall_min
110
10 adsp_low_ceiling
108
11 adsp_opencourtyard_min
126
12 adsp_openspace_min
130
13 adsp_openstreet_min
118
14 adsp_openwall_min
130
15 adsp_room_min
102
16 adsp_street_min
118
17 adsp_tunnel_min
114
18 adsp_wall_height
128
19 ai_auto_contact_solver
1
20 ai_clear_bad_links
cmd Clears bits set on nav links indicating link is unusable
21 ai_debug_assault
0
22 ai_debug_directnavprobe
0
23 ai_debug_doors
0
24 ai_debug_dyninteractions
0 Debug the NPC dynamic interaction system.
25 ai_debug_efficiency
0
26 ai_debug_enemies
0
27 ai_debug_expressions
0 Show random expression decisions for NPCs.
28 ai_debug_follow
0
29 ai_debug_loners
0
30 ai_debug_looktargets
0
31 ai_debug_los
0 NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
32 ai_debug_nav
0
33 ai_debug_node_connect
cmd Debug the attempted connection between two nodes
34 ai_debug_ragdoll_magnets
0
35 ai_debug_shoot_positions
0
36 ai_debug_speech
0
37 ai_debug_squads
0
38 ai_debug_think_ticks
0
39 ai_debugscriptconditions
0
40 ai_disable
cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
41 ai_drawbattlelines
0
42 ai_dump_hints
cmd
43 ai_efficiency_override
0
44 ai_follow_use_points
1
45 ai_follow_use_points_when_movi
ng
1
46 ai_lead_time
0
47 ai_LOS_mode
0
48 ai_moveprobe_debug
0
49 ai_moveprobe_jump_debug
0
50 ai_moveprobe_usetracelist
0
51 ai_next_hull
cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
52 ai_no_local_paths
0
53 ai_no_node_cache
0
54 ai_no_select_box
0
55 ai_no_steer
0
56 ai_no_talk_delay
0
57 ai_nodes
cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
58 ai_norebuildgraph
0
59 ai_path_adjust_speed_on_immedi
ate_turns
1
60 ai_path_insert_pause_at_est_en
d
1
61 ai_path_insert_pause_at_obstru
ction
1
62 ai_reaction_delay_alert
0
63 ai_reaction_delay_idle
0
64 ai_rebalance_thinks
1
65 ai_reloadresponsesystems
cmd Reload all response system scripts.
66 ai_report_task_timings_on_limi
t
0
67 ai_resume
cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
68 ai_sequence_debug
0
69 ai_set_move_height_epsilon
cmd Set how high AI bumps up ground walkers when checking steps
70 ai_shot_bias
1
71 ai_shot_bias_max
1
72 ai_shot_bias_min
-1
73 ai_shot_stats
0
74 ai_shot_stats_term
1000
75 ai_show_connect
cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows
76 ai_show_connect_fly
cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows
77 ai_show_connect_jump
cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows
78 ai_show_graph_connect
cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
79 ai_show_grid
cmd Draw a grid on the floor where looking.
80 ai_show_hints
cmd Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
81 ai_show_hull
cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows
82 ai_show_hull_attacks
0
83 ai_show_node
cmd Highlight the specified node
84 ai_show_think_tolerance
0
85 ai_show_visibility
cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
86 ai_simulate_task_overtime
0
87 ai_spread_cone_focus_time
0
88 ai_spread_defocused_cone_multi
plier
3
89 ai_spread_pattern_focus_time
0
90 ai_step
cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
91 ai_think_limit_label
0
92 ai_use_clipped_paths
1
93 ai_use_efficiency
1
94 ai_use_frame_think_limits
1
95 ai_use_think_optimizations
1
96 ainet_generate_report
cmd Generate a report to the console.
97 ainet_generate_report_only
cmd Generate a report to the console.
98 air_density
cmd Changes the density of air for drag computations.
99 alias
cmd Alias a command.
100 +alt1
cmd
101 -alt1
cmd
102 ammo_338mag_max
30
103 ammo_357sig_max
52
104 ammo_45acp_max
100
105 ammo_50AE_max
35
106 ammo_556mm_box_max
200
107 ammo_556mm_max
90
108 ammo_57mm_max
100
109 ammo_762mm_max
90
110 ammo_9mm_max
120
111 ammo_buckshot_max
32
112 ammo_flashbang_max
2
113 ammo_hegrenade_max
1
114 ammo_smokegrenade_max
1
115 async_mode
0 Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
116 async_simulate_delay
0 Simulate a delay of up to a set msec per file operation
117 async_simulate_mixed_mode
0 Simulate a mix of async load styles
118 +attack
cmd
119 -attack
cmd
120 +attack2
cmd
121 -attack2
cmd
122 autobuy
cmd Attempt to purchase items with the order listed in cl_autobuy
123 autosave
cmd
124 +back
cmd
125 -back
cmd
126 banid
cmd Add a user ID to the ban list.
127 banip
cmd Add an IP address to the ban list.
128 bench_end
cmd Ends gathering of info.
129 bench_showstatsdialog
cmd Shows a dialog displaying the most recent benchmark results.
130 bench_start
cmd Starts gathering of info. Arguments
131 bench_upload
cmd Uploads most recent benchmark stats to the Valve servers.
132 benchframe
cmd Takes a snapshot of a particular frame in a time demo.
133 bgmvolume
1 CD sound playback volume.
134 bind
cmd Bind a key.
135 BindToggle
cmd
136 blink_duration
0 How many seconds an eye blink will last.
137 bloodspray
cmd blood
138 bot_add
cmd bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
139 bot_add_ct
cmd bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
140 bot_add_t
cmd bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
141 bot_all_weapons
cmd Allows the bots to use all weapons
142 bot_allow_grenades
1 If nonzero, bots may use grenades.
143 bot_allow_machine_guns
1 If nonzero, bots may use the machine gun.
144 bot_allow_pistols
1 If nonzero, bots may use pistols.
145 bot_allow_rifles
1 If nonzero, bots may use rifles.
146 bot_allow_rogues
1 If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
147 bot_allow_shotguns
1 If nonzero, bots may use shotguns.
148 bot_allow_snipers
1 If nonzero, bots may use sniper rifles.
149 bot_allow_sub_machine_guns
1 If nonzero, bots may use sub-machine guns.
150 bot_auto_follow
0 If nonzero, bots with high co-op may automatically follow a nearby human player.
151 bot_auto_vacate
1 If nonzero, bots will automatically leave to make room for human players.
152 bot_chatter
0 Control how bots talk. Allowed values
153 bot_crouch
0
154 bot_debug
0 For internal testing purposes.
155 bot_debug_target
0 For internal testing purposes.
156 bot_defer_to_human
0 If nonzero and there is a human on the team, the bots will not do the scenario tasks.
157 bot_difficulty
1 Defines the skill of bots joining the game. Values are
158 bot_dont_shoot
0 If nonzero, bots will not fire weapons (for debugging).
159 bot_eco_limit
2000 If nonzero, bots will not buy if their money falls below this amount.
160 bot_freeze
0
161 bot_goto_mark
cmd Sends a bot to the selected nav area (useful for testing navigation meshes)
162 bot_join_after_player
1 If nonzero, bots wait until a player joins before entering the game.
163 bot_join_delay
0 Prevents bots from joining the server for this many seconds after a map change.
164 bot_join_team
0 Determines the team bots will join into. Allowed values
165 bot_kick
cmd bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
166 bot_kill
cmd bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
167 bot_knives_only
cmd Restricts the bots to only using knives
168 bot_loadout
0 bots are given these items at round start
169 bot_mimic
0
170 bot_mimic_yaw_offset
180
171 bot_pistols_only
cmd Restricts the bots to only using pistols
172 bot_prefix
0 This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
173 bot_profile_db
0 The filename from which bot profiles will be read.
174 bot_quota
0 Determines the total number of bots in the game.
175 bot_quota_mode
0 Determines the type of quota. Allowed values
176 bot_show_battlefront
0 Show areas where rushing players will initially meet.
177 bot_show_nav
0 For internal testing purposes.
178 bot_show_occupy_time
0 Show when each nav area can first be reached by each team.
179 bot_snipers_only
cmd Restricts the bots to only using sniper rifles
180 bot_stop
0 If nonzero, immediately stops all bot processing.
181 bot_traceview
0 For internal testing purposes.
182 bot_walk
0 If nonzero, bots can only walk, not run.
183 bot_zombie
0 If nonzero, bots will stay in idle mode and not attack.
184 box
cmd Draw a debug box.
185 +break
cmd
186 -break
cmd
187 breakable_disable_gib_limit
0
188 breakable_multiplayer
1
189 buddha
cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
190 budget_averages_window
30 number of frames to look at when figuring out average frametimes
191 budget_background_alpha
128 how translucent the budget panel is
192 budget_bargraph_background_alp
ha
128 how translucent the budget panel is
193 budget_bargraph_range_ms
16 budget bargraph range in milliseconds
194 budget_history_numsamplesvisib
le
100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
195 budget_history_range_ms
66 budget history range in milliseconds
196 budget_panel_bottom_of_history
_fraction
0 number between 0 and 1
197 budget_panel_height
384 height in pixels of the budget panel
198 budget_panel_width
512 width in pixels of the budget panel
199 budget_panel_x
0 number of pixels from the left side of the game screen to draw the budget panel
200 budget_panel_y
50 number of pixels from the top side of the game screen to draw the budget panel
201 budget_peaks_window
30 number of frames to look at when figuring out peak frametimes
202 budget_show_averages
0 enable/disable averages in the budget panel
203 budget_show_history
0 turn history graph off and on. . good to turn off on low end
204 budget_show_peaks
1 enable/disable peaks in the budget panel
205 bug
cmd Show/hide the bug reporting UI.
206 bug_swap
cmd Automatically swaps the current weapon for the bug bait and back again.
207 bugreporter_includebsp
1 Include .bsp for internal bug submissions.
208 buildcubemaps
cmd Rebuild cubemaps.
209 building_cubemaps
0
210 buyequip
cmd Show equipment buy menu
211 buymenu
cmd Show main buy menu
212 c_maxdistance
200
213 c_maxpitch
90
214 c_maxyaw
135
215 c_mindistance
30
216 c_minpitch
0
217 c_minyaw
-135
218 c_orthoheight
100
219 c_orthowidth
100
220 cache_print
cmd Print out contents of cache memory. Optionally use cache_set_print_section
221 cache_print_lru
cmd Print out contents of cache memory. Optionally use cache_set_print_section
222 cache_print_summary
cmd Print out a summary contents of cache memory.
223 cache_set_print_section
0
224 cam_command
0
225 cam_idealdist
64
226 cam_idealpitch
0
227 cam_idealyaw
90
228 cam_snapto
0
229 +camdistance
cmd
230 -camdistance
cmd
231 +camin
cmd
232 -camin
cmd
233 +cammousemove
cmd
234 -cammousemove
cmd
235 camortho
cmd Switch to orthographic camera.
236 +camout
cmd
237 -camout
cmd
238 +campitchdown
cmd
239 -campitchdown
cmd
240 +campitchup
cmd
241 -campitchup
cmd
242 +camyawleft
cmd
243 -camyawleft
cmd
244 +camyawright
cmd
245 -camyawright
cmd
246 cancelselect
cmd
247 cast_hull
cmd Tests hull collision detection
248 cast_ray
cmd Tests collision detection
249 cc_captiontrace
1 Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
250 cc_emit
cmd Emits a closed caption
251 cc_lang
0 Current close caption language (emtpy = use game UI language)
252 cc_linger_time
1 Close caption linger time.
253 cc_lookup_crc
cmd For tracking down missing CC token strings
254 cc_predisplay_time
0 Close caption delay before showing caption.
255 cc_sentencecaptionnorepeat
4 How often a sentence can repeat.
256 cc_subtitles
0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
257 cd
cmd Play or stop a cd track.
258 centerview
cmd
259 ch_createairboat
cmd Spawn airboat in front of the player.
260 ch_createjeep
cmd Spawn jeep in front of the player.
261 changelevel
cmd Change server to the specified map
262 changelevel2
cmd Transition to the specified map in single player
263 chooseteam
cmd Choose a new team
264 cl_allowdownload
1 Client downloads customization files
265 cl_allowupload
1 Client uploads customization files
266 cl_anglespeedkey
0
267 cl_animationinfo
cmd Hud element to examine.
268 cl_autobuy
0 The order in which autobuy will attempt to purchase items
269 cl_autohelp
1 Auto-help
270 cl_autowepswitch
0 Automatically switch to picked up weapons (if more powerful)
271 cl_backspeed
400
272 cl_bob
0
273 cl_bobcycle
0
274 cl_bobup
0
275 cl_buy_favorite
cmd Purchase a favorite weapon/equipment loadout
276 cl_buy_favorite_nowarn
0 Skips the error prompt when saving an invalid buy favorite
277 cl_buy_favorite_quiet
0 Skips the prompt when saving a buy favorite in the buy menu
278 cl_buy_favorite_reset
cmd Reset favorite loadouts to the default
279 cl_buy_favorite_set
cmd Saves the current loadout as a favorite
280 cl_c4dynamiclight
0 Draw dynamic light when planted c4 flashes
281 cl_c4progressbar
1 Draw progress bar when defusing the C4
282 cl_class
0 Default class when joining a game
283 cl_clock_correction
1 Enable/disable clock correction on the client.
284 cl_clock_correction_adjustment
_max_amount
200 Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
285 cl_clock_correction_adjustment
_max_offset
90 As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
286 cl_clock_correction_adjustment
_min_offset
10 If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
287 cl_clock_correction_force_serv
er_tick
999 Force clock correction to match the server tick + this offset (-999 disables it).
288 cl_clock_showdebuginfo
0 Show debugging info about the clock drift.
289 cl_clockdrift_max_ms
150 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
290 cl_cmdbackup
0 For each command packet, how many additional history commands are sent ( helps in case of packet loss )
291 cl_cmdrate
100 Max number of command packets sent to server per second
292 cl_crosshairalpha
200
293 cl_crosshaircolor
3
294 cl_crosshairscale
1800
295 cl_crosshairusealpha
0
296 cl_customsounds
0 Enable customized player sound playback
297 cl_demoviewoverride
0 Override view during demo playback
298 cl_detail_avoid_force
0 force with which to avoid players ( in units, percentage of the width of the detail sprite )
299 cl_detail_avoid_radius
0 radius around detail sprite to avoid players
300 cl_detail_avoid_recover_speed
0 how fast to recover position after avoiding players
301 cl_detail_max_sway
0 Amplitude of the detail prop sway
302 cl_detaildist
1200
303 cl_detailfade
400
304 cl_downloadfilter
0 Determines which files can be downloaded from the server (all, none, nosounds)
305 cl_drawhud
1 Enable the rendering of the hud
306 cl_drawleaf
-1
307 cl_drawmaterial
0 Draw a particular material over the frame
308 cl_drawmonitors
1
309 cl_drawshadowtexture
0
310 cl_dynamiccrosshair
1
311 cl_ejectbrass
1
312 cl_ent_absbox
cmd Displays the client's absbox for the entity under the crosshair.
313 cl_ent_bbox
cmd Displays the client's bounding box for the entity under the crosshair.
314 cl_ent_rbox
cmd Displays the client's render box for the entity under the crosshair.
315 cl_entityreport
0 For debugging, draw entity states to console
316 cl_extrapolate
1 Enable/disable extrapolation if interpolation history runs out.
317 cl_extrapolate_amount
0 Set how many seconds the client will extrapolate entities for.
318 cl_flushentitypacket
0 For debugging. Force the engine to flush an entity packet.
319 cl_forcepreload
1 Whether we should force preloading.
320 cl_forwardspeed
400
321 cl_fullupdate
cmd Forces the server to send a full update packet
322 cl_idealpitchscale
0
323 cl_ignorepackets
0 Force client to ignore packets (for debugging).
324 cl_interp
0 Interpolate object positions starting this many seconds in past
325 cl_interp_all
0 Disable interpolation list optimizations.
326 cl_interp_npcs
0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
327 cl_interpolate
1 Interpolate entities on the client.
328 cl_lagcomp_errorcheck
0 Player index of other player to check for position errors.
329 cl_lagcompensation
1 Perform server side lag compensation of weapon firing events.
330 cl_left_hand_ik
0 Attach player's left hand to rifle with IK.
331 cl_leveloverview
0
332 cl_leveloverviewmarker
0
333 cl_localnetworkbackdoor
1 Enable network optimizations for single player games.
334 cl_locationalpha
150
335 cl_logofile
0 Spraypoint logo decal.
336 cl_maxrenderable_dist
3000 Max distance from the camera at which things will be rendered
337 cl_min_ct
1 Controls which CT model is used when cl_minmodels is set.
338 cl_min_t
1 Controls which Terrorist model is used when cl_minmodels is set.
339 cl_minmodels
1 Uses one player model for each team.
340 cl_mouseenable
1
341 cl_mouselook
1 Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
342 cl_observercrosshair
1
343 cl_overdraw_test
0
344 cl_panelanimation
cmd Shows panel animation variables
345 cl_particleeffect_aabb_buffer
2 Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
346 cl_pclass
0 Dump entity by prediction classname.
347 cl_pdump
-1 Dump info about this entity to screen.
348 cl_phys_props_enable
1 Disable clientside physics props (must be set before loading a level).
349 cl_phys_props_max
300 Maximum clientside physic props
350 cl_phys_timescale
1 Sets the scale of time for client-side physics (ragdolls)
351 cl_pitchdown
89
352 cl_pitchspeed
225
353 cl_pitchup
89
354 cl_precacheinfo
cmd Show precache info (client).
355 cl_pred_optimize
2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
356 cl_predict
1 Perform client side prediction.
357 cl_predictionlist
0 Show which entities are predicting
358 cl_predictweapons
1 Perform client side prediction of weapon effects.
359 cl_radaralpha
200
360 cl_radartype
0
361 cl_ragdoll_collide
0
362 cl_ragdoll_physics_enable
1 Enable/disable ragdoll physics.
363 cl_rebuy
0 The order in which rebuy will attempt to repurchase items
364 cl_removedecals
cmd Remove the decals from the entity under the crosshair.
365 cl_resend
6 Delay in seconds before the client will resend the 'connect' attempt
366 cl_righthand
1 Use right-handed view models.
367 cl_scalecrosshair
1
368 cl_SetupAllBones
0
369 cl_show_splashes
1
370 cl_showanimstate
-1 Show the (client) animation state for the specified entity (-1 for none).
371 cl_showanimstate_log
0 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
372 cl_ShowBoneSetupEnts
0 Show which entities are having their bones setup each frame.
373 cl_showents
cmd Dump entity list to console.
374 cl_showerror
0 Show prediction errors, 2 for above plus detailed field deltas.
375 cl_showevents
0 Print event firing info in the console
376 cl_showfps
0 Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
377 cl_showpausedimage
1 Show the 'Paused' image when game is paused.
378 cl_showpluginmessages
1 Allow plugins to display messages to you
379 cl_showpos
0 Draw current position at top of screen
380 cl_ShowSunVectors
0
381 cl_showtextmsg
1 Enable/disable text messages printing on the screen.
382 cl_sidespeed
400
383 cl_slist
10 Number of seconds to wait for server ping responses when checking for server on your lan
384 cl_smooth
1 Smooth view/eye origin after prediction errors
385 cl_smoothtime
0 Smooth client's view after prediction error over this many seconds
386 cl_soundemitter_flush
cmd Flushes the sounds.txt system (client only)
387 cl_soundfile
0 Jingle sound file.
388 cl_soundscape_flush
cmd Flushes the client side soundscapes
389 cl_soundscape_printdebuginfo
cmd print soundscapes
390 cl_spec_mode
4 spectator mode
391 cl_sun_decay_rate
0
392 cl_team
0 Default team when joining a game
393 cl_timeout
30 After this many seconds without receiving a packet from the server, the client will disconnect itself
394 cl_updaterate
101 Number of packets per second of updates you are requesting from the server
395 cl_upspeed
320
396 cl_view
cmd Set the view entity index.
397 cl_winddir
0 Weather effects wind direction angle
398 cl_windspeed
0 Weather effects wind speed scalar
399 cl_wpn_sway_interp
0
400 cl_wpn_sway_scale
1
401 cl_yawspeed
210
402 clear
cmd Clear all console output.
403 clear_debug_overlays
cmd clears debug overlays
404 clientport
27005 Host game client port
405 closecaption
0 Enable close captioning.
406 cmd
cmd Forward command to server.
407 collision_shake_amp
0
408 collision_shake_freq
0
409 collision_shake_time
0
410 colorcorrectionui
cmd Show/hide the color correction tools UI.
411 +commandermousemove
cmd
412 -commandermousemove
cmd
413 commentary
0 Desired commentary mode state.
414 commentary_available
0 Automatically set by the game when a commentary file is available for the current map.
415 commentary_cvarsnotchanging
cmd
416 commentary_finishnode
cmd
417 commentary_firstrun
0
418 commentary_testfirstrun
cmd
419 con_drawnotify
1 Disables drawing of notification area (for taking screenshots).
420 con_enable
1 Allows the console to be activated.
421 con_notifytime
8 How long to display recent console text to the upper part of the game window
422 con_nprint_bgalpha
50 Con_NPrint background alpha.
423 con_nprint_bgborder
5 Con_NPrint border size.
424 con_trace
0 Print console text to low level printout.
425 condump
cmd dump the text currently in the console to condumpXX.log
426 connect
cmd Connect to specified server.
427 contimes
8 Number of console lines to overlay for debugging.
428 coop
0 Cooperative play.
429 CreateHairball
cmd
430 CreatePredictionError
cmd Create a prediction error
431 creditsdone
cmd
432 crosshair
1
433 cs_make_vip
cmd Marks a player as the VIP
434 cs_ShowStateTransitions
-2 cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
435 cvarlist
cmd Show the list of convars/concommands.
436 deathmatch
1 Running a deathmatch server.
437 debug_physimpact
0
438 decalfrequency
10
439 default_fov
90
440 demo_debug
0 Demo debug info.
441 demo_fastforwardfinalspeed
20 Go this fast when starting to hold FF button.
442 demo_fastforwardramptime
5 How many seconds it takes to get to full FF speed.
443 demo_fastforwardstartspeed
2 Go this fast when starting to hold FF button.
444 demo_gototick
cmd Skips to a tick in demo.
445 demo_interpolateview
1 Do view interpolation during dem playback.
446 demo_pause
cmd Pauses demo playback.
447 demo_pauseatservertick
0 Pauses demo playback at server tick
448 demo_quitafterplayback
0 Quits game after demo playback.
449 demo_recordcommands
1 Record commands typed at console into .dem files.
450 demo_resume
cmd Resumes demo playback.
451 demo_timescale
cmd Sets demo replay speed.
452 demo_togglepause
cmd Toggles demo playback.
453 demolist
cmd Print demo sequence list.
454 demos
cmd Demo demo file sequence.
455 demoui
cmd Show/hide the demo player UI.
456 developer
0 Show developer messages.
457 devshots_nextmap
cmd Used by the devshots system to go to the next map in the devshots maplist.
458 devshots_screenshot
cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
459 differences
cmd Show all convars which are not at their default values.
460 disconnect
cmd Disconnect game from server.
461 disp_dynamic
0
462 disp_modlimit
80
463 disp_modlimit_down
20
464 disp_modlimit_up
80
465 disp_numiterations
1
466 dispcoll_drawplane
0
467 displaysoundlist
0
468 drawcross
cmd Draws a cross at the given location Arguments
469 drawline
cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments
470 drawradar
cmd Draws HUD radar
471 dsp_automatic
0
472 dsp_db_min
80
473 dsp_db_mixdrop
0
474 dsp_dist_max
1440
475 dsp_dist_min
0
476 dsp_enhance_stereo
0
477 dsp_facingaway
0
478 dsp_mix_max
0
479 dsp_mix_min
0
480 dsp_off
0
481 dsp_player
0
482 dsp_reload
cmd
483 dsp_room
0
484 dsp_slow_cpu
0
485 dsp_spatial
40
486 dsp_speaker
50
487 dsp_vol_2ch
1
488 dsp_vol_4ch
0
489 dsp_vol_5ch
0
490 dsp_volume
1
491 dsp_water
14
492 dti_flush
cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
493 dtwarning
0 Print data table warnings?
494 dtwatchent
-1 Watch this entities data table encoding.
495 dtwatchvar
0 Watch the named variable.
496 +duck
cmd
497 -duck
cmd
498 dump_globals
cmd Dump all global entities/states
499 dump_panels
cmd Dump Panel Tree
500 dump_terrain
cmd Dump physics info about virtual terrains
501 dump_terrain
cmd Dump physics info about virtual terrains
502 dumpstringtables
cmd Print string tables to console.
503 echo
cmd Echo text to console.
504 editdemo
cmd Edit a recorded demo file (.dem ).
505 editor_toggle
cmd Disables the simulation and returns focus to the editor
506 endmovie
cmd Stop recording movie frames.
507 endround
cmd End the current round.
508 english
1 If set to 1, running the english language set of assets.
509 ent_absbox
cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
510 ent_attachments
cmd Displays the attachment points on an entity. Arguments
511 ent_bbox
cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
512 ent_debugkeys
0
513 ent_dump
cmd Usage
514 ent_fire
cmd Usage
515 ent_info
cmd Usage
516 ent_messages
cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
517 ent_messages_draw
0 Visualizes all entity input/output activity.
518 ent_name
cmd
519 ent_pause
cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
520 ent_pivot
cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments
521 ent_rbox
cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
522 ent_remove
cmd Removes the given entity(s) Arguments
523 ent_remove_all
cmd Removes all entities of the specified type Arguments
524 ent_setname
cmd Sets the targetname of the given entity(s) Arguments
525 ent_show_response_criteria
cmd Print, to the console, an entity's current criteria set used to select responses. Arguments
526 ent_step
cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
527 ent_text
cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments
528 envmap
cmd
529 escape
cmd Escape key pressed.
530 exec
cmd Execute script file.
531 exit
cmd Exit the engine.
532 fadein
cmd fadein {time r g b}
533 fadeout
cmd fadeout {time r g b}
534 filesystem_buffer_size
0 Size of per file buffers. 0 for none
535 find
cmd Find concommands with the specified string in their name/help text.
536 fire_absorbrate
3
537 fire_dmgbase
1
538 fire_dmginterval
1
539 fire_dmgscale
0
540 fire_extabsorb
5
541 fire_extscale
12
542 fire_growthrate
1
543 fire_heatscale
1
544 fire_incomingheatscale
0
545 fire_maxabsorb
50
546 firetarget
cmd
547 firstperson
cmd Switch to firstperson camera.
548 fish_debug
0 Show debug info for fish
549 fish_dormant
0 Turns off interactive fish behavior. Fish become immobile and unresponsive.
550 flex_expression
0
551 flex_looktime
5
552 flex_maxawaytime
1
553 flex_maxplayertime
7
554 flex_minawaytime
0
555 flex_minplayertime
5
556 flex_rules
1 Allow flex animation rules to run.
557 flex_smooth
1 Applies smoothing/decay curve to flex animation controller changes.
558 flex_talk
0
559 flush
cmd Flush cache memory.
560 flush_unlocked
cmd Flush unlocked cache memory.
561 fog_color
-1
562 fog_colorskybox
-1
563 fog_enable
1
564 fog_enable_water_fog
1
565 fog_enableskybox
1
566 fog_end
-1
567 fog_endskybox
-1
568 fog_override
0
569 fog_start
-1
570 fog_startskybox
-1
571 force_centerview
cmd
572 +forward
cmd
573 -forward
cmd
574 fov
cmd Change players FOV
575 fps_max
300 Frame rate limiter
576 free_pass_peek_debug
0
577 fs_printopenfiles
cmd Show all files currently opened by the engine.
578 fs_warning_level
cmd Set the filesystem warning level.
579 func_break_max_pieces
15
580 func_breakdmg_bullet
0
581 func_breakdmg_club
1
582 func_breakdmg_explosive
1
583 g_debug_angularsensor
0
584 g_debug_doors
0
585 g_debug_ragdoll_removal
0
586 g_debug_ragdoll_visualize
0
587 g_debug_trackpather
0
588 g_debug_transitions
0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
589 g_debug_vehiclebase
0
590 g_debug_vehicledriver
0
591 g_debug_vehicleexit
0
592 g_debug_vehiclesound
0
593 g_jeepexitspeed
100
594 g_Language
0
595 g_ragdoll_fadespeed
600
596 g_ragdoll_lvfadespeed
100
597 g_ragdoll_maxcount
8
598 gameui_activate
cmd
599 gameui_allowescape
cmd
600 gameui_hide
cmd
601 gameui_preventescape
cmd
602 getpos
cmd dump position and angles to the console
603 give
cmd Give item to player. Arguments
604 gl_clear
0
605 global_set
cmd global_set <globalname> <state>
606 god
cmd Toggle. Player becomes invulnerable.
607 +graph
cmd
608 -graph
cmd
609 -grenade1
cmd
610 +grenade1
cmd
611 -grenade2
cmd
612 +grenade2
cmd
613 groundlist
cmd Display ground entity list <index>
614 heartbeat
cmd
615 help
cmd Find help about a convar/concommand.
616 hideconsole
cmd Hide the console.
617 hidehud
0
618 hidepanel
cmd Hides a viewport panel <name>
619 hideradar
cmd Hides HUD radar
620 hl2_episodic
0
621 host_framerate
0 Set to lock per-frame time elapse.
622 host_limitlocal
0 Apply cl_cmdrate and cl_updaterate to loopback connection
623 host_map
0 Current map name.
624 host_profile
0
625 host_runofftime
cmd Run off some time without rendering/updating sounds
626 host_showcachemiss
0 Print a debug message when the client or server cache is missed.
627 host_sleep
0 Force the host to sleep a certain number of milliseconds each frame.
628 host_speeds
0 Show general system running times.
629 host_timescale
1 Prescale the clock by this amount.
630 host_writeconfig
cmd Store current settings to config.cfg (or specified .cfg file).
631 hostage_debug
0 Show hostage AI debug information
632 hostname
0 Hostname for server.
633 hostport
27015 Host game server port
634 hud_autoreloadscript
0 Automatically reloads the animation script each time one is ran
635 hud_centerid
1
636 hud_classautokill
1 Automatically kill player after choosing a new playerclass.
637 hud_deathnotice_time
6
638 hud_drawhistory_time
5
639 hud_fastswitch
1
640 hud_jeephint_numentries
10
641 hud_reloadscheme
cmd Reloads hud layout and animation scripts.
642 hud_saytext_time
12
643 hud_showtargetid
1
644 hurtme
cmd Hurts the player. Arguments
645 impulse
cmd
646 incrementvar
cmd Increment specified convar value.
647 invnext
cmd
648 invprev
cmd
649 ip
0 Overrides IP for multihomed hosts
650 +jlook
cmd
651 -jlook
cmd
652 joy_advanced
0
653 joy_advaxisr
0
654 joy_advaxisu
0
655 joy_advaxisv
0
656 joy_advaxisx
0
657 joy_advaxisy
0
658 joy_advaxisz
0
659 joy_autosprint
0 Automatically sprint when moving with an analog joystick
660 joy_diagonalpov
0 POV manipulator operates on diagonal axes, too.
661 joy_forwardsensitivity
-1
662 joy_forwardthreshold
0
663 joy_name
0
664 joy_pitchsensitivity
1
665 joy_pitchthreshold
0
666 joy_sidesensitivity
-1
667 joy_sidethreshold
0
668 joy_wingmanwarrier_centerhack
0 Wingman warrior centering hack.
669 joy_wingmanwarrier_turnhack
0 Wingman warrior hack related to turn axes.
670 joy_yawsensitivity
-1
671 joy_yawthreshold
0
672 joyadvancedupdate
cmd
673 joystick
0
674 jpeg
cmd Take a jpeg screenshot
675 jpeg_quality
90 jpeg screenshot quality.
676 +jump
cmd
677 -jump
cmd
678 kdtree_test
cmd Tests spatial partition for entities queries.
679 key_findbinding
cmd Find key bound to specified command string.
680 key_listboundkeys
cmd List bound keys with bindings.
681 key_updatelayout
cmd Updates game keyboard layout to current windows keyboard setting.
682 kick
cmd Kick a player by name.
683 kickid
cmd Kick a player by userid or uniqueid, with a message.
684 kill
cmd kills the player
685 killserver
cmd Shutdown the server.
686 +klook
cmd
687 -klook
cmd
688 lastinv
cmd
689 +left
cmd
690 -left
cmd
691 light_crosshair
cmd Show texture color at crosshair
692 linefile
cmd Parses map leak data from .lin file
693 list
cmd List cached servers.
694 listdemo
cmd List demo file contents.
695 listid
cmd Lists banned users.
696 listip
cmd List IP addresses on the ban list.
697 listmodels
cmd List loaded models.
698 load
cmd Load a saved game.
699 lod_Enable
1
700 lod_TransitionDist
800
701 log
cmd Enables logging to file, console, and udp < on | off >.
702 logaddress_add
cmd Set address and port for remote host <ip
703 logaddress_del
cmd Remove address and port for remote host <ip
704 logaddress_delall
cmd Remove all udp addresses being logged to
705 logaddress_list
cmd List all addresses currently being used by logaddress.
706 +lookdown
cmd
707 -lookdown
cmd
708 lookspring
0
709 lookstrafe
0
710 +lookup
cmd
711 -lookup
cmd
712 lservercfgfile
0
713 m_customaccel
0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula
714 m_customaccel_exponent
1 Mouse move is raised to this power before being scaled by scale factor.
715 m_customaccel_max
0 Max mouse move scale factor, 0 for no limit
716 m_customaccel_scale
0 Custom mouse acceleration value.
717 m_filter
0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
718 m_forward
1 Mouse forward factor.
719 m_mouseaccel1
0 Windows mouse acceleration initial threshold (2x movement).
720 m_mouseaccel2
0 Windows mouse acceleration secondary threshold (4x movement).
721 m_mousespeed
1 Windows mouse speed factor (range 1 to 20).
722 m_pitch
0 Mouse pitch factor.
723 m_side
0 Mouse side factor.
724 m_yaw
0 Mouse yaw factor.
725 map
cmd Start playing on specified map.
726 map_background
cmd Runs a map as the background to the main menu.
727 map_commentary
cmd Start playing, with commentary, on a specified map.
728 map_edit
cmd
729 map_noareas
0 Disable area to area connection testing.
730 map_setbombradius
cmd Sets the bomb radius for the map.
731 map_showbombradius
cmd Shows bomb radius from the center of each bomb site and planted bomb.
732 map_showspawnpoints
cmd Shows player spawn points (red=invalid)
733 mapcyclefile
0
734 maps
cmd Displays list of maps.
735 mat_antialias
0
736 mat_autoexposure_max
2
737 mat_autoexposure_min
0
738 mat_bloomamount_rate
0
739 mat_bloomscale
1
740 mat_bufferprimitives
1
741 mat_bumpbasis
0
742 mat_bumpmap
1
743 mat_camerarendertargetoverlays
ize
128
744 mat_clipz
1
745 mat_compressedtextures
1
746 mat_configcurrent
cmd show the current video control panel config for the material system
747 mat_crosshair
cmd
748 mat_debug
cmd
749 mat_debug_autoexposure
0
750 mat_debug_postprocessing_effec
ts
0
751 mat_debug_process_halfscreen
0
752 mat_debugalttab
0
753 mat_debugdepth
0
754 mat_debugdepthmode
0
755 mat_debugdepthval
128
756 mat_debugdepthvalmax
256
757 mat_depthbias_decal
-262144
758 mat_depthbias_normal
0
759 mat_diffuse
1
760 mat_disable_bloom
0
761 mat_drawflat
0
762 mat_drawwater
1
763 mat_dxlevel
81
764 mat_dynamic_tonemapping
1
765 mat_edit
cmd
766 mat_envmapsize
128
767 mat_envmaptgasize
32
768 mat_fastnobump
0
769 mat_fastspecular
1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
770 mat_fillrate
0
771 mat_filterlightmaps
1
772 mat_filtertextures
1
773 mat_force_bloom
0
774 mat_force_tonemap_scale
0
775 mat_forceaniso
1
776 mat_forcedynamic
0
777 mat_forcehardwaresync
1
778 mat_forcemanagedtextureintohar
dware
0
779 mat_frame_sync_enable
1
780 mat_frame_sync_force_texture
0 Force frame syncing to lock a managed texture.
781 mat_framebuffercopyoverlaysize
128
782 mat_fullbright
0
783 mat_hdr_enabled
0
784 mat_hdr_level
0 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
785 mat_hdr_manual_tonemap_rate
1
786 mat_hdr_tonemapscale
1
787 mat_hdr_tonemapscale_max
16
788 mat_hdroverbrightrange
16
789 mat_hsv
0
790 mat_info
cmd Shows material system info
791 mat_leafvis
0 Draw wireframe of current leaf
792 mat_levelflush
1
793 mat_loadtextures
1
794 mat_luxels
0
795 mat_maxframelatency
1
796 mat_measurefillrate
0
797 mat_mipmaptextures
1
798 mat_monitorgamma
2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
799 mat_norendering
0
800 mat_normalmaps
0
801 mat_normals
0
802 mat_parallaxmap
0
803 mat_picmip
0
804 mat_proxy
0
805 mat_reducefillrate
0
806 mat_reloadallmaterials
cmd
807 mat_reloadmaterial
cmd
808 mat_reloadtextures
cmd
809 mat_reversedepth
0
810 mat_savechanges
cmd saves current video configuration to the registry
811 mat_setvideomode
cmd sets the width, height, windowed state of the material system
812 mat_shadowstate
1
813 mat_show_ab_hdr
0
814 mat_show_histogram
0
815 mat_show_texture_memory_usage
0 Display the texture memory usage on the HUD.
816 mat_showcamerarendertarget
0
817 mat_showenvmapmask
0
818 mat_showframebuffertexture
0
819 mat_showlightmapcomponent
0 0
820 mat_showlightmappage
-1
821 mat_showlowresimage
0
822 mat_showmaterials
cmd Show materials.
823 mat_showmaterialsverbose
cmd
824 mat_showmiplevels
0
825 mat_showtextures
cmd Show textures.
826 mat_showwatertextures
0
827 mat_slopescaledepthbias_decal
0
828 mat_slopescaledepthbias_normal
0
829 mat_softwarelighting
0
830 mat_softwareskin
0
831 mat_specular
1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
832 mat_spewvertexandpixelshaders
cmd print all vertex and pixel shaders currently loaded to the console
833 mat_stub
0
834 mat_suppress
cmd Supress a material from drawing
835 mat_surfaceid
0
836 mat_surfacemat
0
837 mat_texture_limit
-1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
838 -mat_texture_list
cmd
839 +mat_texture_list
cmd
840 mat_texture_list
0 For debugging, show a list of used textures per frame
841 mat_texture_list_all
0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
842 mat_texturelist_directories
0
843 mat_texturelist_files
1
844 mat_tonemapping_occlusion_use_
stencil
1
845 mat_trilinear
1
846 mat_viewportscale
1
847 mat_vsync
0 Force sync to vertical retrace
848 mat_wateroverlaysize
128
849 mat_wireframe
0
850 mat_yuv
0
851 maxplayers
cmd Change the maximum number of players allowed on this server.
852 mem_dumpstats
0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
853 mem_force_flush
0 Force cache flush of unlocked resources on every alloc
854 memory
cmd Print memory stats.
855 menuselect
cmd
856 minisave
cmd Saves game (for current level only!)
857 mod_forcedata
1 Forces all model file data into cache on model load.
858 mod_load_async
0
859 mod_test_mesh_not_available
0
860 mod_test_not_available
0
861 mod_test_verts_not_available
0
862 mod_trace_load
0
863 motdfile
0 The MOTD file to load.
864 +movedown
cmd
865 -movedown
cmd
866 +moveleft
cmd
867 -moveleft
cmd
868 +moveright
cmd
869 -moveright
cmd
870 +moveup
cmd
871 -moveup
cmd
872 mp3
cmd Show/hide mp3 player UI.
873 mp_allowNPCs
1
874 mp_allowspectators
1 toggles whether the server allows spectator mode or not
875 mp_autocrosshair
1
876 mp_autokick
1 Kick idle/team-killing players
877 mp_autoteambalance
1
878 mp_buytime
1 How many minutes after round start players can buy items for.
879 mp_c4timer
45 how long from when the C4 is armed until it blows
880 mp_chattime
10 amount of time players can chat after the game is over
881 mp_decals
30
882 mp_defaultteam
0
883 mp_disable_autokick
cmd Prevents a userid from being auto-kicked
884 mp_facefronttime
3 After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
885 mp_fadetoblack
0 fade a player's screen to black when he dies
886 mp_falldamage
0
887 mp_feetyawrate
720 How many degrees per second that we can turn our feet or upper body.
888 mp_flashlight
0
889 mp_footsteps
1
890 mp_forcecamera
0 Restricts spectator modes for dead players
891 mp_forcerespawn
1
892 mp_fraglimit
0
893 mp_freezetime
6 how many seconds to keep players frozen when the round starts
894 mp_friendlyfire
0
895 mp_hostagepenalty
13 Terrorist are kicked for killing too much hostages
896 mp_humanteam
0 Restricts human players to a single team {any, CT, T}
897 mp_ik
1 Use IK on in-place turns.
898 mp_limitteams
2 Max # of players 1 team can have over another (0 disables check)
899 mp_logdetail
0 Logs attacks. Values are
900 mp_maxrounds
0 max number of rounds to play before server changes maps
901 mp_playerid
0 Controls what information player see in the status bar
902 mp_playerid_delay
0 Number of seconds to delay showing information in the status bar
903 mp_playerid_hold
0 Number of seconds to keep showing old information in the status bar
904 mp_restartgame
0 If non-zero, game will restart in the specified number of seconds
905 mp_roundtime
5 How many minutes each round takes.
906 mp_spawnprotectiontime
5 Kick players who team-kill within this many seconds of a round restart.
907 mp_startmoney
800 amount of money each player gets when they reset
908 mp_teamlist
0
909 mp_teamoverride
1
910 mp_teamplay
0
911 mp_timelimit
0 game time per map in minutes
912 mp_tkpunish
0 Will a TK'er be punished in the next round? {0=no, 1=yes}
913 mp_weaponstay
0
914 mp_winlimit
0 max number of rounds one team can win before server changes maps
915 muzzleflash_light
0
916 name
0 Current user name
917 nav_analyze
cmd Re-analyze the current Navigation Mesh and save it to disk.
918 nav_area_bgcolor
0 RGBA color to draw as the background color for nav areas while editing.
919 nav_avoid
cmd Toggles the 'avoid this area when possible' flag used by the AI system.
920 nav_begin_area
cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
921 nav_build_ladder
cmd Attempts to build a nav ladder on the climbable surface under the cursor.
922 nav_check_connectivity
cmd Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
923 nav_check_file_consistency
cmd Scans the maps directory and reports any missing/out-of-date navigation files.
924 nav_check_floor
cmd Updates the blocked/unblocked status for every nav area.
925 nav_clear_walkable_marks
cmd Erase any previously placed walkable positions.
926 nav_compress_id
cmd Re-orders area and ladder ID's so they are continuous.
927 nav_connect
cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
928 nav_coplanar_slope_limit
0
929 nav_corner_adjust_adjacent
18 radius used to raise/lower corners in nearby areas when raising/lowering corners.
930 nav_corner_lower
cmd Lower the selected corner of the currently marked Area.
931 nav_corner_place_on_ground
cmd Places the selected corner of the currently marked Area on the ground.
932 nav_corner_raise
cmd Raise the selected corner of the currently marked Area.
933 nav_corner_select
cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
934 nav_create_place_on_ground
0 If true, nav areas will be placed flush with the ground when created by hand.
935 nav_crouch
cmd Toggles the 'must crouch in this area' flag used by the AI system.
936 nav_delete
cmd Deletes the currently highlighted Area.
937 nav_disconnect
cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
938 nav_dont_hide
cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
939 nav_edit
0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
940 nav_end_area
cmd Defines the second corner of a new Area or Ladder and creates it.
941 nav_generate
cmd Generate a Navigation Mesh for the current map and save it to disk.
942 nav_generate_incremental
cmd Generate a Navigation Mesh for the current map and save it to disk.
943 nav_jump
cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
944 nav_ladder_flip
cmd Flips the selected ladder's direction.
945 nav_load
cmd Loads the Navigation Mesh for the current map.
946 nav_make_sniper_spots
cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
947 nav_mark
cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
948 nav_mark_unnamed
cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
949 nav_mark_walkable
cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
950 nav_merge
cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
951 nav_no_hostages
cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
952 nav_no_jump
cmd Toggles the 'dont jump in this area' flag used by the AI system.
953 nav_place_floodfill
cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
954 nav_place_list
cmd Lists all place names used in the map.
955 nav_place_pick
cmd Sets the current Place to the Place of the Area under the cursor.
956 nav_place_replace
cmd Replaces all instances of the first place with the second place.
957 nav_precise
cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
958 nav_quicksave
0 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
959 nav_remove_unused_jump_areas
cmd Removes jump areas with at most 1 connection to a ladder or non-jump area.
960 nav_restart_after_analysis
1 When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
961 nav_run
cmd Toggles the 'traverse this area by running' flag used by the AI system.
962 nav_save
cmd Saves the current Navigation Mesh to disk.
963 nav_set_place_mode
cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
964 nav_show_approach_points
0 Show Approach Points in the Navigation Mesh.
965 nav_show_area_info
0 Duration in seconds to show nav area ID and attributes while editing
966 nav_show_danger
0 Show current 'danger' levels.
967 nav_show_ladder_bounds
cmd Draws the bounding boxes of all func_ladders in the map.
968 nav_show_nodes
0
969 nav_show_player_counts
0 Show current player counts in each area.
970 nav_slope_limit
0 The ground unit normal's Z component must be greater than this for nav areas to be generated.
971 nav_snap_to_grid
0 Snap to the nav generation grid when creating new nav areas
972 nav_splice
cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
973 nav_split
cmd To split an Area into two, align the split line using your cursor and invoke the split command.
974 nav_split_place_on_ground
0 If true, nav areas will be placed flush with the ground when split.
975 nav_stand
cmd Toggles the 'stand while hiding' flag used by the AI system.
976 nav_stop
cmd Toggles the 'must stop when entering this area' flag used by the AI system.
977 nav_strip
cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
978 nav_toggle_place_mode
cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
979 nav_toggle_place_painting
cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
980 nav_transient
cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
981 nav_unmark
cmd Clears the marked Area or Ladder.
982 nav_update_blocked
cmd Updates the blocked/unblocked status for every nav area.
983 nav_use_place
cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
984 nav_walk
cmd Toggles the 'traverse this area by walking' flag used by the AI system.
985 nav_warp_to_mark
cmd Warps the player to the marked area.
986 net_blockmsg
0 Discards incoming message
987 net_channels
cmd Shows net channel info
988 net_chokeloop
0 Apply bandwidth choke to loopback packets
989 net_drawslider
0 Draw completion slider during signon
990 net_droppackets
0 Drops next n packets on client
991 net_fakelag
0 Lag all incoming network data (including loopback) by this many milliseconds.
992 net_fakeloss
0 Simulate packet loss as a percentage (negative means drop 1/n packets)
993 net_graph
3 Draw the network usage graph
994 net_graphheight
64
995 net_graphpos
1
996 net_graphsolid
1
997 net_maxfilesize
16 Maximum allowed file size for uploading in MB
998 net_maxfragments
1280 Max fragment bytes per packet
999 net_scale
5
1000 net_showdrop
0 Show dropped packets in console
1001 net_showevents
0 Dump game events to console (1=client only, 2=all).
1002 net_showfragments
0 Show netchannel fragments
1003 net_showmsg
0 Show incoming message
1004 net_showpeaks
0 Show messages for large packets only
1005 net_showsplits
0 Show info about packet splits
1006 net_showtcp
0 Dump TCP stream summary to console
1007 net_showudp
0 Dump UPD packets summary to console
1008 net_start
cmd Inits multiplayer network sockets
1009 next
0 Set to 1 to advance to next frame ( when singlestep == 1 )
1010 nextdemo
cmd Play next demo in sequence.
1011 nextlevel
0 If set, will trigger a changelevel to the specified map at the end of the round
1012 noclip
cmd Toggle. Player becomes non-solid and flies.
1013 notarget
cmd Toggle. Player becomes hidden to NPCs.
1014 npc_ammo_deplete
cmd Subtracts half of the target's ammo
1015 npc_bipass
cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
1016 npc_combat
cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments
1017 npc_conditions
cmd Displays all the current AI conditions that an NPC has in the overlay text. Arguments
1018 npc_create
cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
1019 npc_create_aimed
cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
1020 npc_create_equipment
0
1021 npc_destroy
cmd Removes the given NPC(s) from the universe Arguments
1022 npc_destroy_unselected
cmd Removes all NPCs from the universe that aren't currently selected
1023 npc_enemies
cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
1024 npc_focus
cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments
1025 npc_freeze
cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1026 npc_gameendally_deathmessage
1
1027 npc_go
cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments
1028 npc_go_do_run
1 Set whether should run on NPC go
1029 npc_go_random
cmd Sends all selected NPC(s) to a random node. Arguments
1030 npc_heal
cmd Heals the target back to full health
1031 npc_height_adjust
1 Enable test mode for ik height adjustment
1032 npc_kill
cmd Kills the given NPC(s) Arguments
1033 npc_nearest
cmd Draw's a while box around the NPC(s) nearest node Arguments
1034 npc_relationships
cmd Displays the relationships between this NPC and all others. Arguments
1035 npc_reset
cmd Reloads schedules for all NPC's from their script files Arguments
1036 npc_route
cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
1037 npc_select
cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
1038 npc_sentences
0
1039 npc_speakall
cmd Force the npc to try and speak all thier responses
1040 npc_squads
cmd Obsolete. Replaced by npc_combat
1041 npc_steering
cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments
1042 npc_steering_all
cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
1043 npc_task_text
cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
1044 npc_tasks
cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
1045 npc_teleport
cmd Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments
1046 npc_thinknow
cmd Trigger NPC to think
1047 npc_viewcone
cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments
1048 npc_vphysics
0
1049 old_radiusdamage
0
1050 overview_alpha
1 Overview map translucency.
1051 overview_health
1 Show player's health in map overview.
1052 overview_locked
1 Locks map angle, doesn't follow view angle.
1053 overview_mode
cmd Sets overview map mode off,small,large
1054 overview_names
1 Show player's names in map overview.
1055 overview_tracks
1 Show player's tracks in map overview.
1056 overview_zoom
cmd Sets overview map zoom
1057 particle_simulateoverflow
0 Used for stress-testing particle systems. Randomly denies creation of particles.
1058 password
0 Current server access password
1059 path
cmd Show the engine filesystem path.
1060 pause
cmd Toggle the server pause state.
1061 perfui
cmd Show/hide the level performance tools UI.
1062 perfvisualbenchmark
cmd
1063 perfvisualbenchmark_abort
cmd
1064 phonemedelay
0 Phoneme delay to account for sound system latency.
1065 phonemefilter
0 Time duration of box filter to pass over phonemes.
1066 phonemesnap
1 Don't force visemes to always consider two phonemes, regardless of duration.
1067 phys_impactforcescale
1
1068 phys_penetration_error_time
10 Controls the duration of vphysics penetration error boxes.
1069 phys_pushscale
1
1070 phys_speeds
0
1071 phys_stressbodyweights
5
1072 phys_swap
cmd Automatically swaps the current weapon for the physcannon and back again.
1073 phys_timescale
1 Scale time for physics
1074 phys_upimpactforcescale
0
1075 physics_budget
cmd Times the cost of each active object
1076 physics_debug_entity
cmd Dumps debug info for an entity
1077 physics_highlight_active
cmd Turns on the absbox for all active physics objects
1078 physics_report_active
cmd Lists all active physics objects
1079 physics_select
cmd Dumps debug info for an entity
1080 physicsshadowupdate_render
0
1081 picker
cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
1082 ping
cmd Display ping to server.
1083 pixelvis_debug
cmd Dump debug info
1084 play
cmd Play a sound.
1085 playdemo
cmd Play a recorded demo file (.dem ).
1086 player_old_armor
0
1087 playflush
cmd Play a sound, reloading from disk in case of changes.
1088 playgamesound
cmd Play a sound from the game sounds txt file
1089 playsoundscape
cmd Forces a soundscape to play
1090 playvol
cmd Play a sound at a specified volume.
1091 plugin_load
cmd plugin_load <filename>
1092 plugin_pause
cmd plugin_pause <index>
1093 plugin_pause_all
cmd pauses all loaded plugins
1094 plugin_print
cmd Prints details about loaded plugins
1095 plugin_unload
cmd plugin_unload <index>
1096 plugin_unpause
cmd plugin_unpause <index>
1097 plugin_unpause_all
cmd unpauses all disabled plugins
1098 progress_enable
cmd
1099 prop_crosshair
cmd Shows name for prop looking at
1100 prop_debug
cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
1101 props_break_max_pieces
-1
1102 props_break_max_pieces_perfram
e
-1 Maximum prop breakable piece count per frame (-1 = model default)
1103 pwatchent
-1 Entity to watch for prediction system changes.
1104 pwatchvar
0 Entity variable to watch in prediction system for changes.
1105 quit
cmd Exit the engine.
1106 quti
cmd Exit the engine.
1107 r_3dnow
cmd
1108 r_3dsky
1 Enable the rendering of 3d sky boxes
1109 r_AirboatViewDampenDamp
1
1110 r_AirboatViewDampenFreq
7
1111 r_AirboatViewZHeight
0
1112 r_ambientlightingonly
0 Set this to 1 to light models with only ambient lighting (and no static lighting).
1113 r_aspectratio
0
1114 r_avglight
1
1115 r_avglightmap
0
1116 r_cheapwaterend
cmd
1117 r_cheapwaterstart
cmd
1118 r_cleardecals
cmd Usage r_cleardecals <permanent>.
1119 r_ClipAreaPortals
1
1120 r_colorstaticprops
0
1121 r_debugcheapwater
0
1122 r_debugrandomstaticlighting
0 Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
1123 r_decal_cullsize
1 Decals under this size in pixels are culled
1124 r_decals
2048
1125 r_decalstaticprops
1 Decal static props test
1126 r_DispBuildable
0
1127 r_DispDrawAxes
0
1128 r_DispWalkable
0
1129 r_DoCovertTransitions
1
1130 r_dopixelvisibility
1
1131 r_drawbatchdecals
1 Render decals batched.
1132 r_DrawBeams
1
1133 r_drawbrushmodels
1 Render brush models.
1134 r_drawclipbrushes
0 Draw clip brushes
1135 r_drawdecals
1 Render decals.
1136 r_drawdetailprops
1
1137 r_DrawDisp
1 Toggles rendering of displacment maps
1138 r_drawentities
1
1139 r_drawflecks
1
1140 r_drawfullskybox
1
1141 r_drawleaf
-1 Draw the specified leaf.
1142 r_drawlightcache
0 0
1143 r_drawlightinfo
0
1144 r_drawlights
0
1145 r_drawmodeldecals
1
1146 r_DrawModelLightOrigin
0
1147 r_drawmodelstatsoverlay
0
1148 r_drawmodelstatsoverlaydistanc
e
500
1149 r_drawmodelstatsoverlaymax
1 time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
1150 r_drawmodelstatsoverlaymin
0 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
1151 r_drawopaquerenderables
1
1152 r_drawopaqueworld
1
1153 r_drawothermodels
1
1154 r_drawparticles
1 Enable/disable particle rendering
1155 r_drawpixelvisibility
0 Show the occlusion proxies
1156 r_DrawPortals
0
1157 r_DrawRain
1 Enable/disable rain rendering.
1158 r_drawrenderboxes
0
1159 r_drawropes
1
1160 r_drawskybox
1
1161 r_DrawSpecificStaticProp
-1
1162 r_drawsprites
1
1163 r_drawstaticprops
1
1164 r_drawtranslucentrenderables
1
1165 r_drawtranslucentworld
1
1166 r_drawvgui
1 Enable the rendering of vgui panels
1167 r_drawviewmodel
1
1168 r_drawworld
1 Render the world.
1169 r_dscale_basefov
90
1170 r_dscale_fardist
2000
1171 r_dscale_farscale
4
1172 r_dscale_neardist
100
1173 r_dscale_nearscale
1
1174 r_dynamic
1
1175 r_eyeglintlodpixels
20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
1176 r_eyegloss
0
1177 r_eyemove
0
1178 r_eyes
1
1179 r_eyeshift_x
0
1180 r_eyeshift_y
0
1181 r_eyeshift_z
0
1182 r_eyesize
0
1183 r_eyewaterepsilon
7
1184 r_farz
-1 Override the far clipping plane. -1 means to use the value in env_fog_controller.
1185 r_fastzreject
0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
1186 r_flashlightconstant
0
1187 r_flashlightdrawfrustum
0
1188 r_flashlightdrawfrustumbbox
0
1189 r_flashlightdrawsweptbbox
0
1190 r_flashlightfar
750
1191 r_flashlightfov
45
1192 r_flashlightlinear
100
1193 r_flashlightlockposition
0
1194 r_flashlightmodels
1
1195 r_flashlightnear
1
1196 r_flashlightnodraw
0
1197 r_flashlightoffsetx
10
1198 r_flashlightoffsety
-20
1199 r_flashlightoffsetz
24
1200 r_flashlightquadratic
0
1201 r_flashlightvisualizetrace
0
1202 r_flex
1
1203 r_flushlod
cmd Flush and reload LODs.
1204 r_ForceRestore
0
1205 r_ForceWaterLeaf
1 Enable for optimization to water - considers view in leaf under water for purposes of culling
1206 r_frustumcullworld
1
1207 r_JeepFOV
90
1208 r_JeepViewBlendTo
1
1209 r_JeepViewBlendToScale
0
1210 r_JeepViewBlendToTime
1
1211 r_JeepViewDampenDamp
1
1212 r_JeepViewDampenFreq
7
1213 r_JeepViewZHeight
10
1214 r_lightaverage
1 Activates/deactivate light averaging
1215 r_lightcache_numambientsamples
162 number of random directions to fire rays when computing ambient lighting
1216 r_lightcachecenter
1
1217 r_lightinterp
5 Controls the speed of light interpolation, 0 turns off interpolation
1218 r_lightmap
-1
1219 r_lightstyle
-1
1220 r_lockpvs
0 Lock the PVS so you can fly around and inspect what is being drawn.
1221 r_lod
-1
1222 r_lod_noupdate
0
1223 r_mapextents
16384 Set the max dimension for the map. This determines the far clipping plane
1224 r_maxdlights
32
1225 r_maxmodeldecal
50
1226 r_maxnewsamples
6
1227 r_maxsampledist
128
1228 r_minnewsamples
3
1229 r_mmx
cmd
1230 r_modellodscale
1 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
1231 r_modelwireframedecal
0
1232 r_newflashlight
1
1233 r_newproplighting
0
1234 r_nohw
0
1235 r_norefresh
0
1236 r_nosw
0
1237 r_novis
0 Turn off the PVS.
1238 r_occludeemaxarea
0 Prevents occlusion testing for entities that take up more than X42447600f the screen. 0 means use whatever the level said to use.
1239 r_occluderminarea
0 Prevents this occluder from being used if it takes up less than X42447600f the screen. 0 means use whatever the level said to use.
1240 r_occludermincount
0 At least this many occluders will be used, no matter how big they are.
1241 r_occlusion
1 Activate/deactivate the occlusion system.
1242 r_occlusionspew
0 Activate/deactivates spew about what the occlusion system is doing.
1243 r_overlayfadeenable
0
1244 r_overlayfademax
1350
1245 r_overlayfademin
1100
1246 r_overlaywireframe
0
1247 r_PhysPropStaticLighting
1
1248 r_pixelvis_partial
1
1249 r_portalscloseall
0
1250 r_portalsopenall
0
1251 r_PortalTestEnts
1 Clip entities against portal frustums.
1252 r_printdecalinfo
cmd
1253 r_propsmaxdist
1200 Maximum visible distance
1254 r_radiosity
4 0
1255 r_rainalpha
0
1256 r_rainalphapow
0
1257 r_raindensity
0
1258 r_RainHack
0
1259 r_rainlength
0
1260 r_RainProfile
0 Enable/disable rain profiling.
1261 r_RainRadius
1500
1262 r_RainSideVel
130 How much sideways velocity rain gets.
1263 r_RainSimulate
1 Enable/disable rain simulation.
1264 r_rainspeed
600
1265 r_RainSplashPercentage
20
1266 r_rainwidth
0
1267 r_renderoverlayfragment
1
1268 r_rootlod
0 Root LOD
1269 r_ropebatch
1
1270 r_ropetranslucent
1
1271 r_screenfademaxsize
0
1272 r_screenfademinsize
0
1273 r_screenoverlay
cmd
1274 r_sequence_debug
0
1275 r_shadowangles
cmd Set shadow angles
1276 r_shadowblobbycutoff
cmd some shadow stuff
1277 r_shadowcolor
cmd Set shadow color
1278 r_shadowdir
cmd Set shadow direction
1279 r_shadowdist
cmd Set shadow distance
1280 r_shadowids
0
1281 r_shadowmaxrendered
32
1282 r_shadowrendertotexture
1
1283 r_shadows
1
1284 r_shadowwireframe
0
1285 r_showenvcubemap
0
1286 r_ShowViewerArea
0
1287 r_skin
0
1288 r_skybox
1 Enable the rendering of sky boxes
1289 r_snapportal
-1
1290 r_spray_lifetime
2 Number of rounds player sprays are visible
1291 r_sse
cmd
1292 r_sse2
cmd
1293 r_staticpropinfo
0
1294 r_teeth
1
1295 r_TransitionSensitivity
6 Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
1296 r_updaterefracttexture
1
1297 r_vehicleBrakeRate
1
1298 r_vehicleDrawDebug
0
1299 r_VehicleViewClamp
1
1300 r_VehicleViewDampen
1
1301 r_visocclusion
0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
1302 r_visualizelighttraces
0
1303 r_visualizelighttracesshowfull
trace
0
1304 r_visualizeproplightcaching
0
1305 r_visualizetraces
0
1306 r_WaterDrawReflection
1 Enable water reflection
1307 r_WaterDrawRefraction
1 Enable water refraction
1308 r_waterforceexpensive
0
1309 r_waterforcereflectentities
0
1310 r_worldlightmin
0
1311 r_worldlights
2 number of world lights to use per vertex
1312 radio1
cmd Opens a radio menu
1313 radio2
cmd Opens a radio menu
1314 radio3
cmd Opens a radio menu
1315 rate
25000 Max bytes/sec the host can receive data
1316 rcon
cmd Issue an rcon command.
1317 rcon_address
195 Address of remote server if sending unconnected rcon commands (format x.x.x.x
1318 rcon_password
0 remote console password.
1319 rebuy
cmd Attempt to repurchase items with the order listed in cl_rebuy
1320 recompute_speed
cmd Recomputes clock speed (for debugging purposes).
1321 record
cmd Record a demo.
1322 +reload
cmd
1323 -reload
cmd
1324 reload
cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
1325 removeid
cmd Remove a user ID from the ban list.
1326 removeip
cmd Remove an IP address from the ban list.
1327 report_entities
cmd Lists all entities
1328 report_simthinklist
cmd Lists all simulating/thinking entities
1329 report_soundpatch
cmd reports sound patch count
1330 report_soundpatch
cmd reports sound patch count
1331 report_touchlinks
cmd Lists all touchlinks
1332 restart
cmd Restart the game on the same level (add setpos to jump to current view position on restart).
1333 retry
cmd Retry connection to last server.
1334 revert
cmd Revert convars to their default values.
1335 +right
cmd
1336 -right
cmd
1337 room_type
0
1338 rope_averagelight
1 Makes ropes use average of cubemap lighting instead of max intensity.
1339 rope_collide
1 Collide rope with the world
1340 rope_drawlines
0
1341 rope_shake
0
1342 rope_smooth
1 Do an antialiasing effect on ropes
1343 rope_smooth_enlarge
1 How much to enlarge ropes in screen space for antialiasing effect
1344 rope_smooth_maxalpha
0 Alpha for rope antialiasing effect
1345 rope_smooth_maxalphawidth
1
1346 rope_smooth_minalpha
0 Alpha for rope antialiasing effect
1347 rope_smooth_minwidth
0 When using smoothing, this is the min screenspace width it lets a rope shrink to
1348 rope_subdiv
2 Rope subdivision amount
1349 rope_wind_dist
1000 Don't use CPU applying small wind gusts to ropes when they're past this distance.
1350 save
cmd Saves current game.
1351 say
cmd Display player message
1352 say_team
cmd Display player message to team
1353 scene_allowoverrides
1 When playing back a choreographed scene, allow per-model expression overrides.
1354 scene_flatturn
1
1355 scene_flush
cmd Flush all .vcds from the cache and reload from disk.
1356 scene_forcecombined
0 When playing back, force use of combined .wav files even in english.
1357 scene_maxcaptionradius
1200 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
1358 scene_print
0 When playing back a scene, print timing and event info to console.
1359 scene_showfaceto
0 When playing back, show the directions of faceto events.
1360 scene_showlook
0 When playing back, show the directions of look events.
1361 scene_showmoveto
0 When moving, show the end location.
1362 +score
cmd
1363 -score
cmd
1364 scr_centertime
2
1365 screenshot
cmd Take a screenshot.
1366 sensitivity
2 Mouse sensitivity.
1367 servercfgfile
0
1368 setang
cmd Snap player eyes to specified pitch yaw <roll
1369 setinfo
cmd Addes a new user info value
1370 setmaster
cmd
1371 setmodel
cmd Changes's player's model
1372 setpause
cmd Set the pause state of the server.
1373 setpos
cmd Move player to specified origin (must have sv_cheats).
1374 shake
cmd Shake the screen.
1375 shake_show
0 Displays a list of the active screen shakes.
1376 shake_stop
cmd Stops all active screen shakes.
1377 -showbudget
cmd
1378 +showbudget
cmd
1379 -showbudget_texture
cmd
1380 +showbudget_texture
cmd
1381 showbudget_texture
0 Enable the texture budget panel.
1382 -showbudget_texture_global
cmd
1383 +showbudget_texture_global
cmd
1384 showconsole
cmd Show the console.
1385 showhitlocation
0
1386 showinfo
cmd Shows a info panel
1387 showpanel
cmd Shows a viewport panel <name>
1388 showparticlecounts
0 Display number of particles drawn per frame
1389 +showscores
cmd
1390 -showscores
cmd
1391 showtriggers
0 Shows trigger brushes
1392 showtriggers_toggle
cmd Toggle show triggers
1393 -showvprof
cmd
1394 +showvprof
cmd
1395 singlestep
0 Run engine in single step mode ( set next to 1 to advance a frame )
1396 sk_ally_regen_time
0 Time taken for an ally to regenerate a point of health.
1397 sk_npc_arm
1
1398 sk_npc_chest
1
1399 sk_npc_head
2
1400 sk_npc_leg
1
1401 sk_npc_stomach
1
1402 sk_player_arm
1
1403 sk_player_chest
1
1404 sk_player_head
2
1405 sk_player_leg
1
1406 sk_player_stomach
1
1407 skill
1 Game skill level (1-3).
1408 slist
cmd List servers on your LAN.
1409 slot0
cmd
1410 slot1
cmd
1411 slot10
cmd
1412 slot2
cmd
1413 slot3
cmd
1414 slot4
cmd
1415 slot5
cmd
1416 slot6
cmd
1417 slot7
cmd
1418 slot8
cmd
1419 slot9
cmd
1420 smoothstairs
1 Smooth player eye z coordinate when traversing stairs.
1421 snapto
cmd
1422 snd_async_fullyasync
0 All playback is fully async (sound doesn't play until data arrives).
1423 snd_async_spew_blocking
0 Spew message to console any time async sound loading blocks on file i/o.
1424 snd_digital_surround
0
1425 snd_disable_mixer_duck
0
1426 snd_duckerattacktime
0
1427 snd_duckerreleasetime
2
1428 snd_duckerthreshold
0
1429 snd_ducktovolume
0
1430 snd_flushasync
cmd Flush all unlocked async .wav data
1431 snd_foliage_db_loss
4
1432 snd_gain
1
1433 snd_gain_max
1
1434 snd_gain_min
0
1435 snd_memasync
cmd Show async memory stats
1436 snd_mixahead
0
1437 snd_musicvolume
1 Music volume
1438 snd_noextraupdate
0
1439 snd_obscured_gain_dB
-2
1440 snd_pitchquality
1
1441 snd_profile
0
1442 snd_rebuildaudiocache
cmd Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
1443 snd_refdb
60
1444 snd_refdist
36
1445 snd_restart
cmd Restart sound system.
1446 snd_show
0 Show sounds info
1447 snd_showclassname
0
1448 snd_showmixer
0
1449 snd_showstart
0
1450 snd_soundmixer
0
1451 snd_surround_speakers
2
1452 snd_visualize
0 Show sounds location in world
1453 snd_vox_captiontrace
0 Shows sentence name for sentences which are set not to show captions.
1454 snd_vox_globaltimeout
300
1455 snd_vox_sectimetout
300
1456 snd_vox_seqtimetout
300
1457 snd_writemanifest
cmd If running a game, outputs the precache manifest for the current level
1458 sndplaydelay
cmd
1459 soundfade
cmd Fade client volume.
1460 soundinfo
cmd Describe the current sound device.
1461 soundlist
cmd List all known sounds.
1462 soundpatch_captionlength
2 How long looping soundpatch captions should display for.
1463 soundscape_debug
0 When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
1464 soundscape_fadetime
3 Time to crossfade sound effects between soundscapes
1465 soundscape_flush
cmd Flushes the server & client side soundscapes
1466 speak
cmd Play a constructed sentence.
1467 spec_help
cmd Show spectator help screen
1468 spec_menu
cmd Activates spectator menu
1469 spec_mode
cmd Set spectator mode
1470 spec_next
cmd Spectate next player
1471 spec_player
cmd Spectate player by name
1472 spec_pos
cmd dump position and angles to the console
1473 spec_prev
cmd Spectate previous player
1474 spec_scoreboard
0
1475 spec_track
0 Tracks an entity in spec mode
1476 +speed
cmd
1477 -speed
cmd
1478 spike
cmd generates a fake spike
1479 startdemos
cmd Play demos in demo sequence.
1480 startmovie
cmd Start recording movie frames.
1481 startupmenu
cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
1482 stats
cmd Prints server performance variables
1483 status
cmd Display map and connection status.
1484 step_spline
0
1485 stop
cmd Finish recording demo.
1486 stopdemo
cmd Stop playing back a demo.
1487 stopsound
cmd
1488 stopsoundscape
cmd Stops all soundscape processing and fades current looping sounds
1489 +strafe
cmd
1490 -strafe
cmd
1491 stuffcmds
cmd Parses and stuffs command line + commands to command buffer.
1492 suitvolume
0
1493 surfaceprop
cmd Reports the surface properties at the cursor
1494 sv_accelerate
10
1495 sv_airaccelerate
10
1496 sv_allowdownload
1 Allow clients to download files
1497 sv_allowupload
1 Allow clients to upload customizations files
1498 sv_alltalk
0 Players can hear all other players, no team restrictions
1499 sv_alternateticks
0
1500 sv_autosave
1 Set to 1 to save game on level transition. Does not affect autosave triggers.
1501 sv_backspeed
0 How much to slow down backwards motion
1502 sv_bounce
0 Bounce multiplier for when physically simulated objects collide with other objects.
1503 sv_cacheencodedents
1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
1504 sv_cheats
0 Allow cheats on server
1505 sv_consistency
1 Whether the server enforces file consistency for critical files
1506 sv_contact
0 Contact email for server sysop
1507 sv_debug_player_use
0 Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
1508 sv_debugmanualmode
0 Make sure entities correctly report whether or not their network data has changed.
1509 sv_debugresponses
0 Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
1510 sv_deltaprint
0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
1511 sv_deltatime
0 Enable profiling of CalcDelta calls
1512 sv_downloadurl
0 Location from which clients can download missing files
1513 sv_dumpresponses
0 Dump all response_rules.txt and rules (requires restart)
1514 sv_enableoldqueries
0 Enable support for old style (HL1) server queries
1515 sv_filterban
1 Set packet filtering by IP mode
1516 sv_findsoundname
cmd Find sound names which reference the specified wave files.
1517 sv_footsteps
1 Play footstep sound for players
1518 sv_forcepreload
0 Force server side preloading.
1519 sv_friction
4 World friction.
1520 sv_gravity
800 World gravity.
1521 sv_instancebaselines
1 Enable instanced baselines. Saves network overhead.
1522 sv_lagflushbonecache
1 Flushes entity bone cache on lag compensation
1523 sv_lan
0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
1524 sv_log_onefile
0 Log server information to only one file.
1525 sv_logbans
0 Log server bans in the server logs.
1526 sv_logblocks
0 If true when log when a query is blocked (can cause very large log files)
1527 sv_logdownloadlist
1
1528 sv_logecho
1 Echo log information to the console.
1529 sv_logfile
1 Log server information in the log file.
1530 sv_logsdir
0 Folder in the game directory where server logs will be stored.
1531 sv_massreport
0
1532 sv_max_queries_sec
3 Maximum queries per second to respond to from a single IP address.
1533 sv_max_queries_sec_global
60 Maximum queries per second to respond to from anywhere.
1534 sv_max_queries_window
30 Window over which to average queries per second averages.
1535 sv_max_usercmd_future_ticks
8 Prevents clients from running usercmds too far in the future. Prevents speed hacks.
1536 sv_maxrate
0 Max bandwidth rate allowed on server, 0 == unlimited
1537 sv_maxreplay
0 Maximum replay time in seconds
1538 sv_maxspeed
320
1539 sv_maxunlag
1 Maximum lag compensation in seconds
1540 sv_maxupdaterate
60 Maximum updates per second that the server will allow
1541 sv_maxvelocity
3500 Maximum speed any ballistically moving object is allowed to attain per axis.
1542 sv_minrate
0 Min bandwidth rate allowed on server, 0 == unlimited
1543 sv_minupdaterate
10 Minimum updates per second that the server will allow
1544 sv_netvisdist
10000 Test networking visibility distance
1545 sv_noclipaccelerate
5
1546 sv_noclipduringpause
0 If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
1547 sv_noclipspeed
5
1548 sv_npc_talker_maxdist
1024 NPCs over this distance from the player won't attempt to speak.
1549 sv_password
0 Server password for entry into multiplayer games
1550 sv_pausable
0 Is the server pausable.
1551 sv_precacheinfo
cmd Show precache info.
1552 sv_pushaway_clientside
0 Clientside physics push away (0=off, 1=only localplayer, 1=all players)
1553 sv_pushaway_clientside_size
15 Minimum size of pushback objects
1554 sv_pushaway_force
30000 How hard physics objects are pushed away from the players on the server.
1555 sv_pushaway_hostage_force
20000 How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
1556 sv_pushaway_max_force
1000 Maximum amount of force applied to physics objects by players.
1557 sv_pushaway_max_hostage_force
1000 Maximum of how hard the hostage is pushed away from physics objects.
1558 sv_pushaway_max_player_force
10000 Maximum of how hard the player is pushed away from physics objects.
1559 sv_pushaway_min_player_speed
75 If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
1560 sv_pushaway_player_force
200000 How hard the player is pushed away from physics objects (falls off with inverse square of distance).
1561 sv_rcon_banpenalty
0 Number of minutes to ban users who fail rcon authentication
1562 sv_rcon_maxfailures
10 Max number of times a user can fail rcon authentication before being banned
1563 sv_rcon_minfailures
5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
1564 sv_rcon_minfailuretime
30 Number of seconds to track failed rcon authentications
1565 sv_region
-1 The region of the world to report this server in.
1566 sv_rollangle
0 Max view roll angle
1567 sv_rollspeed
200
1568 sv_runcmds
1
1569 sv_secure
0 Server is using Valve Anti-Cheat
1570 sv_sendtables
0 Force full sendtable sending path.
1571 sv_showhitboxes
-1 Send server-side hitboxes for specified entity to client (NOTE
1572 sv_showimpacts
0 Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
1573 sv_showladders
0 Show bbox and dismount points for all ladders (must be set before level load.)
1574 sv_skyname
0 Current name of the skybox texture
1575 sv_soundemitter_filecheck
cmd Report missing wave files for sounds and game_sounds files.
1576 sv_soundemitter_flush
cmd Flushes the sounds.txt system (server only)
1577 sv_soundemitter_trace
0 Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
1578 sv_soundscape_printdebuginfo
cmd print soundscapes
1579 sv_specaccelerate
5
1580 sv_specnoclip
1
1581 sv_specspeed
3
1582 sv_stats
1 Collect CPU usage stats
1583 sv_stepsize
18
1584 sv_stopspeed
100 Minimum stopping speed when on ground.
1585 sv_stressbots
0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
1586 sv_strict_notarget
0 If set, notarget will cause entities to never think they are in the pvs
1587 sv_suppress_viewpunch
0
1588 sv_teststepsimulation
1
1589 sv_thinktimecheck
0 Check for thinktimes all on same timestamp.
1590 sv_timeout
65 After this many seconds without a message from a client, the client is dropped
1591 sv_turbophysics
0 Turns on turbo physics
1592 sv_unlag
1 Enables player lag compensation
1593 sv_unlag_debug
0
1594 sv_unlag_fixstuck
0 Disallow backtracking a player for lag compensation if it will cause them to become stuck
1595 sv_unlockedchapters
1 Highest unlocked game chapter.
1596 sv_visiblemaxplayers
-1 Overrides the max players reported to prospective clients
1597 sv_voicecodec
0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
1598 sv_voiceenable
1
1599 sv_wateraccelerate
10
1600 sv_waterdist
12 Vertical view fixup when eyes are near water plane.
1601 sv_waterfriction
1
1602 template_debug
0
1603 Test_CreateEntity
cmd
1604 test_dispatcheffect
cmd Test a clientside dispatch effect. Usage
1605 Test_EHandle
cmd
1606 test_entity_blocker
cmd Test command that drops an entity blocker out in front of the player.
1607 Test_InitRandomEntitySpawner
cmd
1608 Test_Loop
cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
1609 Test_LoopCount
cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
1610 Test_LoopForNumSeconds
cmd Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
1611 test_nav_opt
1
1612 Test_ProxyToggle_EnableProxy
cmd
1613 Test_ProxyToggle_EnsureValue
cmd
1614 Test_ProxyToggle_SetValue
cmd
1615 Test_RandomChance
cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
1616 Test_RandomizeInPVS
cmd
1617 Test_RandomPlayerPosition
cmd
1618 Test_RemoveAllRandomEntities
cmd
1619 Test_RunFrame
cmd
1620 Test_SendKey
cmd
1621 Test_SpawnRandomEntities
cmd
1622 Test_StartLoop
cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
1623 Test_StartScript
cmd Start a test script running..
1624 Test_Wait
cmd
1625 Test_WaitForCheckPoint
cmd
1626 testhudanim
cmd Test a hud element animation. Arguments
1627 testscript_debug
0 Debug test scripts.
1628 texture_budget_background_alph
a
128 how translucent the budget panel is
1629 texture_budget_panel_bottom_of
_history_fraction
0 number between 0 and 1
1630 texture_budget_panel_global
0 Show global times in the texture budget panel.
1631 texture_budget_panel_height
284 height in pixels of the budget panel
1632 texture_budget_panel_width
512 width in pixels of the budget panel
1633 texture_budget_panel_x
0 number of pixels from the left side of the game screen to draw the budget panel
1634 texture_budget_panel_y
450 number of pixels from the top side of the game screen to draw the budget panel
1635 think_limit
10 Maximum think time in milliseconds, warning is printed if this is exceeded.
1636 thirdperson
cmd Switch to thirdperson camera.
1637 timedemo
cmd Play a demo and report performance info.
1638 timedemoquit
cmd Play a demo, report performance info, and then exit
1639 timeleft
cmd prints the time remaining in the match
1640 timerefresh
cmd Profile the renderer.
1641 toggleconsole
cmd Show/hide the console.
1642 togglescores
cmd Toggles score panel
1643 trace_report
0
1644 tracer_extra
1
1645 tv_autorecord
0 Automatically records all games as SourceTV demos.
1646 tv_chattimelimit
3 Limits spectators to chat only every n seconds
1647 tv_clients
cmd Shows list of connected SourceTV clients.
1648 tv_debug
0 SourceTV debug info.
1649 tv_delay
10 SrcTV broadcast delay in seconds
1650 tv_delaymapchange
0 Delays map change until broadcast is complete
1651 tv_dispatchmode
1 Dispatch clients to relay proxies
1652 tv_enable
0 Activates SourceTV on server.
1653 tv_maxclients
128 Maximum client number on SourceTVserver.
1654 tv_maxrate
5000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
1655 tv_name
0 SourceTV host name
1656 tv_nochat
0 Don't receive chat messages from other SourceTV spectators
1657 tv_overrideroot
0 Overrides the SourceTV master root address.
1658 tv_password
0 SourceTV password for all clients
1659 tv_port
27020 Host SourceTV port
1660 tv_record
cmd Starts SourceTV demo recording.
1661 tv_relay
cmd Connect to SourceTV server and relay broadcast.
1662 tv_relaypassword
0 SourceTV password for relay proxies
1663 tv_retry
cmd Reconnects the SourceTV relay proxy.
1664 tv_snapshotrate
16 Ticks broadcasted per second
1665 tv_status
cmd Show SourceTV server status.
1666 tv_stop
cmd Stops the SourceTV broadcast.
1667 tv_stoprecord
cmd Stops SourceTV demo recording.
1668 unbind
cmd Unbind a key.
1669 unbindall
cmd Unbind all keys.
1670 unpause
cmd Unpause the game.
1671 +use
cmd
1672 -use
cmd
1673 use
cmd Use a particular weapon Arguments
1674 user
cmd Show user data.
1675 users
cmd Show user info for players on server.
1676 v_centermove
0
1677 v_centerspeed
500
1678 vcollide_wireframe
0
1679 vcollide_wireframe_axes
0
1680 vcr_verbose
0 Write extra information into .vcr file.
1681 version
cmd Print version info string.
1682 vgui_drawfocus
0 Report which panel is under the mouse.
1683 -vgui_drawtree
cmd
1684 +vgui_drawtree
cmd
1685 vgui_drawtree
0 Draws the vgui panel hiearchy to the specified depth level.
1686 vgui_drawtree_bounds
0 Show panel bounds.
1687 vgui_drawtree_clear
cmd
1688 vgui_drawtree_freeze
0 Set to 1 to stop updating the vgui_drawtree view.
1689 vgui_drawtree_hidden
0 Draw the hidden panels.
1690 vgui_drawtree_panelalpha
0 Show the panel alpha values in the vgui_drawtree view.
1691 vgui_drawtree_panelptr
0 Show the panel pointer values in the vgui_drawtree view.
1692 vgui_drawtree_popupsonly
0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
1693 vgui_drawtree_render_order
0 List the vgui_drawtree panels in render order.
1694 vgui_drawtree_visible
1 Draw the visible panels.
1695 vgui_togglepanel
cmd show/hide vgui panel by name.
1696 viewanim_addkeyframe
cmd
1697 viewanim_create
cmd
1698 viewanim_load
cmd load animation from file
1699 viewanim_reset
cmd reset view angles!
1700 viewanim_save
cmd Save current animation to file
1701 viewanim_test
cmd test view animation
1702 viewmodel_fov
54
1703 violence_ablood
1 Draw alien blood
1704 violence_agibs
1 Show alien gib entities
1705 violence_hblood
1 Draw human blood
1706 violence_hgibs
1 Show human gib entities
1707 voice_avggain
0
1708 voice_clientdebug
0
1709 voice_dsound
0
1710 voice_enable
1
1711 voice_fadeouttime
0
1712 voice_forcemicrecord
1
1713 voice_inputfromfile
0 Get voice input from 'voice_input.wav' rather than from the microphone.
1714 voice_loopback
0
1715 voice_maxgain
10
1716 voice_modenable
1 Enable/disable voice in this mod.
1717 voice_overdrive
2
1718 voice_overdrivefadetime
0
1719 voice_profile
0
1720 voice_recordtofile
0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
1721 voice_scale
1
1722 voice_serverdebug
0
1723 voice_showchannels
0
1724 voice_showincoming
0
1725 voice_steal
2
1726 -voicerecord
cmd
1727 +voicerecord
cmd
1728 volume
1 Sound volume
1729 vox_reload
cmd Reload sentences.txt file
1730 voxeltree_box
cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
1731 voxeltree_playerview
cmd View entities in the voxel-tree at the player position.
1732 voxeltree_sphere
cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
1733 voxeltree_view
cmd View entities in the voxel-tree.
1734 vprof
cmd Toggle VProf profiler
1735 vprof_adddebuggroup1
cmd add a new budget group dynamically for debugging
1736 vprof_cachemiss
cmd Toggle VProf cache miss checking
1737 vprof_cachemiss_off
cmd Turn off VProf cache miss checking
1738 vprof_cachemiss_on
cmd Turn on VProf cache miss checking
1739 vprof_child
cmd
1740 vprof_collapse_all
cmd Collapse the whole vprof tree
1741 vprof_counters
0
1742 vprof_dump_groupnames
cmd Write the names of all of the vprof groups to the console.
1743 vprof_dump_spikes
0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
1744 vprof_expand_all
cmd Expand the whole vprof tree
1745 vprof_expand_group
cmd Expand a budget group in the vprof tree by name
1746 vprof_generate_report
cmd Generate a report to the console.
1747 vprof_generate_report_AI
cmd Generate a report to the console.
1748 vprof_generate_report_AI_only
cmd Generate a report to the console.
1749 vprof_generate_report_hierarch
y
cmd Generate a report to the console.
1750 vprof_generate_report_map_load
cmd Generate a report to the console.
1751 vprof_graph
0 Draw the vprof graph.
1752 vprof_graphheight
256
1753 vprof_graphwidth
512
1754 vprof_nextsibling
cmd
1755 vprof_off
cmd Turn off VProf profiler
1756 vprof_on
cmd Turn on VProf profiler
1757 vprof_parent
cmd
1758 vprof_playback_average
cmd Average the next N frames.
1759 vprof_playback_start
cmd Start playing back a recorded .vprof file.
1760 vprof_playback_step
cmd While playing back a .vprof file, step to the next tick.
1761 vprof_playback_stepback
cmd While playing back a .vprof file, step to the previous tick.
1762 vprof_playback_stop
cmd
1763 vprof_prevsibling
cmd
1764 vprof_record_start
cmd Start recording vprof data for playback later.
1765 vprof_record_stop
cmd
1766 vprof_remote_start
cmd Request a VProf data stream from the remote server (requires authentication)
1767 vprof_remote_stop
cmd Stop an existing remote VProf data request
1768 vprof_reset
cmd Reset the stats in VProf profiler
1769 vprof_reset_peaks
cmd Reset just the peak time in VProf profiler
1770 vprof_scope
0 Set a specific scope to start showing vprof tree
1771 vprof_unaccounted_limit
0 number of milliseconds that a node must exceed to turn red in the vprof panel
1772 vprof_verbose
0 Set to one to show average and peak times
1773 vprof_vtune_group
cmd enable vtune for a particular vprof group ('disable' to disable)
1774 vprof_warningmsec
10 Above this many milliseconds render the label red to indicate slow code.
1775 vtune
cmd Controls VTune's sampling.
1776 wait
cmd Stop command parsing until next frame.
1777 +walk
cmd
1778 -walk
cmd
1779 wc_air_edit_further
cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
1780 wc_air_edit_nearer
cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
1781 wc_air_node_edit
cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
1782 wc_create
cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
1783 wc_destroy
cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
1784 wc_destroy_undo
cmd When in WC edit mode restores the last deleted node
1785 wc_link_edit
cmd
1786 wc_update_entity
cmd Updates the entity's position/angles when in edit mode
1787 weapon_showproficiency
0
1788 writeid
cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
1789 writeip
cmd Save the ban list to banned_ip.cfg.
1790 +zoom
cmd
1791 -zoom
cmd
1792 zoom_sensitivity_ratio
1 Additional mouse sensitivity scale factor applied when FOV is zoomed in.